Something to read while the DDO gets another update this morning.
With my entry into a multiclassed Rogue with Monk training, I’ve been thinking a bit on doing the same for many of my other non-Monk characters since, if you haven’t caught on, I like the Monk class.
This can be tricky stuff, especially since I’ve only made a few WIS-based casters (Rangers and Clerics). I’ve never gotten the hang of arcane casters in DDO, and have only one sword-and-board melee, a lonely Paladin that rarely gets any air time.
My Monk guide is designed to help people build and play an non-multiclassed Monk, and I enforce this training preference in not discussing blends in great detail in the guide. But the gloves are off in this article as I seriously reconsider not only multiclassing one or two more of my characters, but ALL of them.
I imagine each of my non-Monks journeying one day to the dojo, being helped out of their armor and weapons, handed a pair of monkly pajamas and a straw mat to sit on during their weekend kung-fu seminar, beefing up their unarmed fighting skills with Teachers Syncletica, Lynncletica and Ryncletica before returning back to their dominant occupations of their primary class.
I expect many of them to get a fine schooling and a lot of bruising. For a couple of them, the trip might be worth it.
Arcane Archer Monk
Pynthetica is my human Arcane Archer that I loved to play before Monk fever took me completely.
The first idea in returning Pyn to the game in her 2nd life is to create a Zen Archer, or “Monkcher” as it’s known on the forums. Uses a bow and Zen Archery (use WIS rather than DEX for attack rolls) but be ready to punch it up if things become too close. I envision a Ranger 14/Monk 6, adding in some Arcane Archer power combined with Ninja Spy I for some negative energy attacks and natural invisibility.
I’d lose some ranged alacrity this way with the loss of the Ranger capstone but I’d try to compensate by adding a lot more STR than in her first life for greater damage. One advantage is getting the Two-Handed Fighting line for free with Ranger levels, saving several feat slots if she went all-Monk in her training.
Rogue Monk II
Allysen is my weary Thief-Acrobat II halfling Rogue. Being my first Rogue, she has some issues that make her not as adequate at trapping or fighting as I’d want her to be. Cassie is my first Rogue with Monk levels, so Allysen would be my second effort.
After playing this Acrobat for a bit now, I suspect that I’m missing overall attack power: STR. Quarterstaff fighting is also a bit slower. Rather than pitch the staffs, I could keep the Acrobat and add just two Monk levels. Normally people just do this for the Evasion, but Rogues get that, too. What I’m adding is the unarmed fighting option for more attack variety with elemental ki attacks, which also work with the staff. From there, add far more STR.
It’s AC that becomes a problem in the build since Allysen would have to wear robes or outfits to stay centered. That means that Allysen will need to subscribe to the Dodge/Mobility/Spring Attack/Combat Expertise/Whirlwind Attack blend that Cassietetica will have, and that Ryncletica and Quintessica the Avatar have for superior Dodge, AC and a special attack option. Still can’t neglect DEX for the AC and Reflex but STR will be the damage dealer here. With only 2 Monk levels Allysen should be able to disarm and spot as a good Rogue should.
A fitting and common multiclass for many players since WIS powers both classes. I’ve tried this before with unfavorable results, likely because I couldn’t make that toon “fit in” with parties as well as run solo as well as I wanted.
For me, Cleric dilettantes for Half-Elves were far easier to utilize with Cassie and Ryn while keeping their roles straight–and thus not losing any offense or defense in the build. I do so want to make a better party aide with improved fighting prowess than a typical Cleric. Perhaps a look at wielding kamas is worth it, as they do well against zombies, leaving Turn Undead uses to weaker skeletons. I have a halfling cleric I could use for this but the joy of doing this is not there for me. For now, I’m leaving this blend on the back-burner.
I must admit that I haven’t studied enough for this one. This blend would have the strongest saves in the game (Pallys and Monks rank #1 and #2 here). Attack power, a few spells to help buff others and self isn’t a bad thing. The information I lack involves what Prestige Enhancement to use. I’d imagine a Paladin Monk as an advanced beholder slayer, so going Light Monk would be the direction if I took up to 6 levels.
Perhaps that’s redundant since Paladins also have a distaste for undead and may have more resources than Shintao Monk I. It can’t be Ninja Spy as that specializes in negative energy and complicates things.
There’s also the matter of CHA, which will sap points for other abilities needed for unarmed fighting. AC is the big loser here since many Paladin defenses/abilities are done through shields–something an unarmed blend like this can never do. If the shield is on, I still have Evasion in place to help but that disables most other monastic effects. Don’t know if I’ll get to trying out this idea. I’ve just not been inspired by the Paladin class.
Not much time devoted to studying this one, either, but on the surface there is much potential. Druid spell points come from high WIS–perfect for a build whose animal forms effectively fight unarmed, which synergize with a monastic fighting style. The piercing and slashing damage additions are worthy, too. I wasn’t initially sure which way this should go: Minor as a Monk or as a Druid?
Looks like (based on the limited DDO Wiki class article that’s still being fleshed out) that minoring as a Monk gives the best benefit. Two levels for Evasion, and Stunning Fist with additional elemental damage at early levels, and the rest of the attack power is supplemented by the druid forms. STR again defines the damage.
With a few fresh new character slots from buying the new expansion pre-release, this just might be my new experiment in the coming days. Might ask a couple of the hosts on DDOCast: Seems they’re a little bit country, a little bit rock-and-roll when it comes to some Monk/Druids or Druid/Monks they play.
Classes That Don’t Synergize
There are several classes that can’t work as a unarmed fighter with two or more Monk levels.
You can’t make Bard or Barbarian Monks: These classes must always be non-Lawful while Monks must be Lawful. Doesn’t mean you can’t use Epic Destinies to add a little something extra that reflects these classes, but that’s much later in the game.
Sorcerers and Wizards could benefit from the two-level splash of Evasion but otherwise should never be on the front lines where their low hit points mean certain death, Monk Evasion or no. Their reliance on CHA or INT also lessens what monastic prowess they’d have, and thus their odds at survival. Not saying it’s impossible–there are certainly a few crazy players that have surely rolled one up. I’m just not going to be one of them, for now.
As with the Sorcerer, the Favored Soul isn’t a good fit for a Monk blend since CHA is used by that class–almost entirely a dump stat on a Monk.
A definite no-no would be the Artificer. Half of their fun and abilities literally extend from the rune arm, and, as a dev said, rune arms damage one’s calm. It requires INT for spell points. A two-level Monk splash for Evasion would certainly help a traditional Artificer, but I’m not sure how an unarmed Artificer would be practical. (UPDATE: See the comments for a reconsideration: One poster enlightened me to my class bias that would make an Artificer Monk a very enticing option, rune arms be damned.)