I’ve not been playing my Rogue Assassin very long. But I love what she can do.
I’m also enjoying Update 23’s changes to over overbalancing of enemies noticing your assassinations that effectively challenged how you used this skill.
Yet I noticed this thread and some older ones that complain about how the class still seems borked.
Again, I haven’t been playing it long. But I have been playing their spirit-twin class, the Ninja Spy, for much longer. In fact, much of my success with Suki comes from my solo experience with Kiricletica.
So, in defense of the current Assassin (and knowing that today’s update patch might fix things that I’ve not found a problem with though others might have), let me ask some critical points.
Do You Expect Not to Be Noticed?
Update 22 tried to make enemies much smarter against ranged enemies and aggro in general. In short, if you’re an archer that shot one someone inside a mob at long range, others inside that mob may get annoyed and chase you. While this didn’t change the effectiveness of ranged damage, it made for more realistic gameplay in that you shouldn’t be able to snipe at things without some consequence.
The same mechanic was used at the melee level. There is no such thing as a “silent takedown.” Some noise is made. Update 22’s problem was that the enemies seemed to not only notice but home in on the silent attacker as if they were fully revealed, making Assassinate nearly useless.
But Update 23 reduced this overbalance. I’ve been able to assassinate enemies that are not very close to others. But once I do, they notice the death-rattle of their fallen–but they appear to be attracted to the sound, not the sight. As a result, I “stick-and-move”. I hit my target and then sneak away rapidly from that spot, leaving the enemies flustered but unable to find me.
This balance seems logical to me in that I shouldn’t get a free pass on killing someone within a thick, angry mob. It would be like no one sitting left and right of Abraham Lincoln not noticing the sound of the assassin’s bullet injected into his head at point-blank range.
How High Are Your Stealth Skills, Anyway?
Like Ninja Spies, an Assassin’s Hide and Move Silently skills must be high to avoid being noticed. The Assassinate ability allows you to kill without breaking stealth, yes. But you can’t just sit there in place after your kill. You must move away unless you killed a rather isolated enemy and no others heard their death cry.
When enemies charge a location, I don’t believe their Spot check is getting bonuses but their Listen check is still going. If your Move Silently skill is lacking, especially at close range to them, your pursuers will find you by your elephantine foot plodding. If your Hide skill isn’t as strong as it should, their Spot bonus will reveal you.
In addition to good H/MS, a strong Assassin moves fast in Sneak. That means to train all three ranks of Faster Sneaking from the Thief-Acrobat’s tree for a 50% boost to speed, while also wearing your best Speed/Striding item.
Are You Alone?
The mechanics of aggro are still present for Assassins. In fact, we’re supposed to take full advantage of this.
Unlike my ninjas that often take the forefront in attack, Suki sits back. In solo play, I set a Cleric in front and let her go aggressive, attracting a mob around her. I wait in Sneak, until the moment is just right.
And then I move in. I’m learning fast how to make multiple Assassinate hits if I strike just as I swivel my character. I’ve taken two guys down pretty easily when they’re grouped together and sometimes three if I’m lucky.
But if you’re trying for that solo Assassin bit, you’re going to get in trouble because of the aggro counterbalance of Update 22.
Now, twelve seconds to recharge Assassinate isn’t a long time at all given the benefit of removing your enemy immediately. If you’re not patient, you’re going to get what you deserve: Aggro. A good meat shield takes a few moments to gain aggro. But once they do, you go in, make a hit, and then pull back.
In the case where there the mob is too large and the meat shield can’t keep up their own healing, that’s where you make a hit but then take advantage of a Rogue’s Sneak Attack. With Suki’s Single Weapon Fighting speed, she can mow down mobs from behind. But like assassinations, I don’t continually do this or I’ll get the mob to turn against me and not staying fixed on my meat shield. I make a few strikes to remove one or two and then back off again.
By then, I’m also ready to assassinate again.
In a live party, the Assassin really shines. I was in a run in “The Coalescence Chamber” with some guildmates–and at Level 14, to boot. Staying in stealth keeps the scorpions down (bats just show up, sadly). But when in the spiraling shafts, my non-stealthed party got the maddened attention of everything in there. Still in stealth, I made a beeline to the next destination, assassinating everything as I went because the trog’s attention stayed on the rest of my party.
Yes, Some Things May Still Need Work
I don’t use Bluff as often as I should. But reports indicate that it tends not to attract a single target but multiples, as if you made a single ranged attack That’s not good.
But then, I also tend to use noisemakers and break objects, or use meat shields. For now, I use Bluff when I want to pull a very isolated enemy, but I don’t expect it to allow me to assassinate them because of the broken mechanic.
And today’s Update patch is said to fix Venomed Blades from preventing Sneak Attacks: good news for Ryncletica as well as Suki.
Suki herself also needs more work. She’s been plowing through any unfinished lower level quests to build up favor for her +2 tome of her choice–an INT tome in this case. Then she can use a +3 Upgrade tome to reach 29 INT. She’s still looking at the Harper’s INT to-hit and to damage options but I’m favoring Master Assassin Nokowi’s build ideas. I just looted a +3 Lesser Heart of Wood. Perhaps I should give Suki a quick rebuild to reallocate an INT point or two.
I guess my point is made. I’m still a novice in the art of the perfect Rogue kill, but my Ninja instincts tell me that issues with other Assassins is less of a bug than in failing to recognize that the environment behaves more proactively. I don’t blame others for griping per se because the change may seem more sudden for this class than others. But you can adapt; it’s all a matter of noting your behaviors and adjusting accordingly.