The post title comes from a scene from The Chronicles of Riddick. Just watch, learn, and be inspired.
Teacher Saekee is a clever one.
In a recent thread, he’s noted his use of the Flaming Sphere spell in the game during his adventures. What was considered a near-useless spell by some people suddenly turns into something quite the opposite. I’ve used it a few times and love it’s versatility.
But Saekee’s discovery isn’t the exception in the game. There should be plenty of little-used abilities, spells or skills in the game. Or, perhaps you take a common ability and apply it in an unconventional way.
So why aren’t more creative uses of them posted on the DDO forums?
Lack of imagination. Many players feed on action, on better gear, on power. DDO is a great combat game. But many players don’t see anything more to the game than slaying stuff. They are missing the D&D element still present in DDO, especially if they’re coming from non-roleplay MMOs.
As a result, the flavor of the D&D gaming verve can be lost–the tabletop gameplay that fosters the imagination to generate ways to complete a quest differently, when your dungeonmaster has succeeded in convincing your party that they are outmanned and outgunned, and using force in the usual way is not their best option.
Sometimes the game allows you to be a little different.You just need to know where to look.
It’s a New Year. It’s fun to imagine what new things await us, but it’s always a blast to learn a new way to swim within (or outside) the predictable currents that is DDO.
My gift to you is one I discovered earlier in the year: How to complete the final puzzle and fight in “Siegebreaker” while completely alone and controlling respawns by weaponizing stealth. Here’s what I wrote in the DDO Wiki article, after completing this trick with Kiricletica.
Stealthy solo players (no hirelings or summoned creatures) have a second option to clear the end fight. Buff before you enter the hole. Next, attack the hag, always keeping her in the center of the platform. Immediately go into Sneak (and use Invisibility if possible) each time the hag stops fighting, staying within the circle. The waves of her reinforcements will appear but should not see you with sufficient skill, allowing you to complete the puzzle with the simple circle route.
WARNING: The pads are trapped; this method requires Evasion to escape serious damage from the pads. Once each puzzle is solved, the enemy portal will disappear, leaving you to kill the small amount of reinforcements to force the hag back in the open.
WARNING: This procedure will fail if you have any lieutenants remaining, which will appear at this point. Most are red-named and will defeat most stealth tactics. Further, they and their minions will wreck the puzzle. Find and destroy all lieutenants before using this process.
You can freely repeat this pattern to the last wave where the monsters mounted on the rust monsters will not move as you sneak to solve the puzzle once more, which completes the quest. Loot the end-chest fast and use a quick teleport method if possible, or stay on the far wall opposite the idle army as you finish out.
A party should be able to do this as well–if they use invisibility rapidly, have not spawned any bosses with True Seeing, and stay in Sneak and absolutely still in the center while a person with high Hide/Move Silently skill and Evasion completes the puzzles.
So what “mundane” skill, spell, weapon, feat or enhancement do you employ, yet many others do not?
As a New Year gift to all, please post your discoveries and how to produce them.