It’s my first major accomplishment. Szyncletica, now a capped Epic Shiradi Shuricannon, defeated the Shroud on her own on a quiet Sunday morning.
I had two attempts here. The first aborted at part 1 when I missed a second portal keeper that appeared.
I learned an important strategy: Portal Keepers are bound to appear if you’re slow at the portals, solo or not.
The key is to simply target and kill the keeper and then continue on with your work. Know the portal manifestation order and check all the portals.
If you hear a second warning after you’ve thought you’ve killed any keepers, you missed one and have less than a minute to rectify your mistake.
I took that knowledge into my second attempt and was able to beat part 1 without significant issue.
I had a terrible group of lieutenants, about as annoying as a solo runner can get I had Kasquick, the troll, the lion and the fire elemental. The last two lieutenants are stupid fast in their ghosts returning to the center. I know from study that other solo runners have abandoned their run if they’d got such an over-speedy group. But I’m fast, too. I gave it a go.
After I killed off Kasquick near the southwestern tree and began working on the others, I noticed how much time had gone past before Kasquick had returned to life. On killing fire, I watched him get stuck within a corner, staying there for almost 3 minutes before the game AI forced him to the center to revive.
I tried to take advantage of that spawn slowness and the fact that this was a maze. The best place to slay them is near and just north of the southwestern recharge tree. The lieutenants have a tendency to get stuck or meander slower to the center and their respawn point. I needed that time; the lion was extremely fast in running back to the center, faster than the elemental.
With a series of timed beatdowns and some lucky procs from my Celestial sword’s passive explosions of fire and light, the lieutenants fell, the crystal eliminated and now, on to the dreaded part 3.
This time, I thought of another idea to conquer this place, where the Prismatic Wall had taken me twice already.
I zoomed through the area, smashing as many crystals above the doors as fast as I could before I opened up the central fountain, retreated and waited.
I knew now that eliminating door crystals brought the Wall up faster. I wanted to wait to start any water runs until the Wall spawned so it wouldn’t spawn atop me.
Finally it appeared. I began a careful series of runs out, always following far behind the Wall as I did my work, filling only one fountain and removing crystals as I retreated back to the center where the Wall does not travel.
I waited for the Wall to pass by my fountain door on its clockwise path, then sprinted out counter-clockwise to do what I could do.
It took about 30 minutes, but patience won, and I left part 2 with two chests and victory.
Now to go where few others have gone.
I thought to myself that Part 1 and 2 were the most difficult because they had a time element. That was only partly correct. Part 1 is timed only once a portal keeper appeared. Part 2 isn’t timed at all except in the fine window you have while all lieutenants are down and the race to destroy their respawning crystal. It’s part 3 that requires the greatest timing.
Now, it was just a matter of combat. A matter of outlasting my enemies.
The Whirling Blades are a nuisance but not very dangerous on Normal. My thoughts in this first encounter with Arraetrikos involved one important factor: Beating his regenerative factor.
As Klorox the Barbarian showed, it was a matter of damaging Harry faster than he regenerated.
I kicked up my defenses, drank a DDO store elixir and a Yugoloth potion, and got to work.
Taking out the trash was easy enough, and then Harry arrived.
The Thunder-Forged Shuriken with its tier 1 upgrade did its work. I pulled 1/5th of his HP away on round 1.
Each time the pit fiend disappeared, I went into Sneak to boost my passive ki regeneration and used Wholeness of Body to recharge my HP to full.
Staying hidden also left me hidden from the devil spawns, allowing me to take my time in regenerating ki and waiting for my Eternal Potion of Death Ward to recharge.
The gnolls that arrived to recharge Harry fell very, very quickly each round to vorpalling stars and were never a factor.
Harry and I fought on. After 5 rounds or so, the beast fell.
I waited at the part 4 altar to regenerate my ki to maximum and clear the cooldown on my Eternal potion.
The strategy here was similar to part 4, although I realized that I’d have a hell of a time separating the speedy revived lieutenants.
And just before I entered, I decided to buy some +20 Jump potions from the DDO Store.
It took a bit to slay the lieutenants.
Then Harry materialized once more.
I drank that Jump potion and leaped atop the center pedestal, running all the way up and was able to stand on the edge of the outside wall of the area. I pelted Harry senseless and with impunity.
After 15 minutes or so, the deed was done.
Another feather in the cap for Firewall’s Shuricannon design, even with a weaker design such as my own.
I give you a video of the last minutes of the battle.
And Sir Geoff: By request: the dance of victory.
Maybe I found my final inspiration a couple of days ago, after discovering an old DDO thread of a much-earlier Shroud victory by the quintessential Sarlona guild, Caffeine.
Completed years ago, that’s still going to be more badass than anything I have done or can think of doing.