With the Mabar Festival here once more for an extended stay through November 11, let’s recap what well-enlightened Monks should discern for work in their vocation.
- Wraps of Endless Light: A very popular set of handwraps that are very, very good at undead destruction. These, as are all Mabar gear, are bound to character. But they aren’t exclusive. You can easily make two or three versions of these for improved damage as you progress in levels. If you have time to farm for only one pair, get the Level 12s, which seem to work quite well even with an Epic character.
- Cloak of Night: While this item might be overshadowed by improved gear found in Gianthold and the High Road, this item provides one of the harder miss-chance effects to get, anywhere (short of training as a Ninja Spy) in Heroic mode for a Monk: Ghostly. While 10% incorporeal doesn’t sound like much, remember that this works in combination with Dodge and Concealment to offer a chance to avoid damage altogether. The Deathblock effect is also welcome with level 16 or higher items, as is the Dodge bonus.
- Gloomy Potions of Death Ward: For just 25 Motes of Night (about the average return of a Cursed Fingerbone), you can stock up on these for all your characters. They last 10 minutes and are quite unbound. I would tend to use the recharging Visor of the Flesh Renders and its 8 minute buff (often my characters carry at least 1 pair), but these potions help in emergencies and special occasions.
- Ruby of the Vampire Slayer: I think this is the must-have for all unarmed Monks this year. For two Signets (a special token given to you with your Spectral Dragonscale on killing the Mabar dragon), you can receive this gem, which adds 1d4 Light damage and gives your weapon the Alchemical Silver property. It’s a Minimum Level 1 gem that’s absolutely perfect for use in the Devotion handwraps to convert them (or anything with Good alignment) into powerful Harry/Vampire Beaters from the moment you socket it. They’re unbound as well, so use one character to get them for your low-level characters.
- Ruby of Ghostbane: I like the simple combined undead bane/ghost touch effect you find on dropped items, however weak the overall item’s damage might be. This ruby can change that, especially if you can find a good disruptor weapon with a red augment slot.
- Festival Solar weapon enchanting: Like the Icy Burst formulas in the Risia Ice Games, you can add the rare Light damage property to an non-crafted, non-named item. Unlike the Risia Festival, getting this damage property takes only one kill of the dragon to get the Signet you need–no grinding for the right formulas. Light damaging weapon is extremely rare to the point where it almost doesn’t exist (again–anyone seen any Coruscating weapons lately?). Add it to your Harry Beaters or apply it to Force weapons for better Whisperdoom Beaters (her only full weakness is Light).
- +5 Ability Tome (1 per character): Do I have to spell the significance of this item out for you? it takes 3 Signets to get one, which means (as Micki’s reported) that you need a really successful series of dragon fights to get what you require.
While you prepare your dojo for war against the respawning dead, please remember to enjoy a quest or raid or two during this time. There’s plenty of things to find and do outside of Mabar, The Plane of Lag. New players would appreciate it.
UPDATE: I cursed Mabar (as if it didn’t do that enough to us). Due to clear performance issues, Mabar will disappear several days earlier, after this Friday AM on November 1.