The Burly Brawl, DDO Style

One mob? One quarterstaff, then.

One mob? One quarterstaff, then.

When I play with one of my characters, I often do so in a binge of weeks at a time before switching to another one. My current binge is with Quintessica and her new skills as a Henshin Mystic.

As you know, they use quarterstaffs to fight (albeit not exclusively). As a traditional weapon, unlike handwraps (which aren’t weapons, so the Monk’s innate damage is calculated from the character in unarmed fighting), I have to think long and hard as to how to generate the most damage per swing, and to effectively make as many swing attempts as possible.

With level 17 in the bank, I keep having dreams of what I’ll be able to do as I reach Level 20.

Doublestrike Power and STR

A Mystic gains quarterstaff training that’s similar to the Rogue Acrobat (and, as of this 19.2 Update, skills of these trees still appear to stack, for those Min/Maxers playing at home). So far, the two things I’m looking at are higher STR and greater doublestrike.

My Heroic-level doublestriking was (a still impressive) 32.50% for 10 second bursts while in Wind Stance and using the Quick Strikes ability at level 16. By level 18 now, it sees for Heroic at 35% (10% Grandmaster of Wind with Quick Strikes). With Power Attack active, it’s a blast to beat-down many enemies using Quick Strikes while spamming Void Strike and elemental form attacks like crazy. Quick Strike is a Morale bonus so adding Doublestrike prefix gear won’t help. Wind Stance adds doublestrike as an Enhancement bonus. I don’t run in Wind Stance generally due to its weaker defenses, but it sure helps in getting your Training Dummy “Hours of Practice” buff very rapidly. (The poor thing.) I won’t be hanging around Wind Stance for too long since it generates an average amount of ki and it’s a stance with fewer defenses.

Oh, I almost forgot the Fabricator’s Gauntlets and Fabricator’s Bracers. The unlocked set adds that Cannith Combat Infusion that procs often enough, adding some AC and a 5% Alchemical bonus to doublestrike. So, if all the stars align at level 18, Quintessica’s doublestrike ranges between 35 to 40% with Quick Strike, Ultimate Wind Stance and/or the Infusion going off.

And there’s more I might gain with stacking untyped doublestrike in Epic levels from Grandmaster of Flowers, maybe another 3 to 6%, A flickering dream tells me of Epic Gianthold’s Flawless Black Dragonscale Robes, with its matching Epic Helm of the Black Dragon, give a stacking 3% Artifact doublestrike bonus that I can dream of obtaining after several “Caught in the Web” episodes.  (n.b.: I had the wrong set mentioned here earlier; it’s the Black set, not White, that gives the 3%.)

STR determines damage with a quarterstaff, and the weapon isn’t typically Finesse-qualified. Perhaps more so than with my tanker, Lynncletica, I’ll need as high a STR as I can make for Quintessica to generate higher damage. As much as I love the Mystical Fire and Force spell-like abilities, they aren’t going to take down whole mobs immediately, but will damage them significantly enough from staff fighting for me and my party to whittle them down faster.

So, where does a Heroic pure Monk go to get more damage from here?

Quin uses Whirlwind Attack, which does work well quite well in mobs (and doesn’t appear to be bugged). I don’t think there’s enough feats to add Cleave and Great Cleave, but perhaps I could consider Improved Sunder for this build to bust down the armor protections faster.

Damn it, but I can’t stop thinking of Quin in Epic mode. Crunching doublestrike gets me excited. She’ll have 25% (Quick Strike, 10 secs, Morale bonus), Grandmaster of Wind (10%, sustained, enhancement bonus), Running with Wind (Grandmaster of Flowers tier 2, 3% sustained in Wind Stance, untyped), Hail of Blows (GMoF tier 2, 3%, sustained, untyped). If the Fabricator’s set is worn and it procs, that’s another 5% Alchemical bonus for 6 seconds. That’s a total of 25%+10+3+3+5 = 46% maximum doublestrike (16% sustained in Wind Stance, 6% without it).

And what happens if I train as Legendary Dreadnought’s Lightning Mace and later twist in both tier 2 GMoF abilities?

That’s 25%+15+3+3+5+5% (LD, Lightning Mace, 15% enhancement for 6 seconds, or +5 with Wind Stance, one overwriting since they both enhancement bonuses, and Cannith Combat Infusion) = a maximum, theoretical and brief 56% doublestrike chance (10+3+3 = 16% chance in Wind Stance, 6% without it).

Then add another 3% from a full Flawless Dragonscale set. Brief 59% doublestrike, 19% sustained in Wind Stance.

That’s a lot of Twists of Fate, a lot of luck and a lot of grinding time. Not even sure if that’s viable in battle, but achieving a fraction of this speed should be good. Imagine all that going off in whole or in part with LD action haste or damage boosts.

The Big F’n Stick Thread

During some research, I found this long-running DDO forums thread on how players have worked on maximizing quarterstaff damage over the years. At over 118 pages, I’m still reading it.

The one thing I’ve taken away from that thread is the joy of glancing blows, an ability inherent with quarterstaves. Effectively, there’s yet a chance for additional attacks with this in effect.

The Two Handed Fighting line improves this opportunity to insane levels that I I really want to use. I’d like to put a point or more into the Fighting Style ability and choose the Great Weapon Aptitude option: Glancing blows produced by your two-handed weapon attacks have a +2%/+4%/+6% increased chance of producing magical weapon effects such as flaming. There are 3 ranks that require the latter two THF feats that I may not have slots to improve, but we’ll see. Between doublestriking and this, there should be much bashing.

I spent quite a lot of feats to get Whirlwind Attack, which is equally worthy and adds needed Dodge to this defense-weak build, in my opinion. I have a few feat slots left as I move to 20, so I’m grooming to take these feats for more attacks.

Emulating the Burly Brawl

Glasses: check. Longcoat-like robe: check. Big f'n stick: Check. Attitude: Oh yeah.

Glasses: check. Longcoat-like robe: check. Big f’n stick: Check. Attitude: Oh yeah. Neo, eat your heart out.

I’m a huge fan of The Matrix movie series. My second-favorite fight in the movies is known as the “Burly Brawl.” There, Neo (the One, who really knows kung-fu and 57 other ways to fight) must use everything he knows to fight out a respawning army of rogue, viral, former agent Smiths. The ass-kicking is simply intense, as both Neo and the Smiths are Made of Diamond, neither one being able to harm the other, only knock each other or throw them away temporarily.

Neo fights unarmed for two thirds of the encounter. He holds his own well enough with 5 to 10 Smiths. Neo is Harried by 20-30 and begins to be overwhelmed by 50.

Neo thinks out of the box and improvises a quarterstaff, pulled out of concrete and away from its former role as an iron playground pole or fence post.

Then the fun starts. Neo starts wiping the floor with the 50, turning most of the Smiths into balls in a batting cage. It takes another 50 Smiths to slow Neo down again before he decides to fly away to escape, leaving the match (barely) at a draw.

For those who haven’t seen it or need their memory refreshed, here’s a video clip. It’s one of the first uses of digitized versions of people mixed in with live, choreographed fights. (You’ll know it’s digital Neo when his shoes change appearance to a raised heel, while Keanu wears a flatter sole.) My favorite fight, later in the Merovingian’s chateau, is all live action wire-fu, twice as badass and a far better music track to go with the fighting. Neo shows his Weapon Master Fu throughout this one.

There’s a perfect place (two, really) where I look forward to Quintessica emulating much of these fights. In her first life, she’s taken on the devils in “Devil Assault” solo. But it’s the continuous, multiplicative terror of spawns in the end fight of “The Weapons Shipment” where every Shintao Monk I own has had to show their mettle.

Going solo there, the speed of the fighting and the amount of enemies mean that finishing moves is all you have time for without getting slammed. all but preventing use of items to heal. You have to keep yourself going entirely through fighting prowess, vampiric effects and ki.

In this case, the need to deal with multiple attacks left Lynncletica and Syncletica more vulnerable as solely-unarmed fighters. But in her second life, Quintessica’s staff work might make things far more interesting. Her Fire attacks will be largely ineffective against devil-spawn, so maximizing her Force damage will be critical. Lots and lots of Whirlwind Attacks with the Woo-Woo Stick to maximize the area-of-effect, negative levels and glancing blows (combined with Seeker and related effects), in addition to Every Light Casts a Shadow to mass-neg-level as I can. Weaken your enemy to strengthen yourself.

My biggest worry is that she won’t have as much healing amplification as I’d like. But then, a Mystic is a dervish and hardly stands still long enough to get attacked.

I’ll likely start her working things unarmed to build ki and keep up. Then the Big Stick comes out by the time the Orthons appear, at the latest, and I will not walk softly at all.

The Stick of Destiny

As to which stick to use in there? Maybe I’ll have a Green Steel Mineral II or Lightning II crafted by then. Otherwise it’s the Metalline of Pure Good crafted stick.

Very recently, an awesome high-powered guildmate escorted my level 18 self to the Dreaming Dark’s hideaway and blasted him for quick access to his Dreamforge.

There, I had enough essences to unlock two weapons: Rahl’s Might and my now-fully upgraded Dreamspitter. I have a Holy Crystal, life-stealing, Force Bursted, Evil Outsider WOO-WOO STICK now. And the Rahl’s is a Force Bursted slashing crit monster. I pulled a few 300 criticals with that thing!

The Dreamspitter’s many neg-level songs of Woo against mobs during a guild run into “Friends in Low Places” were so constant that I was practically crooning like Perry Como. So my personal nickname for my Dreamspitter is now officially my “Perry COMA Stick”.

Quin’s staff-based Burly Brawl won’t happen for at least one or two more levels. Quin needs more boosts to healing amplification from the racial tree, some Two Handed Fighting, and the Fabricator’s Ingenuity set. At level 20, getting that awesome Stout Oak Walking Stick would be nice going in there, as well as wearing more protective gear.

One critical deficit that I’ve always had with Quintessica’s lesser reliance on the old Prestige paths that boosted HP is simply keeping those hit points high enough to be a reliable melee. At level 16, she was a bit sickly at 300. I grabbed some Argonessen favor for 10 more HP, and now armed with an Alchemist’s Pendant, more ki on hit and 10 more HP to make Earth Stance a viable option.

She has fair Dodge numbers (16%) but her work is so ki-intensive that blurring herself steals attack options and she hasn’t AP just yet to add to adding Shadow Veil for Ghostly or improving racial traits just yet. Sounds like I’ll need to put a perma-blur item somewhere here. An epic Ring of Shadows might be the best tactical option.

Hopefully I’ll make some time to make a video of this fight to post here (with music, cued to “The Burly Brawl” music from the movie soundtrack) with the results when that day comes. No link or it didn’t happen, right?

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35 Comments (+add yours?)

  1. FuzzyDuck81
    Sep 30, 2013 @ 11:29:35

    And once you’ve got a capped dreadnaught destiny, go back in there with that – there’s enough constant mob spawing that you’ll be able to be blitzing through the whole thing, with the high damage boosts & extra dodge chance it brings – it’s AWESOME.

    • teachersyn
      Sep 30, 2013 @ 12:03:28

      I went into a Blitz in EH Devil’s Assault with my tanker Shintao one day. Damn, that was fun. Couldn’t agree with you more with Weapon Shipment Hard/Elite, as long as they match/exceed my level. I’ll have the video if it all works out!

  2. FuzzyDuck81
    Sep 30, 2013 @ 12:36:59

    TBH depensing on your class, build & destiny setup, elite weapon shipment can still give quite a challenge even on a level 25 character, due to the sheer volume of enemies. And sometimes its just nice to return to one of those low level places that kicked your arse at level, and destroy them with your shiny epic powers 🙂

    • teachersyn
      Sep 30, 2013 @ 12:40:16

      That reminds me. I have a need to return to Whisperdoom’s lair and show her my new shiny gear. A sun-bursting Nature’s Vengeance staff should enlighten her!

  3. John B.
    Sep 30, 2013 @ 20:21:32

    I don’t care if it’s a low damage weapon, by far, quarterstaves are my favorite to run around with. It is below fists, of course, but it also makes up for it with those glancing blows, as mentioned. With fire stance and a decent staff, your base numbers might be about half there, but depending on the range of our glancing blows, you could end up dealing equal amounts of damage to all of those around you as well.

    Something else to keep in mind is that quarterstaves have one other perk that unarmed combat does not. Range. Especially as you take Spring Attack, your range allows you to essentially melee kite by various mobs. This works especially well on air elementals, as well as larger creatures with a slower swing rate.

    That said, thematically, I’m surprised that Acrobats or the Henshin Mystic didn’t get some sort of Deflect Arrows perk, similarly to the Tempest. After all, kung fu movies occasionally show our quarterstaff wielding friends spinning those fast enough to deflect arrows.

    Cleave may work better for you over the THF line. Let’s see… A human really would work best in this. Let’s see… 11 feats, 4 of them for Whirlwind, 3 for Great Cleave. I find Toughness is much less necessary these days, so I don’t really put that in anymore. Improved Critical: Bludgeon, so we’re up to 8 now. Those extra three could be the THF line if you truly wanted it. What else are you taking?

    Something else that’s fun is the description on the Rahl’s Might. If you read it, it mentions that it was used by a follower of the Path of Inevitable Dominion. Last I checked, this staff worked with the Ninja Spy capstone for vorpal.

    Way back when, I used to run an Acrobat-style monk, using nothing but staves. It was fun, but this was back when Shintao still gave a SLA of Protection from Evil. Unfortunately, I tend to prefer Acrobats, though. Monks just have way too many buttons to hit, and having all those tactical feats, ki strikes and then the extra finishers, etc… That’s just way too much for my hands to take. Sometimes I think I’d be better off with a controller.

    • teachersyn
      Oct 01, 2013 @ 08:32:16

      Whirlwind is a 4W 360 attack. It’s a room changer if my staff decides to go vorpal and neg level all in range. Damage is excellent, too. It might be bugged for other weapons but not unarmed and with staves. It’s feat-heavy, but you get a LOT of Dodge to go with it. Since the Mystic is lighter in defenses than other trees, it’s important. Exchanged Toughness out for IC:Bludgeoning and added THF so I could also add in Greater Weapon Fighting from the human tree for additional chance at glancing effects. Oh, yeah, am taking advantage of Spring Attack. Learning fast that a Mystic must be nimble. The Whirlwind allows even greater range.

      Don’t think staves work with the Ninja Spy capstone EXCEPT Rahl’s Might (as you noted) and Sireth (both have slashing that activates the vorpal). Bludgeoning-only can’t work. Quin’s a pure Mystic.

      This thread (https://www.ddo.com/forums/showthread.php/425323-Henshin-needs-a-revamp) is a recent bit of a rant as to how some think the Mystic is low-powered. I chimed in on the side of the devs in that this is a new class tree and there were so many changes across the entire game that you can’t expect everything immediately. That and my feeling that the Mystic’s fighting skills were in balance to their limited spellpower and attacks. I do quite well in taking out the trash, but some in that thread think the Mystic should be, uh, mystical, behaving more like a spellcaster than a melee. They’re both. I’d love to see the elemental debuffs go in favor of better spellpower or attack. It’ll improve; we just have to be patient and let the game dust settle and serious bugs fixed.

      My understanding is that the Acrobat’s stave training is similar to the Mystics and, whether WAI or not with 19.2, still stack with each other.

      I use a Logitech G13 trackpad that allows easy access to all the moves, and can macro them if necessary.. Going to get a better mouse when I can afford it.

      • John B.
        Oct 01, 2013 @ 11:01:28

        I can’t believe I forgot to include the fifth feat for Whirlwind. I can’t recall which I forgot. Was probably the actual Whirlwind itself. Whirlwind may just be better than the cleave, with the THF line over top of that. Eschewing cleave would make it fit rather well on non-humans.

        There’s a spear in the lower levels as well. In either case, I simply find it interesting that an armed weapon (that wasn’t a pair of shortswords) managed to fit into the lore somehow. Fortunately, Henshin allows the Inevitable Dominion Monk a bit more survivability than the previous Ninja Spy enhancement set (or the lack there-of) would have offered.

        I personally viewed the Henshin Mystic as a sort of hybrid, with an emphasis on combat anyway. Specific gear and enhancements would have of course, need to be used. Such as the human enhancements that boost universal Spell Power when wielding a staff (provided you take the recently purchaseable Magical Training feat).

        Well, while the bonuses to quartstaves themselves are similar, Acrobat differs in that it is largely reliant on tripping enemies, and a much higher dexterity. Acrobats work surprisingly well with the new Halfling enhancements, giving some access to higher Sneak Attack, a higher meximum dexterity bonus, and Dodge as well. Some extra dex from both the Halfling and Acrobat trees. With Dexterity to hit and to damage help. My problem with it, however, is that it involves a fair bit of tumbling for some very short term bonuses (about 6 seconds each). A new neat little perk that they get, however, is Vault, which I am assuming is going to be a fair bit similar to Abundant Step.

        I was thinking of merely moving my hand to the right of the WASD and just completely rework my keymapping. One of those g13’s look like a ton of help, though.

        • Kavatch2.0
          Oct 01, 2013 @ 12:42:57

          Are you thinking about the Chieftain’s spear or Arlyn’s staff?

        • teachersyn
          Oct 01, 2013 @ 13:26:26

          Whirlwind Attack needs Dodge, Mobility, Spring Attack and Combat Expertise (which needs 13 INT). A lot, but that’s 6% to Dodge, too, and preps for LD Improved Combat Expertise (+20 PRR when using ICE). Still contemplating defense over damage here given the Mystic defense holes.

  4. EvenNote
    Sep 30, 2013 @ 20:57:05

    Save for using a kama in Sleeping Dust so as not to inadvertently kill spiders with glancing blows, Acanthia has never wielded a weapon… but she’s kind of wanting to pick up a quarterstaff now. I may need to roll up a new toon just to try this out. Sounds like a blast! 🙂

    • teachersyn
      Sep 30, 2013 @ 23:44:21

      I just did an unbuffed 505 critical hit with a Rahl’s Might on some poor dog in the Vale. I’ve NEVER seen a crit that high from any of my non-epic toons, and only then while in Masters Blitz. Wow.

      • John B.
        Oct 01, 2013 @ 05:55:00

        Just wow. How did you manage that one?

        • teachersyn
          Oct 01, 2013 @ 08:17:12

          I think that’s the magic of the Mystic staff training, with Improved Critical, the Mystic’s critical modifier and a Seeker 6 item. Nothing special, but I think the Rahl’s is just that nasty to the right target.

          (Update: I’m sure now it was the force of a 4W Whirlwind critical. Zowie.)

  5. Kavatch2.0
    Oct 01, 2013 @ 13:22:50

    For lack of anything better to speak of I want to make a list of useful staffs to use through lvls 4-23. I wont include any lvl 1-3 staffs because I expect people to lvl through those pretty quickly.
    lvl4. Chieftain’s spear, a mini rhals might useful till lvl 10, its that good
    lvl4. The staff of Natt Gann is pretty cool with +4 dex and silver bypass
    lvl6. Arlyn’s staff has force and +3 protection all in one
    lvl7. Souleater is the only lvl 7 instakiller weapon in ddo, gl getting it at lvl though
    lvl8. The Theurgic stave with a 2d4 base dmg and a 10% crit range is a very good weapon for a druid/monk with the shillelage spell and its 2 red slots make for decent customization.
    lvl12. Lit2 quarterstaff blah blah blah
    lvl14. Dreamspitter fully upgraded is your go to weapon for amrath and any other evil outsider smacking adventures.
    lvl18. Rhals might is a nasty weapon with its crit multiplyer and bleeding/force versions, my only wish is that the useless +6 str be turned into an exceptional +2 str.
    lvl20. NOTHING beats the Stout oak walking stick at lvl, it is the quarterstaff you will want for a maxed out henshin with dance of flowers and either FotW or LD at lvl 20-22.
    lvl23. Sireth is the best Quarterstaff in the game period.

    There are many other staffs in the game that I may have missed please tell me if there are any other staffs that are useful to a henshin mystic.

    • teachersyn
      Oct 01, 2013 @ 13:31:18

      I think you got ’em. Don’t forget that a staff in a Mystic’s hands is more than just a long club. As with spellcasters they improve spell power. Critical for a class without metamagics. I turn to these when ki is plentiful and fire/force vulnerable foes are rampant.

    • teachersyn
      Oct 01, 2013 @ 13:36:40

      Also, a paralyzing staff. Any. Since the update, these things are all but impossible to find. I’m this close to stealing one from my moribund Acrobat.

    • teachersyn
      Oct 01, 2013 @ 13:43:49

      And one more: the Dreampiercer, the Super-Woo-Woo Stick from FoT.

    • EvenNote
      Oct 01, 2013 @ 20:51:04

      I don’t use a lot of quarterstaves mostly because I’d rather dual-wield and be able to have twice the cool stuff, but I was lucky enough to pull a Souleater at pretty darn close to level on my elven FvS, and she used it for quite a while (as she’s lvl 23 now, it’s back in her bank). Freaking AWESOME weapon not only at level, but for a fair number of levels after.

      • teachersyn
        Oct 01, 2013 @ 22:52:27

        Having a Souleater is like asking anyone it touches, “Would you like to have some death sticks?” They just CAN’T say no. 🙂

  6. Kavatch2.0
    Oct 01, 2013 @ 14:27:00

    Yeah I haven’t gotten a Dreampeircer yet, but i would think that grave wraps in staff form would be pretty cool.

  7. FuzzyDuck81
    Oct 01, 2013 @ 14:31:50

    An honourable mention to Witching Hour too – ML8 & ok, it’s basically a necromancy staff, BUT it has the handy feature of being adamantine for those troublesome golems.

  8. Kavatch2.0
    Oct 01, 2013 @ 14:34:57

    Theurgic stave addy and better base dmg and crit rng as well as 2 red slots

    • teachersyn
      Oct 01, 2013 @ 16:24:57

      I have one of those but haven’t used it yet. I’m slowly moving out the low-durability staves out and ones like these in so my repair bill is low and my fight times per staff are much longer. As for the slots, I think this is better stick with frost and fire for common water and fire elementals. Earth elementals are tougher and need the Woo-Woo Stick, and you really shouldn’t smack golems with this–a smiter is better.

  9. Kavatch2.0
    Oct 01, 2013 @ 17:45:07

    It might be worthwhile to look into a druid split for the doublestrike boosts. Unfortunately it does not stack with windstance but its an extra 20% for 20 seconds.

    • teachersyn
      Oct 01, 2013 @ 22:50:59

      Oh, you should know me by now… 🙂

      I’m not generally a multiclasser. Besides, I’m going to see what this baby can do into Epic. DPS isn’t too bad right now, but I know the fun that blending Rogue and Druid can be for some.

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  11. isabellawolgoth
    Oct 21, 2013 @ 09:45:23

    I always wanted to make a Rogue Acrobat just because I think the staff is the most undervalued weapon in any (real or fantasy) basic arsenal. After sixteen years of training the staff (both metal and wooden varieties), I’ve come to detest how games so poorly implement them (bladed and non bladed varieties). However, reading this post makes me, again, want to come back to DDO to make my Rogue fantasies come true! Great work!

    • teachersyn
      Oct 21, 2013 @ 15:56:44

      The Acrobat got some better DPS and abilities with Update 19. It’s quite fun although I’m still getting used to it. Worth re-looking into. The game received quite a makeover and isn’t done yet.

    • John B.
      Oct 21, 2013 @ 18:46:06

      Overall, I really do like the new Acrobat tree. I dislike the emphasis on having to tumble every 6 seconds or so to keep some of the buffs up, however.

      Staves are, hands down, my favorite weapons in most games, but it’s just a right shame that they always end up peddled off as some sort of mage-only variety. Just look what Bethesda did with their own staves.

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  14. Matt H.
    Feb 17, 2014 @ 12:03:19

    An old thread, I know, but this whole site is must-read for so many monk-related issues it doesn’t really get ‘old’ 😀 (thanks for all the work!)

    Stave of the Seer from Ghola-Fan should be added to the wish list. It’s a pain to acquire (rare drop from one of the orange-names), but oh, what a drop it is. ML8 with red and orange slots, +5 wis, int and UMD(!), with a +4 1.5[2d6]/19-20 x2 profile (but is NOT keen). It also has a click of True Seeing, and is wood so druids can amp it with shillelagh. Only possible downside is that it uses int or wis for attack and damage, but that’s not a big issue for a monk or druid.

    Worth noting too that Arlyn’s staff, while apparently made of butter, has a red slot and 1.5[1d6]/20 x3 profile, which is pretty sweet at lvl 6 (especially with the tier 5 Henshin staff crit amp piled on). The Stave of the Seer takes a lot of damage too, and like Arlyn’s is BTC on equip–probably worth adding adamantine ritual to them, if you don’t mind getting the silly-high number of earth soul gems it requires.

    • teachersyn
      Feb 17, 2014 @ 13:57:51

      Arlyn’s Staff is a personal favorite, sure. I think Quintessica has generally all the good staves except the Seer. I don’t look forward to the repair bills in her next life, however. And butter is going to send you a cease-and-desist letter for your libel; it feels it would hold up MUCH better than Arlyn’s. 🙂

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