Update 29: The New Hotness

Level 30: Our powers are over 10,000!!!1!

Level 30: Our powers are over 10,000!!!1!

So the devs dropped by the forums to note their plans to bring level 30 to our worlds.

If you haven’t caught it, start with this thread from Vargouille.

They “flattened” the XP curve to not make it horrifically hard to get there. But at levels 29 and 30, you get bonuses such as extra Fate points (that stack with everything you’ve earned, including Epic Completionist and Fate tomes) and that 4th Fate slot you can only get with Epic Completionist (not sure if that means E-Cers get 5 slots total)

Then there are new feats. At level 29 you get a new Epic Destiny Feat slot, which require 3 capped destinies but also give you a series of new feat types. These can be found here.

Of these, a few caught my eye:

  • Dreamscape (2 Primal+ 1 Arcane)
    Activate to pop off to the land of dreams. You are invulnerable and invisible for five seconds, then return with a random 30-second buff. 1 minute cooldown.
  • Harbinger of Chaos (1 Primal+2 Martial)
    With weapon and unarmed attacks, deal 1d20 Bane damage against all targets and an additional 2d20 Chaos damage against Lawful targets. This scales with Melee or Ranged power depending on your weapons.

These aren’t bad at all for Monks and adaptable to my Zen bow builds, too.

By level 30, you get a Heroic feat slot–a welcome bonus as often builds have to sacrifice that one feat at level 18 you can attain now. And there’s a new set of feats called Legendary Feats, listed here.

Legendary Feats require you to have 3 Epic Destinies of the same or a combination of two destinies plus one from another. These are far more exciting. Of interest to me are:

  • Scion of the Ethereal Plane
    Permanent Blur, and while sneaking, permanent Displacement.
    +1 point of Sneak Attack damage for every 2 points of Hide you have
    +2 to all Skills
    Permanent Invisibility Guard, as per the item effect
  • Scion of the Astral Plane
    +4 to Tactical Feat DCs
    +4% Doublestrike & Doubleshot. An additional +4 if you are centered.
    +4% Dodge.
    +4 to Reflex Saves.
  • Scion of Limbo
    +2 Determination Bonus to all Saves
    eight buffs, each one minute long. Cycles randomly.
    +40 Melee and Ranged power, +80 Spell Power
    +16% Doublestrike & Doubleshot, +20% Spell Crit Damage
    +30 PRR and MRR
    +20% Dodge and +40 Healing Amp
    +20 DR /Law
    Your weapon/unarmed strikes and spells deal 1d20 Chaos Damage
    Each time you would be damaged, you have a +5% chance to completely ignore the damage. Does not affect any incoming Positive, Negative, or Repair effects.
    Confetti explodes around your shoulders. Festive!

I’m so interested in the Scion of the Ethereal Plane feat. The devs like stealth! They really, really do!

There are updated feats for lower level Epic characters, too. I’m still unsure what, if any, of these are directly applicable to any kind of Monk at the moment.

And cheers to the PRR and MRR bonuses for Epic hirelings. Combined with Harper Agent and Primal Avatar builds, you could make a strong tanker out of some hirelings–provided they don’t wander off or lose focus on the fight.

Knowing how swiftly we got the Doubleshot changes from Update 28, I suspect these ideas will be our Christmas present under the update tree, all before the end of the year.

What’cha think about them? I’m interested mostly on monastic applications, as is the focus of this blog, so fire away.

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15 Comments (+add yours?)

  1. saekee
    Nov 17, 2015 @ 20:46:00

    I love the Ethereal scion too–just worried now that power creep of characters will be insane. All legendary characters will now steamroll ‘epic’ content and complain that there is not enough legendary content.

    • teachersyn
      Nov 18, 2015 @ 07:57:11

      True–but aren’t many doing that now? These updates really won’t change the way some people play games in general. They don’t play just for enjoyment but domination. You won’t stop their ability to “game” the system to exploit this enhancement or that feat or multiple classes. It’s allowed, but these players are making up their own game. Thankfully that’s why we have guilds, so we can join people who support each other and don’t play characters that are uber one-man armies.

  2. DDOCentral
    Nov 18, 2015 @ 04:18:24

    Reblogged this on DDOCentral.

  3. Jammond
    Nov 18, 2015 @ 08:33:12

    Dire Charge (3 Martial Destinies)
    Charge forward at the targeted foe. That foe and all nearby foes are subject to +2[w] damage and have a chance to be stunned. Stun DC is (25 + highest ability modifier + total level + bonus to stun attacks).

    While this has more relevance to other classes and specific multi-class builds, this will be amazing for any character with the cleave line, two handers, or both. I imagine it would change the way you play your mystic, for one.

    Run in, grab a whole bunch of aggro, group em up, dire charge, cauldron of fire, and cleave/glancing blow away.

    Arcane Warrior (2 Arcane+1 Martial)
    Your weapon and unarmed attacks grant you a stack of Arcane Warrior: Magical (+1 Universal Spell Power). Your offensive spells grant you a stack of Arcane Warrior: Physical (+1 Melee and Ranged Power). Each of these stacks to 20 times and each stack lasts for 6 seconds. You may gain a stack of each no more than once per second.

    Given your prior post about your bowmaster… This guarantees aa significant boost to spellpower as long as you’re actively shooting the bad guys and that’s all sorts of extra damage.

    Sadly, you don’t have a lot of “offensive spell” options, but ki bolt/wave would work, as would consecration, and possibly the GMoF ki attacks. This would give you a rather nice boost to weapon damage.

    • teachersyn
      Nov 18, 2015 @ 18:50:08

      Good ideas! Too bad Dire Charge still doesn’t help the Mystic’s overall defense and attack speed weakness. I thought about Arcane Warrior with the bowmaster, but it would help the Mystic for sure.

  4. erdrique
    Nov 18, 2015 @ 14:44:24

    These new feats look interesting for sure. I now just need to get a character that high to select the :).

  5. FuzzyDuck81
    Nov 20, 2015 @ 04:33:36

    Scion of fire would go well with anyone who likes henshin mystic too, and Shadowfell for the vampirism effect could be nice for a survivability boost, can see this being a good option for anyone with high healing amp even if the other benefits are effectively useless.

  6. Jammond
    Nov 20, 2015 @ 12:56:02

    I know it’s far from your preferred solution, but you could take a few rogue levels on your mystic.

    1 level gets you dex to hit, and 15% increased attack speed with quarterstaves.
    2 levels gets you haste boost (stacking +30% attack speed) for crunch times
    3 levels gets you dex to damage, as much as 4 dex, and an extra cleave attack

    It’s not pure, and it’s not without its costs. It does, however serve to reinforce what looks like a build you really enjoy and possibly pushes it to the next level.

    And now that I’ve blasphemed against the holiness of pure monks, I shall vanish in shame. 🙂

    • teachersyn
      Nov 20, 2015 @ 18:16:06

      True. I wish they’d just roll in the equivalent speed into the Mystic (making them antiprequisites, of course). That’s likely with a Monk enhancement pass, I feel.

    • teachersyn
      Nov 20, 2015 @ 18:17:57

      I used to be really anti-multiclass because I know why people do it. I appreciate why they do now. But I do want to pull every advantage out of this one class. So reappear and do not vanish, for resolution is not possible between two brothers lest they converse.

  7. Jammond
    Nov 20, 2015 @ 21:41:30

    It burns me up, quite a bit, that thief acrobats are so inherently superior to the henshin mystic. It’s not the extra sneak attack damage that you get as the rogue, as that’s somewhat mitigated by the ki attacks and other monk abilities. It’s the two extra cleave, the UNREAL five DEX plus the 18 and 20 cores, the level 5 damage boost, the DEX to hit and damage, and the increased attack speed.

    Void strike, balance of light and dark, ki wave, lighting the candle, and elemental words don’t nearly seem to balance it.

    It’s frustrating mostly because the choice should be mostly thematic and play style not a case of “I’m substantially less powerful without splashing class A and taking enhancements T-Z”

    • teachersyn
      Nov 24, 2015 @ 07:34:54

      Agree. The Acrobat should be a slightly higher-speed fighter with more maneuverability and special staff tricks. The Mystic should be a muscle fighter with high speed but with greater defense to go with that spell power. I would love to see a Mystic finisher that gives an untyped bonus to spell power for herself and party, too.

  8. James Blakeney
    Nov 26, 2015 @ 09:21:33

    Happy thanksgiving to all monks

  9. Jammond
    Nov 26, 2015 @ 18:04:49

    In my little headspace, I picture the henshin mystic as the little old master of whatever martial art is relevant in that fictional world. The Pai Meis, Yodas, and Gandalfs, if you will. I envision someone who triumphs, not through brute force, but due to keen insight. In mechanical terms, I see several things to help achieve it.

    Wisdom bonus to hit and damage, probably the level 1 and 3 cores.

    Wisdom to spellpower, likely as a level 18 or 20 core.

    Improved critical profiles, similar to the thief acrobat.

    A couple of cleave type abilities, ideally, one utility and one CC. Have one that fires off a fascinate effect, which plays really well with that sort of style. It makes it tricky, in that if you just swing like a madman, you’ll break the fascinate and whoops, thats worthless. The second, maybe something like a blinding effect followed instantly by a backflip through enemies, allowing you to break clear of the mob, and break off the engagement.

    A reduction in the cast times on the ki abilities. I liked them, but didn’t find myself using them much except while closing, and that’s a real shame. They have some potential, but while actually fighting, trying to cast it caused a net drop in dps, without actually getting a significant tactical advantage for it.

    Lastly, I’d love to see a custom attack sequence for stick fighting monks. The current one doesn’t feel exactly “mystic”.

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