A Drow In Despair

Szyncletica1

I’m away from DDO during the season of Lent. This is a saved post I’ve made while I’m away. This post may or may not contain sensitive subject matter unsuitable for some minds (specifically, religion).

Reader discretion advised.

~~~

With a solo of the Shroud under Szyncletica’s belt, what’s next for this mad Monk?

Once upon a time not long ago, the “Tower of Despair” raid was an important objective for Monks to find ingredients for and any of the special rings there which can be used to create a DR-breaking bursting ring that worked only with unarmed attacks.

It was the dev’s substitute for being unable to upgrade the already-existing Green Steel crafting system to accommodate the introduction of handwraps when the Monk class arrived shortly thereafter.

Nowadays, there are plenty of handwraps you can craft and use to break DR from other systems in the game, so the whining of the lack of GS wraps has faded. But with the introduction of Epic characters and quests, so has the desire for people to run “ToD.”

Now, these Incredible Potential rings aren’t much use to Szyn, either, as a throwing Monk. The ring’s unlocked Holy Burst and related bursts work only on unarmed attacks.

But there’s wasn’t much in the way of loot in the Shroud to gain for Szyn, either. She completed it simply to say that she did. And so it is for the Tower.

I wouldn’t dream of this insane run were it not for the Thunder-Forged Shuriken that causes incredible damage fast enough to destroy a pit fiend alone.

The question now is whether Szyn can manage two bosses at the same time on a Normal-difficulty run.

The Good

From a matter of destruction, Szyn’s weaponry as a maxed L28 character should do short work against the trash inside the Tower. She can already handle the same kinds of nastiness alone inside an Epic Hard “Devil Assault” as she did in the Shroud. She uses Rejuvenation Cocoon, has high miss-chance powers and strong Reflex saves (90) because of her very high DEX (62+ when the winds are right).

The Bad

The first challenge will be destroying the Judge and the Jailer in part 1. I’m unsure if I can keep the attention of only one, or if I’m going to have to fight both at once. Improved Precise Shot will help. I’m not sure if Freedom of Movement will help against chaining effects from one of them.

The best news is that, being a Monk, my resistances to certain attacks are higher and I’m highly maneuverable and damage-resistant, keeping my distance as I attack. I only need to carry a small barge-load of Remove Curse potions and watch my healing.

The Ugly

I expect the fight against Nythirios and his Shadowfiends in Part 2 will be far harder than smacking Horoth into his component atoms in Part 3.

Veterans know that Nythirios is a pit fiend like Harry. No big thing there. But it’s his little dark icy-cold pets that swarm around, trying to freeze-kill over entire parties that disturbs me. In a normal party, you need only to designate someone to aggro the Shadowfiends, drawing them away from the party while your main team beats Nythirios into goo. When he’s down, the deadly fiends vanish. I’ve watched 10 HP casters do this job and, surprisingly, stay alive. If a HP-weak Wizard can do it, then a thrower should be able.

For me, I’ll have to kite everything (when do I not kite?). Szyn is very fast in attack and speed (permanent Haste through the Epic feat Blinding Speed), so she’ll need to have lots of Protection against Cold potions handy to slow any of the serious damage that a Shadowfiend might hit her with if she grazes one too close. My hope is that I’ll just drag Nythirios and Friends, kiting them while my Shiradi effects and Celestia off-hand explosions kill off the Shadowfiends long enough to reduce them as a threat while continually aiming at the fiend to end him. I’m always using Improved Precise Shot so any strikes hit all between me and my target if I can keep the alignment right.

In Part 3, again, it’s a matter of kiting. The room is generally a circle and big enough for me to do this. Horoth has a stunning attack that I cannot counter as a dark Monk, but I hope to survive it long enough to put down enough damage on him. Plenty of Orthon trash spawns and respawns, and then Suulomades the horned devils enters to try to trash me, too. I could change my target to Suulo while running for my life if things are stable enough, then slay Horoth.

It’ll be a matter of experimentation based on how much damage I’m taking and how much damage I can inflict against trash and bosses before Horoth gets lucky with a Disintegrate hit or prolonged stun. While now in possession of the FoM-granting Orcish Privateer’s Boots, I must wear Boots of Anchoring throughout the battle to keep from getting banished to Eberron.

This is a complete experiment because I’m a little bored, and also because I want to know the lay of the land before I think of taking my Ranger inside to hunt for her Gilvenor’s Ring. When paired with Gilvenor’s Necklace from another Devil Battlefield quest, she’d gain 10% Ranged Alacrity as a Competence Bonus–stacking with other Ranged Alacrity bonuses.

Imagine having 30% Ranged Alacrity once I get a Pinion bow (20% alacrity) and when wearing these items.

I did. I needed to cuddle and have a cigarette after that. I don’t smoke.

Postmortem: Attempt #1

So, shortly before my sabbatical, I took Szyn the thrower into “Tower of Despair.”

The cool part is that I was able to use stealth to avoid a lot of fighting before entering the realm of the Judge and Jailer, sneaking by 90% of everything.

That first fight worked out about the way I expected, and I was victorious. I used my Thunder-Forged Shuriken for much of the fight because of the raw damage, but experimented with my Green Steel Mineral II star as well.

I took some time to prep for the expected nightmare of Part 2, arming myself with Fire Shield items, watching others complete the area while alone and how they didn’t die. But then I made the mistake of thinking too much after watching VoodooSpyce’s videos, particularly a run into the Tower while solo. His character stood still, not kiting, so that the Shadowfiend’s cold aura wouldn’t hit him nearly as often. I felt cocky and tried it his way.

I was slaughtered rather quickly by standing still.

I should’ve stuck to my first instinct to kite the Shadowfiend while attacking the pit fiend. While VoodooSpyce’s videos was useful, I may need to look to the monkchers in the crowd to see what can be done here, at the least.

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7 Comments (+add yours?)

  1. DDOCentral
    Mar 28, 2015 @ 08:00:29

    Reblogged this on DDOCentral.

  2. erdrique
    Mar 28, 2015 @ 15:21:23

    Sounds like a good battle plan Spence, I won’t be surprised if you can pull this off :). Although I’m curious, do the boots of anchoring have any effect on the feat Blinding Speed?

    • teachersyn
      Mar 30, 2015 @ 12:42:44

      No. Wearing the boots wards off a casting of Haste on a party or a Haste potion. But once the buff is on (or already existing), the Boots don’t remove the Haste effect. Not that I’ve gotten so far as to need to wear the Boots yet.

  3. Timb
    Mar 28, 2015 @ 23:12:48

    GingerSpyce is wearing heavy armor and a shield as well as elemental absorbsion items. He gets a ton of damage mitigation through PRR and MRR that I’m guessing you don’t have.

    Good luck with your next attempt. I’d expect your kiting strategy to work better for you

    • teachersyn
      Mar 30, 2015 @ 12:44:36

      Thanks for that. As much as Monks have some of that mitigation by miss-chance, raids are different thing, and true mitigation is a real problem unless I can add it in the off-hand or with other gear. “Scream, shoot and run” is always the plan for a Shuricannon. 🙂

  4. geoffhanna
    Mar 29, 2015 @ 10:38:37

    You’ll get it. I have faith in you 🙂

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