Each of my Monks are being regroomed as I try to spread out their levels for helping others, but also for something different.
I’ve sent Syncletica, Flynncletica and Szyncletica into several Epic Normal runs of “Devil’s Assault” to gather Tokens of the Twelve for any reincarnation efforts.
I know who was my next TR target–my first dark Monk, Ryncletica, the kunoichi. But for months now I’ve been unsure how to position her. Too many ninjas? Hell, no, you can’t have too many! And if you do, how would you find them?
And then Update 23 came along to inspire several of us in the game–which caused me to go “screw that” to the Token farming for now and buy a Heroic Heart of Wood for getting the inspiration off the ground immediately.
Melee Powered Poison
This DDO thread notes how Venomed Blades, a poison stance granted to Drow and Assassins, gains a 200% boost to Melee Power, which augments attack damage.
What caught my eye is that there is also amplification to poison damage as well. Not just the damage of Venomed Blades, but the Sting of the Ninja effect as well, where Ninja Poison is injected on critical hits. Teacher Firewall, creator of the Shiradi Shuricannon build, confirms that the 1d8 poison damage of Venomed Blades amplifies with more Melee Power as well as the debuffing of Ninja Poison, ranged or in melee. The higher your Melee Power, the higher the damage.
With that, I was able to make a decision for Ryncletica’s third life. Go Drow, go Ninja Spy.
Now, I already have a Drow ninja: Szyncletica, the Shroud Beater. But she’s designed to use only shuriken. And, sadly, the Sting of the Ninja bug affects any poisoning done with all but a few Cannith-crafted stars, including Venomed Blades. (Firewall confirmed that ranged amplification works but using a star that isn’t bugged from using Sting of the Ninja.)
But melee attacks work perfectly with the poison.
So, for your review, here is Ryncletica reborn, my very first ninja, now in her third life. Still in her kunoichi form (assault ninja), but more streamlined, I think.
As a Drow, she’ll gain not only Venomed Blades to accelerate melee and poison damage but gain improved damage with her shuriken and shortswords, her primary weapon.
The Shuriken Expertise free racial feat turns out to be quite handy with extra stars thrown per attack. Thanks to some tips from Szyncletica, Ryn can “switch-hit” quite well, using stars for remote damage and pulls. I need now to make kamas or shortswords that add any off-hand effects for special occasions.
Unlike her sister, Kiricletica, Ryn will stick to Two Weapon Fighting, preferring the off-hand procs (and the accumulating poison and stat damage it can apply) over attack speed.
Ryn benefits from the major schooling that Kiri showed me with the Freezing the Lifeblood and Pain Touch finishers. If I can’t paralyze it, I mute or blind it, even giants (although their higher Fortitude saves tend to shake it off a little faster).
I’m adding a little Sneak Attack damage as points allow, with No Mercy and Shadow Double as critical training goals. One ability I’ve tended to skip, Subtlety, might come in handy, reducing my Threat while making that quick takedown against scattered foes while in party.
But there’s more in store to differentiate her from Kiri and Szyn.
Adding More Spy to the Spymaster
Ryn is getting Harper Agent training to add some Melee Power for her swords and Ranged Power for when she uses shuriken. Drow Xen’drik Training will add to-hit competence bonuses to her weapons. DEX is the prime stat for all damage, with WIS very close behind to ensure that the finishers land and that Ryn has sufficient ki.
Unlike Kiri, who gains some Melee Power as a Single Weapon Fighter, Ryn has to add some through the Harper tree for now or gain no Melee Power at all in Heroic levels.
The inherent advantages of Drow, from stealth to attack skill, should compensate for the lower CON and HP of the Drow.
Ryn has a Phiarlan Mirror Cloak equipped for a modest Hide/Move Silently boost, and has trained in Shadow Veil for invisibility and incorporeality on-demand. Having never owned a Cloak of Shadows, I see some runs into “The Church and the Cult” to find that item for +10 Hide and Move Silently at level 9. Or, I could wait to get to level 11 and buy/farm tapestry pieces from the Orchard to make a Muffled Veneer for +11 Hide/Move Silently. (I prefer the newer Nightforge Gorget to add 100% fortification through level 14 as it also allows me to slot a Deathblock gem in my necklace.)
As for Ninja Spy skills, Ryn is the second Ninja Spy I have to not train in the Touch of Death or Stunning Fist. The reasoning is that Ninja Poison with Melee Power should be a greater killer. Many things immune to negative energy or stuns aren’t immune to poison–and I’m able to deliver poison much faster than ToD hits or stuns.
I can rely quite well on Freezing the Lifeblood’s paralyze on many enemies. Those immune from paralyzing (duergar) are likely too resistant to a stun anyway–but not from getting muted by Pain Touch. Unarmed fighting won’t inject Ninja Poison anyway, so shortswords are the mandatory direction for this build.
Most critically, the Action Point costs to train three trees, Drow, Ninja Spy and Harper Agent will be very, very hard while also trying to cling to the Ninja Master level 20 joys of vorpalling everything.
It means I must spend 40 points in Ninja Spy, plus 1 for the last core, to vorpal. After that, I have only 39 points to spread elsewhere: 18 points required into Drow to unlock Venomed Blades and its three ranks, with the last 11 into Harper Agent or Ninja Spy’s other features.
By my calculations, Harper Agent adds +4 Melee/Ranged Power with +3 to my hireling’s abilities from a nearby ability, trained as a progression prerequisite since I must spend 2 AP to go to the next tier for one more point of Melee/Ranged power. Going Harper may not seem worth it.
But hey, these are all enhancement-based things. If being a Harper Agent becomes too gimpy, I’ll reset the tree and devote its points to my Drow/Ninja Spy trees or put a few points in the Mystic tree for more passive ki.
While only 4 points of Melee Power may not be awesome in Heroic, once back in Epic levels, Shadowdancer and Grandmaster of Flowers training, in addition to the new Epic Power feat, will add more melee power and so, more damage.
Skipping Stunning Fist lets me add the Ten Thousand Stars feat instead to boost thrown weapon damage. So far, with Shuriken Expertise, I’m seeing double and occasional triple hits of stars and can reliably take down targets at range.
The No Mercy enhancement adds up to 30% more damage to my poor paralyzed enemies–with Sneak Attack damage to go with that.
In short, Ryncletica is rebuilt for power takedowns, sacrificing defense and healing for massive poisoning, with a little sneak attack, ranged damage and helpless-based DPS.
Sounds more like a traditional ninja, don’tcha think? It’s too bad that the Ninja Mask cosmetic doesn’t cover Ryn’s pointed ears. Despite her training, she doesn’t look like Batgirl in the right way.
Poison Master Revisited
I groomed Kiricletica to be a good poisoner, but Ryn should be able to take it an order or two of magnitude with the amplified Venomed Blades.
I’m played with some Drow abilities. I trained in Faerie Fire, a spell-like ability that dispels Concealment and Hide effects. It’s not quite as strong as I’d like it to be as it requires CHA for its DC. My early tests of it didn’t even reveal some hidden kobolds in the Searing Heights wilderness, so I’ll likely reset the tree and put those points into more Xen’drik Weapon Training.
Ryn still wants to keep her theatricality, a natural thing to be as a ninja. Any clickies or abilities she can use are fair game. Ninja Spy tactics to escape are still on the board. I suspect that AP needed to upgrade Flash Bang and Poison Exploit to their maximums will be there, even Sneak Attack–but I can’t max out those abilities and train ability score enhancements, too. Ryn is going to be all-talent, no boosts.
Ryn was my first stealth-heavy character, and is only going to be better at it with Update 19’s changes, fresh gear and the refinements to stealth tactics we’ve all learned (now compiled in the Stormreach Shadows guide, if you didn’t know).
Ryncletica is going to miss the versatility of her second life’s half-elven Cleric dilettante in terms of wands and scrolls, forcing her to pick her battles much more carefully then even Kiri did, having only healing potions and the occasional Wholeness of Body healing. That’s familiar territory for Ryn as she was Halfling in life #1. Ryn’s Drow skills do benefit more than as a Halfling, from sleep immunity, and similar Spot/Listen/Search bonuses, but with a more concentrated throwing advantage than even a Halfling.
Ki generation is the biggest challenge in the early levels. I’ve trained in all 3 ranks of Stealthy to gain its +1 to passive ki generation. But I doubt if I have enough AP to add 8 AP to the Henshin Mystic tree’s Contemplation for another passive point without skipping the whole Harper thing. And I’ve been down that road already in life #2.
I’ll have to do with Greater Ocean Stance’s second passive ki regeneration point at level 12 if I want the Harper side. Since Ryn does melee, she can kick on Fire Stance to generate a bunch of ki on attacks, then go into Sneak with higher WIS and Concentration to retain her cache. That’s been my current tactic.
As for weapons, Szyncletica helped out with some very quick runs into Heroic Three Barrel Cove to farm a Tiefling Assassin’s Blade. Kiri loaned out a +1 Poison Shortsword of Feeding to add to the fun. A second Tiefling blade wouldn’t hurt; Kiri still likes hers despite being twice as high in levels than Ryn. The CON damage, combined with Fists of Darkness’s debuffing and fortification damage, and the Precision stance active, makes for fast damage to most anything so far at her Level 8 status. I need some augment gems for my blades.
Even the Tiefling blades should do well for me for several levels, swapping out some pairs of Vampiric Fury Shortswords, Vengeful Fury Shortswords (both stat-damaging weaponry types) and crafted Metalline of Pure Good swords for special times until I can re-equip a pair of the Happy-Dance of heroic shortswords, the poison-dripping Envenomed Blades at level 16. Lots of time in Gianthold to get some White Dragonscale Armor, too.
Ryncletica should be the summation of the experience of two other ninja–deadly at range, deadliest at point-blank range. She and Sukitetica the Assassin have more in common right now. Stay tuned.