The remarkable changes of Update 19 is forcing my altitis to get a grip on reality.
As you might guess, I have several Monks.
What you might not guess is that I have a few non-Monk characters, too. More on those unwashed heathen later. Right now, I’m compelled to differentiate how my Monks serve my guild and me.
Since creating the Monk guide, I’ve realized that play time with each major variation was key to keeping some level of competence in documenting what feat, skill, item or enhancement can do. I generally defined my Monk’s roles as did many other players, as if they were buckets of fried chicken that you ordered up. “Light” or “Dark?” Do you serve it primarily cold, hot, nuked or poached?
As I gained better understanding of the elemental Monk stances, the differentiations also broke down to the old Prestige classes (Shintao or Ninja Spy) and what Monk stance they favored, and why.
Now, the class trees offer so much variation but with substantial changes that my original attempts to have a Monk that specialized in any one Monk stance or philosophy is useful as so many crumbs at the bottom of the Colonel’s box of biscuits. Let’s break down what’s happened.
When Everybody’s A Super…
Remember Quintessica? My “Avatar” Monk that mastered all the elemental stances by refusing to master a PrE? Yeah, she’s just one of the gang now. Update 19 automatically grants all elemental stances to you as your Monk levels, as feats. The good news is that all that AP spent in the past can go to other enhancements. The bad news is that the Avatar is a stock feature for all fully-trained Monks. She’s since moved on to finishing move and quarterstaff mastery.
I’ve also heard in casual conversation (to my horror) that the higher stances (known also now as “Forms”) can be chosen by low-level Monks. That is, if you have a feat space, you can choose it with 1 Monk level at any time, rather than letting level progression auto-grant it to you. Makes for an interesting but strange option for Kensei fighters.
The news did caught me off-guard. It left me in both an existential and ontological crisis for a bit. pondering things like “Why be a Monk anymore if any otherwise-unskilled Tom, Dick or Arretreikos can buy up a feat and punch about, too?”
Of course, a Monk is still more than just an unarmed bludgeon, thankfully. We still matter. There is still a delineation of why Monks are still relevant in DDO. What we can do that others cannot.
But we can no longer use elemental stances as a benchmark. Every Monk is an “Avatar,” a master of all elements.
As the poster child for a lost role with Update 19, I retooled Quintessica quickly as my first Henshin Mystic to gather a feel for the new enhancements, as noted recently.
But now there’s still the matter of repurposing the rest of my posse.
Please Choose One of Your 505 Options
I kid you not. The variations of the class trees allow you (with at least one multiclass or Arcane Archer option if from an elven race) that you have five hundred and five individual core and tier abilities from which to define yourself as a Monk in this new age.
This purposefully excludes non-divine spell caster class trees just to keep my sanity (you’d likely add another 200 variations), does not include Barbarian and Bard trees (impossible to multiclass with a Monk), and only counts Human, Half-Elf and Elf races.
My Monk guide (now mostly revised) is concentrating on 125-or-so options for now: The three Monk class trees, the Kensei class tree, and (coming soon to the guide) the Arcane Archer tree if an elven-type race that can add this tree with a few AP, racially.
If I try to keep to practicing what I preach, then my dojo (and friends who drop in) need some retooling. Here’s what I have in mind for characters who haven’t received or self-defined their roles already in this Brave New Game World, such as Lynncletica the Tanker, Quintessica the versatile Mystic, and Ryncletica the Ninja.
Arcane Archer Monk (Half-Elf)
Pynthetica is my next to oldest character (Syncletica being the oldest). She’s a human Ranger Arcane Archer, a past favorite from my Neverwinter Nights days. She’s never experienced a True Resurrection, so she’s due.
My goal is to have train all of my characters (unless a dedicated non-Divine spellcaster or dedicated healer) with significant (6 or more) Monk levels. Likely, most will have much more. Each character is going to get a weapon specialization (lowercase) that melds with their monastic training. I have a Rogue that’s competent at traps but uses Ninja skills and is training up as an Assassin.
In the case of Pynthetica, she’ll become a Half-Elf, train the basics in unarmed combat and then add in the Arcane Archer tree. She’ll need the Zen Archery feat for Centeredness with the bow and may be lighter in overall punch than either fully-trained Monk or a Ranger AA. But with that Cleric dilletante, she’ll be quite versatile.
I like the idea of going Light in philosophy here for some healing regeneration, but going Half-Elf with a Cleric dilettante will shore that up, so Dark is a better damage option although much of its work can’t work in ranged mode.
Pyn should be quite competent going pure Monk or adding in 6 Ranger levels to gain Manyshot and a few granted feats. Since you needn’t take a second class for AA as an elven-type, it’s a matter of putting the Action Points where they matter. I think this will be my first priority on this next Fall weekend (after taking Lynncletica in “Devil Assault” to farm a bunch of Tokens of the Twelve).
Light Kensei Swordfighter (Warforged)
I have a Warforged Monk named Synthetica. Yes, the name begged to be used.
To complete my original quartet of elemental users in the past, I had planned to make the robot into a Fire-Stancer since healing her (“it?”) would be complicated given the racial healing problems.
Now that only Humans and Half Elves get anything on the racial side from healing amplification (with the Warforged’s options just trying to keep them from being a burden), I plan to make Synthetica into something far more unusual. Using the very interesting Kensei enhancements that sync well with Monk abilities, I’m going to work on giving the robot a much longer arm than any of my Monks. Specifically, Synthetica will eventually use a greatsword.
Starting out, it will be a mostly unarmed affair, and a minimum of 8 Fighter levels may be required to get the best power. Since you can’t add ki proficiency with greatswords from any Monk class tree, Synthetica will need the entire Kensei line to make a greatsword a Centered tool, adding perhaps a few points into Shintao for some self healing. This one should be fun if I keep it a secret to my guildies. Imagine that we’re in a quest and things are looking bleak, when suddenly an unarmed Synthetica pulls out a huge sword and begins a school in how to carve and filet. It wouldn’t be my usual style and I look forward to it.
Dark Kensei Weapon Master (Half-Elf)
This is Theacletica, mentioned recently, who is going Dark for damage and training in light blades. Since shortswords are easily added to any Monk with one point in the Ninja Spy core abilities, she’s likely to stay with these until she takes the full Kensei line and adds kukris, daggers and a few other sundries. She won’t throw the kitchen sink at you, but will throw every bit of the kitchen’s pointy, edged silverware.
Rogue Henshin (Human or Halfling)
Allysen is my first Rogue and has had growing pains. Mostly this not her fault. I love to play many characters in solo mode. You can get only so far with a Rogue since they specialize in damage that works effectively and only when someone else has the attention of the guy you’re attacking. She’s been at level 17 for a dreadfully long time.
I’ll need to force her to level 20 and then TR her. I may keep her as a Halfling (hear the murmuring praise by GamerGeoff) for the Dragonmarks and some gear she already possesses from her Thief Acrobat days. For greater damage and versatility, she could train as a Light Henshin with some Ninja Spy. She’ll forsake her life as an Acrobat, since many of the abilities there are also found in Henshin (with little benefit or compatibility with each other).
The problem is that being a Rogue is a very skill intensive path. You’re good at it, or you suck, and there’s no middle ground. Frankly, fighting is secondary for Rogues. I could use Cassietetica as a model (a Rogue Assassin Ninja) and steer Allysen towards the Mechanic path a bit. Still, AP is AP. I make Allysen a decent fighter or a decent Rogue. Of all the characters, Allysen is the greatest challenge for Heroic living.
Wind Stancer (Human)
This is what Syncletica, a Shintao, is now. Epic levels have not been friendly to her at all. She takes tremendous damage there from which she can’t heal fast enough, even with an impressive healing amplification.
I’m not giving up on Syn as a Wind Stancer, but she really needs more beef to counteract damage. In Heroic, she’s fine, In Epic, not so much. That likely means, as she reaches Epic levels, to pile on Legendary Dreadnought training, Unyielding Sentinel and Shadowdancer epic destinies for more protections.
I put her through a Lesser Resurrection recently, adding a few points in the Ninja Spy tree for faster sneaking, more Dodge and Shadow Veil (easy 25% incorporeality), while remaining points go to Shintao. Got her more Dodge, too. I took her into one fight in Eveningstar and recalled her back bloody and in pieces, despite having miss-chance skills like her old student, Ryncletica. Sigh.
The Dreadnought mode gets many Action Boosts that a Wind Stancer could use to throw out more damage than they take in. Some Shadowdancer abilities can improve her DCs to go with LD as well. I’ve just got to find the right balance for my primary toon and namesake to these enterprises.