Kiricletica, the solitary ninja, completed the Assault on Splinterskull chain using some creative means. Using stealth tactics whereever possible, it was extremely fun to complete these repetitive quests once more.
Since it’s a long chain where combat on some areas is required, I’ll summarize the highlights.
On this first quest I reacquainted myself to the main path, learning where I’d have to fight and opportunities not to fight in later visits. You’re required to kill 20 hobgoblins so I didn’t send any time of significance in stealth mode.
There are always two to three spiders that appear as you enter Splinterskull cave that you cannot bypass. After time I realized I could kill them in Fire Stance for a boost to my ki pool for using Shadow Veil (more on this in a moment).
The Hobgoblin’s Captives
I wanted to bypass as much as possible in the side rooms to reach the captives. Of the 125 enemies I could’ve killed for Conquest, I needed to eliminate only 14 to gain my first Devious bonus.
The trick was the use of Shadow Veil, here and throughout later quests. It allowed me to move much closer to patrols since its invisibility greatly reduced the Spot bonus unless I got within a body length.
Those actions made no noise, despite their guards standing very close in front of their cells, completely oblivious.
This one required combat to obtain each set of plans.
Out of at least 74 enemies available for an Onslaught bonus, I needed to kill only 27 (2 killed themselves).
I didn’t activate any kill bonus, so it wasn’t a poor achievement.
More inescapable spiders. By now, however, I’d mastered how to bypass the first mob by using a shuriken to break a box left of their first hallway entrance, then skulking to the group’s right as they investigated. Shadow Veil allowed me to bypass worgs and hobgoblins in the next two halls.
But inside the largest hall before the circular caves sat one of the three daughters of Whisperdoom. I threw a star at it to pull it out of the hall and kill it before it revealed me in the larger hall.
The patrols in the circular caves (where you later use the sealed door to the inner stronghold) start at a fixed spot each time, allowing me to activate their patrol and walk behind them if necessary. I was able to completely avoid them and enter Whisperdoom’s cave.
After luring out the two black widows that guard the final room, I ranged as many of the 20 eggs before Whisperdoom got in the way and I had to bludgeon the rest. Out of a possible 63 kills for an Aggression bonus, I slew only 7 for another Devious bonus.
I’ve been updating DDO Wiki’s information for this and each quest to add Devious bonuses. Apparently, no one’s tried to try for these achievements before.
The Deadly Package: The Stronghold Key
With my stealth tactics perfected, I needed only 7 kills for yet another Devious bonus out of at least 64 available for Onslaught. I avoided all but the last Hobgoblin Avenger, who died after I reached the inner entrance and had made the completion.
The Deadly Package: Agent of the Darguul
This one is very short but has quite a few guards by the raised bridge. I used a star to drop the bridge and then moved undetected to speak to Lhor-Tragu to complete with no kills and an Insidious Cunning bonus, the best score you can get in a stealth run.
I was feeling cocky for the next two quests.
Doom of the Witch-doctor: The Way to Zulkash and Zulkash, Herald of Woe
I bypassed all but 7 enemies to reach the inner stronghold entrance for a Devious bonus.
In “Herald of Woe” comes the four wheels to set to drop the barrier to Zulkash and his totem. I avoided any kills as I made my way over the guarded bridge and waterway, into the first set of inner halls and past the former holding area of the flesh render.
But how to activate the four wheels?
I tried a variation on my diversion technique. Out of line of sight, I broke a crate, used Shadow Veil and sneaked over to the first wheel to turn it once. To my pleasant surprise, using the wheel neither broke my stealth or invisibility.
The last wheel had too few breakables. Thanks to auto-targeting, I hit two enemies and had to eliminate them. But I was able to skulk to the wheel and avoid dispatching two other guards.
Now for the final room and Zulkash.
I buffed a bit and then entered the room, climbing up to where Zulkash stood by his totem. I slew him and, evading others to avoid increasing my kill count, I made it up to destroy the totem to complete this quest.
Out of a possible 75 enemies slain for Onslaught, I killed 4–the totem counted as one itself–for a Devious bonus.
After this run, I was only 1,000 or so points from level 7. A quick series of slays in the Searing Heights completed that requirement so I could boost my skills and wear a Cloak of Shadows to bring my Hide/Move Silently scores to nearly 30. I was going to need that advantage. The last two quests were completed on Hard, a level 7 difficulty I completed at level 6. Going in on Hard again for the final quests, I’d be a level 7 in a level 8 difficulty.
The Way to Yarkuch and Yarkuch’s Last Stand
Time for the last two quests in the chain. For this last run, I decided to capture the entire run for your review, specifically, how to evade the mobs on the path to the inner stronghold, and then the final quest itself.
The final quest mixes things up to avoid fighting. I managed a Discreet bonus. I couldn’t add the last minutes after completion due to YouTube video time constraints, but it’s clear how few enemies I had to kill to reach it.
Kiricletica is getting pretty versatile. Adding more Sneak Attack damage will help to quick-kill some things in the future. She should be able to move to Elite quests on a regular basis as she approaches level 9.