From time to time I’ve had one of those crazy ideas. First it was an Epic Elite solo run. One continual goal is to complete “The Shroud” alone.
Lynncletica tried it, long ago, failing part 1 rapidly as she simply couldn’t beat down the portals (officially, a planar gateway) fast enough. She’d have to gain more STR, speed and better portal beaters.
I wasn’t done yet. I have only one other character that excelled Lynncletica, not by endurance, but damage. That was Szyncletica.
On Szyn’s first life, I read up on what it takes to beat down a portal from an old but useful thread that offered to post results to a challenge. A portal identical to those in the Shroud, part 1, is in the snowy wastes of Aussircaex’s Valley.
As noted before, the shuriken has the lowest base damage (1d2) of any weapon. Now, with throwing builds all about, they are rarer to find on the Auction House, and expensive if you happen to find one.
Before, the fastest I could destroy a portal, using a crafted +5 Holy star of Greater Construct Bane, was 1 minute 14 seconds. It would not do. A throwing star damaged well enough, but just not fast enough. Trials using a Mineral II and Triple-Positive Green Steel stars yielded similar takedown speeds.
My options were greatly limited. While many weapons drop in the game that have the uncraftable Smiting suffix, the odds of discovering a returning Smiting shuriken seemed higher than my chance of winning the Powerball national lottery.
It took another life and a new update, 21, to introduce another chance at a chance.
Some tips from the Shuricannon thread and a recent trip through the Ruins of Thunderholme gained me a new crafted weapon: A Thunder-Forged Alloy Shuriken. I added a Ruby of Good to this metalline star, although it appears not to be working properly.
Nonetheless, the weapon has a very high base damage with its Tier 1 upgrade: 4(1d2)+10 with a 14-18 damage range…easily more than twice the damage of my usual beater. And it has the Touch of Shadows property for 8 to 48 negative energy damage. Remember that Szyn’s build is a Ninja Spy. All of her damage comes from her very high DEX, in addition to competence bonuses from being a Drow, a natural user of the thrown weapon.
So, freshly leveled to 26 and loaded up with ship buffs and stacking special potions, off I skipped to the snowy portal always present in Aussircaex’s Valley to test out that new Thunder-Forged star.
I cleared out the surrounding enemies, drank any stat-boosting potions and switched to Wind Stance for additional Dexterity. I had 60. I set my timer and began smacking the portal.
The Thunder-Forged star took down that portal in 41 seconds. That’s better than a good Barbarian L20 with a Mineral II Green Steel weapon shown on that old thread, and far better than my old crafted star.
Giddy with the stronger possibility of a Shroud solo, I assessed what, if any temporary weapon effects I can apply to that star. Craftable returning shurikens with a red augment slot seem to be completely imaginary, else I’d craft one and add a Ruby of the Vampire Slayer for some Light damage, and apply some Oil of Incandescence portions for some more Light damage. Despite the lack of a slotted star, I plan to add the Oil for extra damage during part 4 and 5.
Update 22 (out on 6/11, the day I first penned this post) gave the shuriken criticals their true range of 15-20 with Ninja Spy capstone, which added in considerably more damage on critical hits.
Challenges in the Shroud
Of course, Szyn would be completely alone. No hirelings of any kind in a raid. In Epic, self-sufficiency wasn’t a problem. In addition to elemental and poison resist potions, she stocked up on Yugoloth potions and collectable ability-boosting potions as well as buying a few DDO elixirs to allow a +6 stat advantage when the going got tougher.
If Szyn could blow down the portals fast enough, then part 2 was the second greatest challenge, gathering and slaying the four lieutenants and then destroying the central crystal. Based on other’s successful runs, a player might have to abort a run if they get swift-moving lieutenants that cannot be outraced to blast the crystal or who add a party buff that makes the group too strong.
My feeling was that I’ll need to use a ninja tactic or two to keep them separated for a bit, hit them with burst damage and then hit another, minding that each of them regenerate. Or, kill each once so that they lose some HP to make slaying easier.
Part 3 is the puzzle challenge. That one should be easy. If I could blast down the portals, the crystals over the doors (normally a forbidden thing in a raid party but necessary in solo mode) will go down fast, and Monk speed will get the lunar water in the fountains quickly before the prismatic wall appears. Even if the wall approaches, Szyn can move fast and just has to stay behind the wall, going clockwise around the area, hiding in the fountain to let it go by if needed.
Then, the fun stuff comes with parts 4 and 5. How much DPS will Szyn be able to maintain against Arraetrikos? Getting the gnolls down wasn’t a worry but they must still drop fast to avoid rehealing the big guy.
I anticipated to go through quite a bit of spell points to stay healed from the occasional d1 I’ll roll against a meteor that Harry hurled at my head. On Normal, Harry shouldn’t be a major hassle if I can push my damage per hit to its ultimate. I didn’t forget the Whirling Blades. I planned to fight at near-melee range so I would be able to easily see where those things spawned as Harry entered, then leap away as they closed in. That would allow me a continuous pattern of striking.
Harry has only one ability I cannot avoid: Hold Monster. A faint chance to have a Freedom of Movement effect comes with the new epic Three Barrel Cove, by slaying rare encounter bosses in search of the Orcish Privateer Boots. Being a Monk, I should be able keep my saves high enough that Harry’s chances of landing that spell are lower. On Normal difficulty, the odds probably favor me. I do have a Lesser Harper Pin for an emergency break from a hold, but with a 10 minute cooldown, it’s a desperation move.
It’s going to be a long day stopping these guys. One player, a master of solo raiding, still took just shy of 2 hours to beat the game on Normal difficulty with a L25 character. I’m hoping my DPS will speed things up a little.
If Szyn can get past Part 4, then Part 5 is just more of the same.
First thing on a Saturday morning, I geared up with scads of potions and set off.
Life was made a lot easier with the new U22 super-lasting airship buffs but there was still the matter of handling element resistance and protections. At the top of my worry list were my number of mana potions. I needed to improve my healing amplification to make things as efficient as I could, even with shrines and rechargers.
Part 1 began with my first screw-up. My phone died overnight, where I kept a copy of the portal takedown order. I had to go from memory and with extra guile.
A few Portal Keepers did appear but chasing them down and killing them bought me the time I needed. My heart was racing with triumph on clearing Part 1 alone for the first time.
Part 2 started off well enough, easily clearing the trash and scouting the center. I gulped. I had the swift fire lieutenant along with the manically teleporting devil, orc and troglodyte.
Past solo veterans often aborted right then and there as the fire elemental moves very fast to the respawn point after being killed. I decided to give it a try.
The Celestia’s light bombs helped as I whittled down and killed the lieutenants once to rid them of their regeneration once they revived. I had all four down but the trog’s stench slowed me down before I could remove it and race to the central crystal.
With a timely light bomb from Celestia, all four went down and I raced again to the center but the elemental’s shadow was ahead.
Thankfully I could target the crystal fast. I destroyed it just as the fire elemental revived. Part 2 complete!
But it was part 3 that ended me. I easily destroyed the upper crystals and began adding the lunar water to the fountains.
My time sense kept telling me all was well in this section, but a turn to the left after completing fountain #5 landed me smack into the prismatic wall, appearing far faster than I expected.
I was just happy that I could clear the first two parts.
Szyn just reached level 27 and has the epic feat of Blinding Speed, making her permanently Hasted.
Things might get interesting with her second attempt I’m planning this weekend. Stay tuned.