Teacup Slayer: Clever Uses of the Mundane

The post title comes from a scene from The Chronicles of Riddick. Just watch, learn, and be inspired.

Teacher Saekee is a clever one.

In a recent thread, he’s noted his use of the Flaming Sphere spell in the game during his adventures. What was considered a near-useless spell by some people suddenly turns into something quite the opposite. I’ve used it a few times and love it’s versatility.

But Saekee’s discovery isn’t the exception in the game. There should be plenty of little-used abilities, spells or skills in the game. Or, perhaps you take a common ability and apply it in an unconventional way.

So why aren’t more creative uses of them posted on the DDO forums?

Lack of imagination. Many players feed on action, on better gear, on power. DDO is a great combat game. But many players don’t see anything more to the game than slaying stuff. They are  missing the D&D element still present in DDO, especially if they’re coming from non-roleplay MMOs.

As a result, the flavor of the D&D gaming verve can be lost–the tabletop gameplay that fosters the imagination to generate ways to complete a quest differently, when your dungeonmaster has succeeded in convincing your party that they are outmanned and outgunned, and using force in the usual way is not their best option.

Sometimes the game allows you to be a little different.You just need to know where to look.

It’s a New Year. It’s fun to imagine what new things await us, but it’s always a blast to learn a new way to swim within (or outside) the predictable currents that is DDO.

My gift to you is one I discovered earlier in the year: How to complete the final puzzle and fight in “Siegebreaker” while completely alone and controlling respawns by weaponizing stealth. Here’s what I wrote in the DDO Wiki article, after completing this trick with Kiricletica.

Stealthy solo players (no hirelings or summoned creatures) have a second option to clear the end fight. Buff before you enter the hole. Next, attack the hag, always keeping her in the center of the platform. Immediately go into Sneak (and use Invisibility if possible) each time the hag stops fighting, staying within the circle. The waves of her reinforcements will appear but should not see you with sufficient skill, allowing you to complete the puzzle with the simple circle route.

WARNING: The pads are trapped; this method requires Evasion to escape serious damage from the pads. Once each puzzle is solved, the enemy portal will disappear, leaving you to kill the small amount of reinforcements to force the hag back in the open.

WARNING: This procedure will fail if you have any lieutenants remaining, which will appear at this point. Most are red-named and will defeat most stealth tactics. Further, they and their minions will wreck the puzzle. Find and destroy all lieutenants before using this process.

You can freely repeat this pattern to the last wave where the monsters mounted on the rust monsters will not move as you sneak to solve the puzzle once more, which completes the quest. Loot the end-chest fast and use a quick teleport method if possible, or stay on the far wall opposite the idle army as you finish out.

A party should be able to do this as well–if they use invisibility rapidly, have not spawned any bosses with True Seeing, and stay in Sneak and absolutely still in the center while a person with high Hide/Move Silently skill and Evasion completes the puzzles.


So what “mundane” skill, spell, weapon, feat or enhancement do you employ, yet many others do not?

As a New Year gift to all, please post your discoveries and how to produce them.



8 Comments (+add yours?)

  1. saekee
    Dec 31, 2014 @ 11:36:23

    hey Spence, I appreciate the shout out.

    I am finding a great way to pull a mob in groups that have their backs to you is to hit them with a blindness scroll. It never lands blindness but does land the following trait:
    Angry foolhardiness: you rush after the source of the blind effect, leaving the safety of your numbers to fall into the hands of a well-equipped deathdealer.

    Still testing out stealth mechanics as you can see.

    Riderick’s wand has been fun for creating another simple drawing target.

    • teachersyn
      Dec 31, 2014 @ 12:51:41

      I may need to play with Flash Bangs as a first-strike annoyance to a packed mob. Stun and blind, and sneak past. I’ve normally used it more in combat, not as a first thing. Blindness is underrated. Not everybody can get Displacement, but blind something and you’ve got it against that one enemy and more.

  2. FuzzyDuck81
    Dec 31, 2014 @ 18:20:55

    Part of the problem with all the new uber gear is it’s all about numbers, wheras some of the older, lower level stuff may not have as much there but instead have some pretty unique properties – a greensteel (or lootgen from before the changes) radiance weapon is phenomenal in the xoriat quests since blindness instakills eyeballs, which with their unevadable force damage can be very dangerous… the Earthshatter Warhammer is very narrow niche, but in that niche vs. stone creatures it has a no-save instakill chance which works even on EE.. limbchopper is a powerful debuff to slow enemies (and stacks with tendon slice & crippling) that can only be found on 2 items (Sever, dwarf axe from tome page turn-ins) & the CITW greataxe.. and there are a bunch of others too.

    Other things i’ve simply not seen people using are the cannith crafted runestones – ok, they have a 60sec cooldown but still, their DCs are awesome, particularly using them at the appropriate level & throwing out a flesh to stone one vs. say, a caster can really make a big difference.

    • teachersyn
      Dec 31, 2014 @ 18:30:16

      Got some of them runestones but surprisingly don’t throw them as often as I should, if only just to get them out of my inventory!

      I feel the way about the weapons you noted as I do the Tiefling Assassin’s Blade. I’m level 16 with the poisoner build and she’s still cutting them open like nothing.

      I wonder what a Flash Bang would do to a bunch of eyes… XD

  3. DDOCentral
    Jan 01, 2015 @ 02:02:37

    Reblogged this on DDOCentral.

  4. erdrique
    Jan 01, 2015 @ 12:12:48

    Using some ingenuity is always a good thing. I wouldn’t say I have anything to clever to add, but I like to use my summons as aggro magnets during an initial encounter, for those characters that can do a summons.

  5. Percival
    Jan 01, 2015 @ 21:56:17

    Use the traps in dungeons against the enemies. They are as bad as a hireling for hanging out in traps.

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