Update 33 Hotfix 1 is arriving as I type this.
The release notes are short, as hotfixes tend to be quick bullet points.
There’s been some important fixes, such as purple and red-named bosses not becoming Champions.
A guildmate had to play the Spinner of Shadows in Epic with a crown on her head–as if she needed any more overpowered abilities!
But less can be more when it comes to patches.
The best news:
- Handwraps no longer take durability damage.
Obviously I haven’t tested this just yet. But it’s good news. Not because we Monks want special treatment, but because the change of handwraps to non-weapons (with all the downsides that weapons can have against oozes and rust monsters) made the class potentially more expensive to use in early levels. It was also a sudden change that most of us were hardly ready to compensate for, through crafting or other means.
I would’ve also been happy to have Everbright wraps given to new Monks in Korthos as well as Heroic and Epic named Everbright wraps we could find, rather than mucking with sensitive code. But the devs decided to find a global change, and it’s no less appreciated.
It also means that parties once more have a member that can handle oozes without splitting them (in general), damaging their weapons or wasting spell points. Every class has at least one benefit to a party, and Monks benefitted from ooze-bashing, too, especially in lower levels where ki generation is harder.
Now new Monks won’t be as broke as they might have been. Thanks for the quick fix, devs.
Another fix was something I had noticed in gameplay sometimes:
- Monk Damage Reduction on handwraps will no longer disappear after zoning or resting.
I would notice that, when wearing my Storm’s Harness handwraps, the electric damage wouldn’t be activating. After swapping to another pair of wraps and back, the damage would reappear. Now, I don’t recall resting (I rarely use shrines except for resetting spell points, clickies, or death penalties) when this problem happened.
In related news, I have heard rumors that the Tower of Despair “Incredible Potential” rings might be problematic with the handwrap change. I’ve not yet tested this and will report when I can, but if anyone has a Holy Bursted ring and can verify if the ring still works with the new handwrap format, just shout out.