With Pynthetica the Zen Master at 5,000 favor, capped all levels and relevant destinies, and completing raids to gather ingredients and gear to create and improve her Legendary Green Steel and Thunder-Forged bows, it was time to finally dust off Paracleta.
Paracleta, as you might remember, is an experimental build that’s the opposite of the stealthy, high-defense, virtually uninterruptable damage on single-target zen mastery of Pynthetica. The “Zen Bowmaster” build is intended to a swift-moving DPS build that does not stay still.
The challenges I have with Paracleta involve the near-exclusive use of the Elven Arcane Archer tree. Rather than glomming resources from both Ninja Spy and Harper Agent trees, I need to max out the AA tree at 40+ action points so I can have a much-higher inherent Doubleshot than Pyn’s 32%. Paracleta’s base Doubleshot should be nearly 58% by level 25.
Because I haven’t enough action points to spare after adding the required AP for the Elf racial enhancements for Dexterity-to-Damage, Paracleta won’t have a high Incorporeality, losing out on Ninja Spy’s 25% Shadow Veil. Her Dodge won’t be as high (perhaps 27% at Epic). She can still gain Lesser Displacement (25% Blurry) with an item–but even Pyn hasn’t found that item for herself yet. Ranged Power damage will be a bit less, too, with no use of the Harper enhancements.
I could be wrong on the AP as the AA update clearly adjusted ranks and some point requirements. If I can find points for Shadow Veil, I will use it.
But, as with other builds, serendipity often comes from gameplay.
At the end of level 11, I added Terror Arrows to the mix.
Now I’ve played Pynthetica in her first life as a Human Ranger Arcane Archer, so I’m familiar enough with Arcane Archers. But it seems the Arcane Archer’s recent enhancement update has improved the potential effectiveness of Terror Arrows greatly to Paracleta’s benefit. This is the current definition:
On Hit: Target is feared. (Will save vs. DC: 20 + Wisdom Modifier + Enchantment Spell Bonuses) On Vorpal: Target is subject to a Phantasmal Killer effect. Passive: +1 bonus to DC of Enchantment Spells
So, what’s a Monk known for, in terms of ability stats? Often, a very high WIS.
Pyn’s higher WIS serves for stronger damage and Doubleshot using Ten Thousand Stars, in addition to great Will saves and total available ki. Paracleta will gain greater benefit from the same stat but, since the success of Terror Arrows is based on a high WIS modifier, Paracleta stands to halt more enemies with these arrows than many other builds, including Rangers, who might add 14 base points to WIS to gain their spells but not add much more to the stat. Likewise, monkcher builds, often using STR from their Ranger levels as the bow damage, concentrate on STR with just enough WIS to have enough ki for Ten Thousand Stars.
Therefore, while DEX is the ruling damage stat on both Zen builds, a higher WIS (50 or more) on Paracleta will mean not only that Terror Arrows could be an incredible crowd-controller, but so will all the other specialty arrow imbues, including Paralyzing Arrows, Smiting Arrows and Banishing Arrows, now all using the same definition. Short of red-named immunity, there would be few enemies that will resist a hit.
So imagine a single arrow on Improved Precise Shot that paralyses or Fears a mob very reliably. Standard paralysis is only DC 17, while I will have much more, as high as my WIS will go: At 50 WIS, that’s a 40 DC at least. So if spell casters can still charm and do related things at similar modifiers on INT or CHA, I should be able to make do–I hope.
And if I can understand the arcane bonuses from Enchantment bonuses and where and how I can boost those to improve the overall DC of all these arrows, so much the better. Tips are appreciated. I found some named goggles to add a point.
I ran Paracleta through some level 6 quests on Elite to get their XP. On her first life she can just sneeze and gain 100 XP, so leveling up is less a priority than to experiment with what Paracleta can do.
In “Redwillow’s Ruins”, “Taming the Flames” and “Tear of Dakkaan”, Paracleta ruled those places with Terror Arrows, causing all kinds of things that should be hard to Fear to run away. My keyboard controller is set up for me to quickly change targets so I can keep everything Feared while also shooting them dead. My hireling Cleric even survived “Flames”, a place where hirelings quickly die because of spamming fireballs from the fire elementals. But these things can’t spam if they’re too busy running away. Same for the hobgoblins. I kept them at bay, with my Frozen Tunic occasionally entombing enemies, or Vorpal hits activating Phantasmal Killer effects for a quick kill.
With level 15 now banked after a powerful run through the Red Fens and Vault of Night chains, I watched Paracleta nail Fear or Ph.Killer with 98% success in some Demon Sands side quests. The real test comes in the Droaam quests. Those guys have better saves over many other enemies.
But when I tackle them, I’ll have a +2 WIS tome and at least 32 WIS.
I guess I shouldn’t worry too much about Paracleta’s overall defense. It may be no worse than Szyncletica the Shuricannon. With a high DEX (at least 45, I hope, by cap) Paracleta will also have good reflexes, too. Not using Improved Precise Shot on the Zen Archer build to avoid getting attention was the deal there. But with several levels of mob-stopping power available to the Arcane Archer, IPS is not only back on the table, but desired.
After all, the whole purpose of the build is to see how hard you can push the all-Monk build using existing enhancements. Since Monks have a great overall default set of saves, it shouldn’t be impossible to make due with even three-fourths of Pyn’s defense.
At level 15 it’s time to wear more stout armor than the Level 12 Frozen Tunic, so either a stored Icy Raiment or White Dragonscale Robe is due. I have the insane Unwavering Ardency bow from the Anniversary event for equal measure. The modifier for that bow with a Seal of the Black Abbot is making me actually run the Orchard chain and explore the wilderness to get the needed items to get that seal.
With a goal of getting 50+ WIS by level 30, Paracleta should be something interesting to play. Now I can’t wait to go to level 15 and add Improved Precise Shot. That’s where the fun begins.
Paracleta will share one common trait with Pynthetica in that total weapon damage is less important than a secondary benefit from the build. In Pyn’s case, it’s total defense from high Reflex and miss-chance. High weapon damage came along as part of the design and n Epic Destinies and Ranged Power in Epic. In Paracleta’s situation, at this point, it’s the overall DC to speciality imbues for tactical control of a battlefield–and applying that pain to as many targets as possible with as many hits per attack as possible with high Doubleshot and Improved Precise Shot.
The Zen Archery feat also takes hold when WIS is higher than DEX in determining the attack roll. I just need to keep DEX high to keep damage going.
So Paracleta will gain so much from just boosting WIS throughout her lifetime to ensure her specialty arrows do their work no matter what the difficulty. She may end up becoming far more “Zen” than Pyn.
I’ll likely post a video sometime of Paracleta doing her thing in a Droaam quest just to show it off. I might have enough data to post the official build by 20 but want to push her further to find her big weaknesses since every build has one.
FYI: The character’s name (pear-uh-KLEET-uh) fits barely in my typical character naming scheme and is based on another name for the Holy Spirit in Christian theology: “Paraclete” means “the advocate.” She tries to invoke the spirit of the bow.