Noticed that OurDDO and the DDO forums aren’t very active today.
I find that disturbing. The younger generation aren’t entirely adapting Cobainian or Meyerist philosophies, are they?
I mean, the gaming community can’t possibly be filled with players who wait to be entertained (and bitch when they think it sucks) or sit on their butts waiting for the world to change because they’re too indifferent to realize that the world requires their direct action for any change of significance to occur.
I’m older than most gamers. I’m also part of the last group of Baby Boomers (although my wife continues to try to label me as a “Generation X’er”). This gives me an insight into the past, a past where smartphones, personal computers and video games did not exist.
I’m also a big-picture person. That ability hasn’t gotten me rich or anything yet, but it does allow me to ask questions that others may not initially think of asking.
Today’s question is, as the post title asks, “What inspires you?”
I admit the question is very broad, so I’ll pop in some general directions to flesh out the idea.
What Inspires Your Builds?
As frequent readers have learned, I don’t typically solicit or adapt builds.
The closest I’ve done to adapting a build is the Shiradi Shuricannon, a build designed by someone else. Firewall noted that my build seems a little different than his original design, despite my attempts to actually replicate his build. I guess my individuality creeped into what became Szyncletica.
I tend to look at the game design and adapt a gameplay style based on a specific ability(s), class theme or game feature. My love of Monks empowers much of what I do here. They are a mystical class and I exploit that to the letter and to the role’s true nature.
Kiricletica is a generally stock Ninja Spy that leverages the stealth game mechanics. Ryncletica began my exploration into Ninja Spies, helped me define a kunoichi theme.
Syncletica favors Wind Stance while Lynncletica favored Earth. Ryncletica began to learn the benefits of Water Stance while Quintessica, back in the old days before Update 19, favored all the stances in an “Avatar” concept.
Do you find your ideas from reading the forums or blogs, or somewhere else? Do you generate your own builds? Do you share them?
What Inspires Your Gameplay?
Are you a player that simply grinds away? Do you design for power and performance or for more subtlety?
Do you even bother reading the “flavor text” of a quest? Do you appreciate or even care about the background story? I was jazzed on the “Storm Horns” quest chain and floored to see the Netherese again after enjoying them years before in a Neverwinter Nights expansion. And the wastes of Anauroch are coming to DDO soon for more Netheril antics.
The DDO forums are filled with build information. But most of these builds are based on exploiting the multiclassing options to increase combat prowess.
I’m not necessarily arguing for or against multiclassing here. I’m simply pointing out that multiclassing seems less used for anything other than increasing raw damage or sometimes defense.
Do you look at the game’s features itself to design characters? That is, look at the principles of spell power and magnify that information into a build? Or take the weakest weapon in the game and augment it to generate a powerful fighter?
Do you look at specific enemies and how to overcome them with a build or tactic?
Do you look to external sources such as TV or films? Most readers here know of my fondness towards anime and how two shows, Log Horizon and Sword Art Online, both with very different takes on the RPG game world, have inspired me to make new characters–and still do.
How about imposing conditions to your gameplay to limit what you can do to give a greater challenge? I did that with Kiricletica and her self-imposed challenge to sneak through the game with as few kills as she could.
What Do You Offer?
DDO is a game of cooperation and participation. Even if you choose to play the game completely without human players in your party, you’re still dependent on the resources of the stores to find items you may not be able to farm easily or otherwise attain at all.
Do you sell items not only for more cash for your characters, but also because you know that others may find your items useful?
If you like most of us, we often play with people we’ve come to know, either through a guild or frequent play time by association. If those friends were asked what you and your characters bring to the party, would their answer be more praise about you, the player, rather than general descriptions of your characters?
I’ll defer on what I bring to the game while I’m playing it. To-date, externally I’ve brought two game guides and this blog to reflect my thoughts on it. It’s rather self-serving to make this point on a blog post on this subject, but you see what I mean.
While not all of us can make a game guide, do you frequent the DDO forums to ask or offer advice to or from other players? Do you submit official bug reports when you find something amiss? Do you contribute to the DDO Wiki? Do you have your own blog?
Are you one of the brilliant souls that have generated respected game resources such as the DDO Character Planner or the Cannith Crafting Generator, or a smartphone app?
What do you do for your guild?
Do you help entertain, or wait to be entertained?
What Keeps You Coming Back to DDO?
As new games arrive, many players take off to spend time in those games. A few often find themselves returning to DDO. A common reason involves DDO’s versatility. The D&D character generation system is well-advanced here, with many 3.5e and 4.0 characters. Years of development have made dozens and dozens of quests and several raids. In short, DDO has more content, with more to come.
I’ve still not exhausted DDO. The world is vast and infinite. That’s not only in content, but the mechanics that give me freedom to try something new. And most of you know that I’m still playing Monks predominantly. I’ve only scratched the surface of other classes and what they have to offer.
At this rate, I’m likely to be one of the players that will be the last to switch off the lights on my drydocked guild airship when the world of DDO goes offline for the last time.
I keep writing here as a testament of the game’s inspiration to consider what I can do next with my characters. Lately, that idea’s extended into what I can do with other players, thanks to Stormreach Shadows, the stealth guide.
Far flashier games exist out there. Why are you still here, and happy to be here?