One thing I neglected to mention in depth from the latest Update 27 content in “Trials of the Archons” is the named loot.
Like the archons themselves, the quality and amount of named gear is luminous.
But one item in DDO’s page that details the items grabbed my attention immediately.
The hunt began with the release, and part 1 of that hunt ended last night in spectacular fashion.
Tyrs Paladium, my home on the Ghallanda server, completed a Heroic run of the three new quests in Amrath earlier in the week, and then proceeded on a Epic run last night. I led a group of four able-bodied folk into the three quests, all on Epic Elite.
After gathering for buffs, the very first thing I wanted to check was the CR level of the trash we needed to clear at the start of “The Archon’s Trial.”
The trash was CR 76. That’s not a typo.
Szyn behaved as a ranged tank, her Improved Precise Shot and off-hand Fiery Detonations by her off-hand Celestia easily aggroing everything in sight. Combined with her permanent Haste and attack speed from the Blinding Speed epic feat, I was able to keep the swarms from overwhelming us in most locations.
Then there were the bosses. The bebilith mid-boss was a CR 83 as was the Planetar leader end-boss. While the bebilith fell after about 5 minutes, the green-skinned Planetar was the biggest bag of HP I’ve ever encountered. Before we could concentrate our fire on her, we had to dispatch her entourage of super-deadly Lantern Archons that peppered us with Searing Light rays of 150 points of damage or more, and Devas with brutal bludgeoning attacks.
It took over 10 minutes of continuous fire and beat downs to defeat the Planetar.
Onto “Demon Assault.” That run gave our team no dramatic surprises until the end-fight. I tried to pull a few enemies at a time, keeping the team far from the lethal Shavarath blades.
Having run this quest a couple of times before, I recommended that the team fight the boss first to complete, which typically has left a gate between the boss fight and a shrine open to us. But on Epic Elite, that gate closed, and we were met by dozens of Shavarath renders of fire, frost and flesh, trapped there to fight or die.
It looked like we were about to immediately wipe as Dungeon Alert built up to Orange, but IPS came to the rescue. I circle-strafed the entire legion of renders to keep them off the main party while they chewed on the boss. That had to be one of the most intense tanking fights I’ve done in a long while. Thankfully, the spawns did stop and we completed the quest and then took on the optional meralith for a trivial chest and some additional XP.
In the last quest, “The Devil’s Details,” even the normally trivial Tiefling Marksmen were deadly as we raided a stronghold of Aaretreikos. By the end fight we chose to stay at the top of the stairs to limit what we had to fight. The Erinyes boss–so strikingly beautiful as she was deadly–was a CR 83 as well and took some time to kill. After completion we finished off what trash remained between us and our end-loot.
I didn’t see what I was looking for in my allotment, but a fellow guildmate did receive it and passed the item to me.
Behold, the Dawnbringer. The fourth named shuriken in-game and the second one to come with both Heroic and Epic versions and an augment slot. And, like all other named stars, this is a Bound-to-Account weapon.
The stats you see above reflect what the weapon does when I, as a Ninja Spy, equip it.
The day was over and I haven’t yet a chance to see what it can do. But soon, legions of evil, soon you will follow and fall to the Dawn.