Netheril Here Nor There

Walking into Mordor: Not recommended without the monastic art.

Walking into Mordor: Not recommended without the monastic arts.

“Hi. My name is Syn, and I’m an alti-holic.”

(Hi, Syn!)

Since time is very limited for me with concentrating on a number of real-life tasks, I’m going to steer the blog back to its primary focus: The Monk class and what can be done with them. I will get back to the adventurers of Ranger Artemistika, Assassin Sukitetica and Swashbuckler Flynncletica soon. These characters not only round out my work in defining the sneak-happy classes to better document the Stormreach Shadows stealth guide, but are damned fun to play under the right conditions, especially Misty.

By “right conditions,” I mean that they tend to die a lot easier than the weakest of my Monks when in the wrong conditions.

I’ve actually missed being able to dance through the deadliest traps in the game like a drunken elf prancing through a meadow of flowers in springtime. It’s been a bit since I can stare down any enemy that tries something as mundane as a Fear spell or since I could take several Meteor Swarms to the face without issue and return the favor in a flurry of elemental strikes.

For even my most versatile non-Monk characters, one does not simply walk into Mordor. And DDO presents a lot of “Mordors” for unwitting players to enter unprepared.

But for my best Monks, they sometimes make a habit of daily runs into the Mordor de jour, punching and kicking and puncturing and poisoning seven shades of piss out of anything in their way.

This blog is primarily about Monks, so when time is at a crunch, that’s where the focus must be.

Let’s catch up on Ryncletica, the Poison Master and a little bit on Lynncletica, the Little Mountain tanker.

My Favorite Enemy

The Netherese have had a special place in my gamer heart since my old Neverwinter Nights days in trying to stop some loony from reactivating old Netheril magitek. My appreciation of the DDO Netherese is quite happy with three adventure chains: “The High Road” (get back a Nether Scroll), “Wheloon Prison” (get back yet another Nether Scroll) and the super-epic Storm Horns adventures, which left Szyncletica in awe.

Yet, I’ve not completed any of these adventures as often as I’d like, and so Ryncletica is starting to work on this. She’s completed all of her missions in the prison-turned Netherese outpost, and is after the Shade leader in “Through a Mirror Darkly.”

Ryncletica sits on level 16 now with increasingly strong DPS and durability that allow solo Elite missions most of the time. I could use a bit more DEX for damage/to-hit. I’m being cautious and only putting her through Hard difficulties as I make a more thorough study of each quest before returning to them on Elite difficulty. I’ve also desired to complete the Explorer locations in this forsaken place.

None of the Wheloon Prison quests allow for complete stealth. “Friends in Low Places” is all-combat, as is “A Lesson in Deception” and especially “Thrill of the Hunt” and those irritating Howlers. “Army of Shadow” does allow a bit of stealth ops to bypass or control much of the fighting.

Remembering long-ago travels in the overshadowed Oldstone Hall, I hoped to use shadow against shadow with Ryncletica’s strong ninja powers.

The many Shadow creatures that appear often don’t if you are stealthy enough, which helped a bit while making my way through “Thrill” and “Army.”

Ryncletica’s now able to use two Envenomed Blades, but chooses to hold only one of those blades in the main hand and her trust Tiefling Assassin’s Blade in the off-hand. The Wounding effect weakens from it while the advanced Poison and paralysis of the Envenomed Blade make a potent two-handed attack posture. Two Envenomed Blades weren’t bad but, lacking the Wounding effect reduces the chance for better use of the dark finishing moves.

She’s also trained Shadow Double for a doublestrike DPS burst for tougher enemies, and Quivering Palm makes for quick-kills as I make my way through otherwise-empty halls.

A Build Change for Ryn

I abandoned the use of the Harper tree to build up melee power for now. The AP cost didn’t reflect any significant advantages in damage at this time. Further, that AP has helped both Drow and Ninja Spy trees to boost their damage or defenses. Ambidexterity from the Drow tree, or Sneak Attack or completing the Ninjutsu training (right up to Touch of Death) is back on the table.

I’ll certainly revisit melee power boosts as Ryn returns to Epic levels, specifically with Shadowdancer and Epic leveling’s boosts to melee power. She’ll need to get Primal Avatar trained enough for Rejuvenation Cocoon for greater healing options.

In Oldstone Hall

The mission went pretty well. With one hireling, the lovely-rendered Favored Soul Althea as passive backup and parked for 90% of the mission, I sneaked through the light and dark sides of the hall. The narrow halls made it a challenge to avoid what few patrols existed. Despite this, I was able to obtain two or three of the orbs without combat by way of ninja stealth.

On the final fight, I took a tip from the wiki: Don’t follow the shade continually back and forth from the light and dark sides. I concentrated on delivering Ninja Poison DoTs on the boss, which left him still taking damage while he phased out and I concentrated on mopping up any Shadar-Kai or other minions that materialized.

As a quest chain, I enjoy Wheloon Prison, but it is probably my least favorite of the three Netherese missions. The High Road quests take second (I love its wilderness and the respawn rate that can let you hunt there for hours), but the Storm Horns remain the pinnacle of the Netherese missions and, in my opinion, the most beautiful and well-designed and story-immersive story lines in the game. I’m looking forward to getting Ryn to the Storm Horns, but not without a party. You don’t solo those quests without a lot of firepower.

Lynncletica’s Heeljing

I couldn’t end this quick post without geeking out about Update 24’s adjustment in healing amplification.

No one appears to be complaining a bit on the forums with the change. The new formula has dramatically improved the vampiric healing of Fists of Light for Lynn. In Earth Stance with the Jidz-Tet’ka bracers on (no amp in that stance) and with 3 Shintao cores, I’m seeing 2-4 HP per strike. Kick on Fire Stance and it jumps to 2-6, if not more.

Lynn needs the new format. I’ve been pushing her through early quests on Elite. Like her first life, early levels are a bloody mess for her, easily taking punishing damage with weak saves for what miss-chance effects are up for her. At level 9, Lynn is fit and fighting but has to manage aggro oh so carefully.

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10 Comments (+add yours?)

  1. mernom
    Jan 23, 2015 @ 04:43:30

    i red 2 new light novels about gaming recently,you may wana check them out
    overlord
    Hai to Gensou no Grimgal

    • teachersyn
      Jan 23, 2015 @ 08:22:52

      Thanks. I typically can’t get light novels at present but the premise of the second is interesting. Anime adaptations can dilute a story but hopefully this one comes to being.

      • mernom
        Jan 24, 2015 @ 15:45:23

        grimgal is a story about a bunch of teenagers who awakend in an RPG like world,without any memories of their past life. unlike stories like SAO,this one tells you about the life of the bottom feeders,not the top of the game.
        Overlord is a story about a top lvl player,who decided to stay online untill the last moment as the DMMO (dive MMO,like VRMMO basicly) he played got shut down, as the last player of his guild. but as the time arrived, he didn’t get forcefully logged out, and to his horror discovered that he got transfered into a world that (mostly) obays the rules of the game he used to play.
        now, he must play the role of the evil overlord, as he commands the arlmy of NPC’s created by him and his guildmates to protect their guild HQ.
        BTW, overlord has a really D&D like feel,including many spells ( fireball, chain lightning) and it takes the concept of multiclassing to an extream, you CAN’T hit the cap without duing it…sinse the max number of lvls for each class is 10,and the cap is 100.

  2. DDOCentral
    Jan 23, 2015 @ 08:07:25

    Reblogged this on DDOCentral.

  3. Lightning
    Jan 24, 2015 @ 08:39:55

    Is that just Shintao healing amp? Or is some of that human as well?

    Either way, that’s impressive for not having Fire Stance as well.

    • teachersyn
      Jan 24, 2015 @ 20:35:39

      Just Shintao and level 2 of 3 of Human Improved Recovery. That’s still great as I never saw these numbers before U24.

      • Lightning
        Jan 25, 2015 @ 21:19:35

        Yeah, you would need something like the full line of Human, Fire Stance and at least half the Shintao enhancements to get that before.

  4. erdrique
    Jan 25, 2015 @ 15:23:56

    I have see some improvement with Erd’s Fists of Light as well but he also has a paladin past life, in either case it is nice :).

  5. FuzzyDuck81
    Jan 26, 2015 @ 06:59:29

    Loving the new healing amp too – it’s nice to get the extra on-hit stuff, and the 3xlight finisher is even more viable as a backup party healing too… i might even disregard the punny name & TR my halfling 18monk/2cleric as a sun elf one 🙂

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