Mystical Return

I’ve been pretty gloomy-gus about some of the changes to the Monk enhancements lately. I don’t want people to misinterpret my criticisms as a “DOO00M!!!1” or anti-Turbine skeed, however.

You play a game for its positive effect on you. It may be of little surprise that I didn’t want to play all that much on that day when the handwraps were made into weapons.

The problem is still serious enough to keep discussing what to do about it, short- or long-term. So, several monastics in my dojo prayed and contemplated.

Creeping Death of Your Handwraps

I was in a party last night on Legendary Elite in “Creeping Death.” Yeah, the quest with lots and lots and lots of oozes. I joined one Shintao Monk in the fight. He had virtually destroyed over 4 sets of handwraps before the quest was over. Because these oozes were around CR60-ish, removing his wraps and effecting any damage worth a damn wasn’t an option.

Since the update, I have been grinding every bit of loot I could to make Cannith Essences to work on boosting my crafting levels. Today, at level 233, with a 35% crafting booster, I reached a 75% chance to craft what I needed: an Everbright shard. I could only make minimum level 25 shards safely, but this balances out the weapon for earlier use.

I love the new crafting system, by the way. It’s inherently more expensive than its predecessor, but the process saves a lot of calculations and makes the process much more understandable. Since items are bound to account, you don’t have that nagging worry of forgetting something that could craft items for a character that won’t use that item.The variations, damage, or effects you have available are also striking.

Speaking of striking, here is the result I made for Lynncletica.

everbrightwraps

However, I have spent dozens of hours in the crafting hall to reach a level where I could make Everbright shards. New Monks won’t be so fortunate.

GamerGeoff acknowledged that the change is more true to lore as well as game mechanics. He suggested that Monks do what other classes do against oozes: Wield a Muckbane.

I vetoed the thought in a reply, but, just in case, I checked. The Ninja Spy’s update included making any weapon you could wield as gaining DEX-to-Damage. So I borrowed my only Muckbane from my Rogue for Ryncletica the Poison Master to hold as a test.

The test failed. While Monks have weapon proficiency in clubs, the Muckbane uncenters her. We lose all our monastic powers.

So the secondary options are (1) fight completely unarmed, removing handwraps or (2) use another weapon, and carry more handwraps or other weapons as they break to the oozes and rust monsters.

I neglected to say what Monk I brought into the “Creeping Death” run.

My Henshin Mystic, Quintessica, has returned to active status.

Some Light in the Shadow

Quintessica was first built back during the older enhancement format, before the trees. She was designed to wield all four elemental stances. During that time, it was very costly to master all the stances, but I was in an “Avatar: The Last Airbender” mood, and she was fun to play.

With the new enhancement trees, everyone got the complete stances. Quintessica became one of the new Henshin Mystics and collected a boatload of quarterstaves.

While initially interesting to play, the lack of defense and speed slowed and soon stopped my enjoyment of Quintessica as she reached epic play. She’s been sitting at level 23 for over two years before she came out of retirement last night.

In the ooze-filled dungeon of “Creeping Death.” A level 23 character in a level 33 quest.

Wielding a Dreamspitter.

Dreamspitter.jpg

It’s not the most optimal Epic quarterstaff that’s immune to rust or ooze damage (that’s her sister staff from “The Fall of Truth,” the Dreampiercer). But it did the job.

More interesting was how Quintessica functioned in fighting. With a weaker weapon I didn’t expect much. I didn’t expect her to survive at all, really, because she hasn’t Rejuvenation Cocoon available yet, so ki and potion healing was all that she had as things tried to kill her

But after beating up a bit of ooze rather decently, I looked at Quinn’s character sheet.

Her base melee power was 102.

That’s an insane level of power boost for level 23.

I also took Cleave, Great Cleave and Whirlwind Attack. She sits inside her Cauldron of Flame circle and spams each one almost continually.

And after ensuring my party had Death Ward, I kept using Every Light Casts a Shadow to cause additional negative levels on top of any that the Dreamspitter (the original “woo-woo stick”) added.

Quintessica has the same problem as other Monks in terms of serious weapon damage against oozes in her next life’s early days until she can wield that crystal staff. I did scrounge up an old level 8 Everbright staff I saved for her to use a little later.

Quinn is woefully under-geared and under-trained. So, from what I’ve seen last night, I think she needs a bit of time out to see what she can really do with the new tree updates, as well as level and gear up a bit. Based on several great reports from Teacher Vladrich on the Mystic, I’m feeling a little encouraged about things.

 

 

Emissaries from Ghallanda

tree

Change is often stressful, but often brings great beauty as well as strength.

I created a new character, not on my home server of Ghallanda, but on Cannith.

This was the first server I think that the game pointed me to use on first logging in nearly five years ago. Two other characters rested there, unused for years.

My freshly rolled Zen Archer, Mericletica, got to work. I wanted to start off with a Poison Master, but for best results that needed a Drow, which took me a while to unlock on that server.

I’ll explain my larger reasons why I’m on Cannith, far from my stores of loot and a friendly, large and respected guild on another server, in a moment. For now, let me relate some fun that comes from this change.

The New World

Playing the game feels wholly different when you start over on a new server. Unlike joining the game for the first time and being wholly confused as to mechanics, location, and interaction, an experienced player on a new server has many advantages. I know what I’ll need to start a new home and where to find it–at least at first.

With no platinum to speak of, with no stores of loot, I began again. The earliest quests often provide commonly found and useful tools.

Since the Zen Archer is one of two genuine builds I’ve designed, I knew precisely how to start. To speed things up, Mericletica began as  a Veteran II character at level 7. This offered a bunch of suitable starter gear. But rather than handwraps, Meri chose a longbow. I pushed her AP immediately into the Elf racial tree to give her Dexterity-to-Damage, Dodge and Doubleshot bonuses like her parallel sister, Pynthetica.

A bargain offer on the Auction House: A Lumric’s Longbow, perfect for the hordes of undead in her future. (Turned out that this thing was effective against the Ghostly Skeletons in Delera’s Tomb that normally needed Good alignment to even hurt.)

My only first goal for the new Zen Archer was to get a Greatbow of the Scrag, a power bow for a low level archer with its blunted ammunition and higher damage, also great against skeletons. Several runs into the wilds of Three Barrel Cove came up with little. But I knew it dropped: Pynthetica got that bow after only a couple of runs on Ghallanda. Eventually I found one, again on the Auction House, at just the right time and cost.

If you’ve never started completely new on a different server, all access and resources are separate from your original home except for your Turbine Points. While I could spend about US$25 to transfer any of my characters from Ghallanda, I’m finding more and more that this is unnecessary.

Homesteading

DDO is a wonderful world. Your best game resource really isn’t your gear or build, but your brain. There are so many tools in the game that you might tend to ignore because of the benefits of a guild. Even then, you find yourself learning about more resources than ever before.

Mericletica is homeless within a city’s walls. Yet she is a Monk. Through my experience, she knows where to find resources to complete her mission, and her class offers innate support that makes survival easier.

The first tactic I’m using is the benefit of owning many character slots. Farming without a guild’s help requires you to use multiple characters to avoid quickly ransacking boss chests, among other needs such as multiple collectibles, platinum and gear sources, establishing a crafting character, and more.

I reactivated my Ranger, Cynthetica, picked up a bow for a bit and farmed the Cove, having little luck so far in getting that bow for her Zen sister. Cyn here has not been played since I joined over 5 years ago and created her, so she had lots of freebies sitting in her inventory, including a Raider’s box for a “Caught in the Web” raid weapon gift! She is taking her Pinion bow, that’s for sure.

More characters appeared. There’s now Gadgetetica, a young enterprising Halfling Rogue Assassin. Realizing the sad state of financial and material affairs with the small troupe, she’s spearheading acquiring the massive financing and crafting services, training herself in Cannith Crafting.

I’m now appreciating the benefit of a higher Haggle skill to improve my platinum stores. I’ve come to nickname her “Gidget.”

Also settling in to help is a Half-Elf Shintao Monk named Gwynncletica.

At 400 favor, a Drow Poison Master arrived on Cannith: Vipercletica. She’s going at things with a single blade, so it’s back to the Cove to find her a Tiefling Assassin’s Blade. Soon, I’m sure a Drow Bard might come to town. And a banking character is storing essential gear for myself and others for later adventures.

Mericletica herself is a bit gear-dependent and needs specific training different from her companions. She’s got Deflect Arrows trained, has emergency Displacement, Shadow Walk and Invisibility through her Dragonmark, but Meri lacked a Blurry item–critical for the zen-defense.

She now has Shadow Veil from her ninja training., with barely enough ki regenerating to add that important Incorporeality, or to use Ten Thousand Stars occasionally. She’s generating the 8 AP needed for Henshin Mystic’s Contemplation for another passive ki regeneration point and a bit more Concentration.

Back to getting Blurry. I fixated on the options. The prudent direction was to build a set of Bracers of Wind. In fact, getting the level 3 version only takes two ingredients and two challenges–the same ones needed for a level 7 version.

So late one evening, I grabbed Flower the Cleric and set off farming. Readers know that I don’t like the Cannith challenges. They are overly complex and often throw me out of the game’s immersion, like a McDonald’s restaurant within a mountain view to the background.

But the “Lava Caves: Circles of Power” and “Kobold Chaos” dragonshard runs went very well. It’s far easier to farm on a ranged character since you can cover a greater area of defense.

So Meri has her Bracers. Now it’s back to quest running for her, Gwynn and Gidget, with Cynthetica picking up slack later.

Worried that Meri wouldn’t have enough damage punch against undead as I entered into the Catacombs, I researched what Good-aligned arrows I could acquire. On Ghallanda, I’d just use my crafter to make some, but that’s not happening yet on Cannith. And surviving the fight at the start of “The Chronoscope” to reach the war-torn Rusty Nail tavern and their supplies of Flametouched arrows seemed a bit daunting at the time.

Turns out, 2 Marks of the Keeper given to a Marketplace collectible vendor yield 100 +1 Arrows of Undead Bane.

Now I’m all anxious because I’ve rediscovered how useful the collectible vendors can be now, especially in getting some ruby augments for some of my weapons as well as other augments for needed protections. And lots of specialty arrows.

The big hassle, outside of using a banking character, is getting a quiver that holds a substantial number of specialty arrows. The best are the Large Thin Quiver from the House Deneith vendor, at 1000 arrows, and the Very Large Thin Quiver from the DDO Store only, at 1500 arrows. I’ve been working hard on Favor rewards from Deneith for ammo, Phlarian for buffs and clickies, Delera’s Tomb for weapons and other gear, and so on.

I learned that the Hammer and Chain store, near the Harbor banker, sells inexpensive quivers that I could load and pack with as many arrows as I can hold and put into a bank.

Mericletica1Meri took her Greatbow of the Scrag and punched holes in the legions of undead in the Catacombs, gathering more Marks of the Keeper for later.

I might–just might–start running Necropolis now, especially if I can acquire more options to hurt undead with that bow or something better down the road, like a Bow of the Silver Flame.

Things feel all fresh again. I was even excited over a Cannith Challenge. Starting new really pushes you to consider more game resources in a different manner than what you’d normally do when affiliated with a guild or have an insane loot store.

I even used a Mirror of Glamering for the first time, copying an outfit that Meri had that looked perfect for her archery ways.

That outfit looked terrible to me when used on melee fighters, but the neck fan and extended bracers looked very appropriate for a Zen Archer.

The Mission on Cannith

So, why am I on Cannith? I guess it’s for the same reasons that EvenNote and BonnieBew and many others do what they do to help other players. My motivation is themed as well.

What role-play I do in DDO tends to reflect my actual faith as a player. In real life, I greatly respect the monastic traditions in the Catholic Church, particularly their historic role in the early monastic communities in aiding and preserving civilization after the fall of the ancient Roman Empire.

Monasteries were much like our guilds. They gathered men and women under a common theme. Often these people had training as farmers and scribes, weavers and craftsmen. They pooled their knowledge and aided their neighbors.

From the ruins of the Empire, the monastic traditions preserved and copied ancient texts, not only intricate Bibles (called illuminated manuscripts because of their detailed and ornate art) but literary works and histories. From these, they formed the first public schools and are the creators of the first universities. They refined food preparation, including things like cheese and beer. They codified the first hospitals and hospices and even hotels.

Did you know that, today, it’s estimated that the Church is the largest non-governmental provider of health care in the world, running 26% of the world’s facilities?

Through their faith and love of others, these men and women were dedicated and disciplined peoples that blew on the embers of hope to bring the flame of the Light back to a darkened populace.

This is why it’s inappropriate to call the Middle Ages as “The Dark Ages.” There was nothing dark about that time except for a sudden interruption of knowledge and unity that people such as the monks and nuns tried–and succeeded–in reassembling for many who had less than nothing.

And when a monastery was large enough, often missionaries are sent to spread their knowledge and aid to other communities, repeating the process of establishing a monastery and training and aiding those in need.

Mericletica and friends are my missionaries from Ghallanda in spirit. I want to aid others on different servers to be the best Monks their can be, through training and gear, but also to enjoy the spirit of new friends. I’m not leaving my old friends on Ghallanda, but the mission of the blog and the Monk and stealth guides is to help others best enjoy their playtime as a Monk.

A new server home strengthens my resolve to complete this mission, and is surprisingly fun in application. I’m learning to be more resourceful and hope to share this information here and on Cannith and any other servers I may be able to visit.

“To whom much is given, much is required,” God said. If I’m serious about making better Monks for DDO and to grow our worlds, I must take my mission more abroad.

While I initially planned on creating a new guild on Cannith, a friend of the blog has pretty much convinced me to join an existing community. Stay tuned.

What Do Monks Make in Crafting?

If you think DDO crafting can be painful, there's always Minecraft to invoke suicidal thoughts.

If you think DDO crafting can be painful, there’s always Minecraft to invoke suicidal thoughts.

I’m away from DDO during the season of Lent. This is a saved post I’ve stored for use while I’m away. This post may or may not contain sensitive subject matter unsuitable for some minds (specifically, religion).

Reader discretion advised.

~~~

Q: What items should Monks create by crafting?

A: Quite a lot of things, but primarily for early levels or very special needs. Here’s my list, ever changing to the need and the character.

Cannith Crafting and Augment Slots

While there’s been recently a lot of complaining on the DDO forums on how some players are dissatisfied with the current system as it hasn’t scaled to their desires, the functionality and usefulness of Cannith Crafting is still quite a benefit for everyone, especially early in their lives and when they are in dire need of weapons that break this DR or that which aren’t available anywhere.

Between levels 1 and 10, you’re likely to generate several things for most unarmed Monks that can help it along. Mind you, what you create using bound shards will bind the item to character, so there is always a resource issue in ensuring that whatever precious base item you use for a character will not only work for the character, but that will ensure that the character gets some play time and is viable and enjoyable. There’s nothing sadder to me than to retire and reroll a failed character and having to bury his bound-to-character items with her.

Cannith Crafting requires a time investment to make a character with sufficient levels to generate anything for your characters on your account. In the end, it’s quite worth it.

And Augment Slots make life a lot easier as you can improve handwraps with many new slots to diversify your attack or defense.

Items I often craft up at early levels include:

Trinkets of Melee/Ranged Alacrity 10%

I buy the very inexpensive blank trinkets from the DDO Store and then add this ability. They become ML3, stay Bound to Account, even using BtC crafting formula, and are quite handy starting out. Earth Stance Monks gain a benefit with them for faster attacks. Ranged alacrity trinkets are helpful for my archers but not my shuriken thrower, as ranged alacrity isn’t applicable to thrown weapons.

Striding 15/20% items

Speed is everything for a Monk. When I can’t find Striding items, or need the Striding effect on something other than boots, this is one option. I never craft up 25/30 items unless really desperate as these are more readily available. The newer Speed suffix adds both movement speed and some alacrity, allowing a compromise if I need to remove my ranged/melee alacrity trinket. But Speed isn’t a craftable suffix at this time.

Crafted metallic handwraps

It used to be that finding something that busted Silver and Good DR was a complete pain in the butt. You needed a lot of luck in locating them in random loot, a lot of platinum, or an infinite level of luck in getting the only named Metalline of Pure Good handwraps in the game: The Devout Handwraps from the Necropolis.

The revisions to Shintao Monk with the new enhancements make getting unarmed DR bypassing far earlier with the core abilities, but if you’re a Ninja Spy, you need the specific handwraps if you’re not using shortswords or kamas or are a star-thrower.

Note that Ninja Spy training delivers Dexterity-to-Damage only with piercing and slashing weapons. You’re using the standard STR-to-damage formula when you’re going unarmed. As a result, unarmed damage isn’t the ninja’s best damage dealer, although you’ll need this option for ridding yourself of weapon-resistant enemies.

Thankfully, with the new Augment Slots and improved enhancements, getting “Harry Beaters” or related DR busters isn’t nearly as painful. For Harry Beaters, it’s simply a matter of completing the “Delera’s Tomb” or “Catacombs” chain, which give you the Devotion handwraps and the Eternal Rest handwraps.

You can insert a Silver (or any other metallic augment) into the Devotion wraps and a Good augment into the Silver-laced Eternal Rests and you’re all set.

Mind you, these augments are ML12, but this gets you going when things get tougher as you run into tough devils and demons later. Finding metal-laced/spiked loot-generated handwraps isn’t nearly as bad to re-craft to your needs today as well. Sometimes you’ll find metallic wraps with one or more augment slots that you can repurpose. And there are also handwraps and weapons where the metalline quality is now a suffix.

You’ll likely need Cold Iron DR reduction if you plan to run the level 10 “Ruins of Threnal” series, filled with Xoriat flesh renders, and Byeshk for the mindflayers. Aside from the Devout wraps, there’s no named non-crafted handwraps that will drop for you here. Getting metalline wraps or finding DR-specific wraps as soon as possible is your own unarmed option for a ninja.

Of course, there are many wraps that work excellently as you reach Epic levels.

Crafted vampiric handwraps

Sometimes Heroic-level Ninja Spies need an emergency battle healing option if they aren’t Half-Elves with a Cleric dilettante for wand/scroll healing. I prefer using Flametouched Iron handwraps in Cannith Crafted wraps here to add in Good alignment so I can lump in an effective prefix for more damage. Lesser Vampirism is a comparatively easy suffix to craft, but the full Vampiric property is very good but has a high resource to do this.

I’m not going to say what ingredient is required; I’ll let you do the homework. These are good until the character gains some Vampiric Stonedust Wraps with its added bonuses to stun. However, crafted vampiric wraps and their DR bypassing are usual more helpful.

Detect Secret Door goggles

Despite recent updates that increased the Search requirements on some doors, these are still good to generate for some early-level hidden doors with loot potential.

Concentration skill items

When you have low ki, it’s a pain, These items boosts the ki pool up a bit. It’s easier to make Goggles for this since you’ll switch them out when in combat but can quickly come back to them between battles to recharge. Not a substitute for low WIS; add points here. And always, always add points to Concentration at each level.

Spot items

A higher Spot is a big help in stealth to see hidden enemies ahead so you don’t smash into them or get too close and get detected. Elven and Halfling races get a small natural boost for this, but the more Spot, the better, especially for ranged damage dealers but also for stealthy ninjas to detect hidden enemies ahead of you.

Unraveling Enchantments

No Monk should ever go without having a pair of the Jidz-Tet’ka bracers at level 5. These require you to obtain the Torn Chitin Bracers and unlock them in Visbane’s Folly, atop the Sentinel’s Tower, using the Seals of the Goat, Lion and Dragon that you can find in the quests in the Sentinels of Stormreach quest chain.

The effects of the bracers change with your Monk stance.

  • Earth Stance: You gain 1[W] to your unarmed damage. This is the same effect found on the Garments of Equilibrium and similar items and doesn’t stack with other damage modifiers.
  • Wind Stance: You gain +10 Insight bonus to Jump. This stacks with the Enhancement bonus of Jump potions/spells.
  • Fire Stance: You gain a +50 Insight bonus to healing amplification. This is arguably the strongest effect of the bracers that works through the character’s entire life. It stacks with anything that isn’t an Insight bonus, making it a potent way to improve battle and self-healing. With Update 24’s Healing Amplification revision, these boost healing more than ever before.
  • Ocean Stance: On unarmed confirmed vorpal strikes, delivers a poison that paralyzes the target (DC 17 fortitude save) and inflicts 1d6 Dexterity damage (DC 17 fortitude save, increased 50% if paralysis is successful or if the mob is already helpless). The dexterity damage and paralysis effects are saved against separately. With the recent changes to Poison effects, Kiricletica and Ryncletica have seen the Tri-Kreen Venom work far more effectively than ever before, paralyzing many poor kobolds in her early adventures. (It’s an effect identical to Shiradi’s Nerve Poison.) This may be helped by the Ninja Poison effects that increase poison vulnerability, but I suspect I’m lowering their DC through weapon effects like Wounding. A DC 17 is very low and I’ve rarely seen that effect take hold as often as with my poison-wielding ninjas. I recommend taking a look at this for an easy low-level paralysis.

Monks with a flair for the dramatic could craft the Filthy Kukri into Midnight Greetings. It adds Deception, an effect that bluffs enemies and makes them stop fighting you and turn around briefly, giving you an edge, so to speak, in getting in more attacks per second. You can use this weapon and stay Centered (although you won’t have weapon proficiency with it without training). It’s a better weapon for an off-hand, especially in the hands of a shuriken thrower, since the Deception effect works on the character and stars gain that property as with any other passive effects from an off-hand weapon.

Cannith Challenges

It was a pain in the butt to learn a few of these challenges, but their ingredient rewards can generate very useful items that can work early in your character lives with profound results. I’m still not sold on the time/results payoff for a single character, and don’t like the mechanics of these challenges at all, but as much of the items are Bound to Account, at least I can trade it off to help another character later.

  • Frozen Tunic. Comes in L4 versions and higher. The Freezing Ice effect with high DPS characters means that you’re often solidifying enemies often, a great paralysis effect. Szyncletica the star thrower loved her Tunic. Best of all, until tier 3, they’re Bound to Account.
  • Ring of the Stalker. Adds Exceptional Sneak Attack and Seeker effects. Craft the one with Manslayer effect for a vorpal-like ability as early as L11.

Eveningstar Challenges

Far easier to complete in most ways than the Cannith challenges, the ingredients here can make interesting weapons. Unlike the Cannith ones, these challenges are essentially high-combat defend-the-base or slay-everything challenges, not impossible at all if you must play solo, but very manageable with a small party.

Of particular note are the Spelltouched Shuriken that my star-thrower ninja enjoys. They often have hidden effects that make them more of a “Shiradi-in-a-weapon” weapon. And once Shiradi effects are added from the destiny, look out. Even the Level 16 versions give you Shiradi-like fun before you go Epic.

I’ve not made any handwraps from this challenge set yet, but I believe you can do so. Such wraps would have tremendous versatility with the right combinations.

Sora Katra Crafting

Most Monks know to farm for the Stonedust Handwraps and then use the needed marks to craft them into the Vampiric Stonedust Wraps, as noted. If you don’t know, now you do.

The vampiric property comes from the hard-to-obtain Staff of the Shadow, the quest chain end-reward for the Assault on Stormreach chain. Don’t waste that staff. It’s also an optionally good item for Henshin Mystics by reversing the formula, using the Stonedust Handwraps to upgrade the staff into the Petrifying Shadow Staff, which can paralyze or turn enemies to stone while delivering negative levels and sucking life away with its Lesser Vampirism.

The shows-up-all-the-time Blade of Fury can be crafted into three kinds of two matching and powerful shortswords. The Vampiric Fury versions are helpful (but at the expense of using Stonedust Handwraps to craft them).

For shortsword-wielding ninjas, I recommend these. They have Wounding, which damages CON and, thus, Fortitude, making your Ninja Poisoning and dark finishers much more able to stick. Getting a few HP back from the Lesser Vampirism, especially with the Healing Amp changes, make these still a good go-to weapon.

The one advantage of Sora Katra crafting is that the various Marks you require can be purchased from the DDO Store, I believe, or can be purchased within the crafting mechanism. The Marks are Bound to Account so trading them from other players isn’t an option.

Dragonscale Robes

Gianthold’s revision made obtaining powerfully protective robes very easy to do. With 20 White Dragon Scales from the optional white dragon/giant fight in Heroic difficulty  “Gianthold Tor”, you can make the White Dragonscale Robe, with high AC, Heavy Fortification, Protection and Shield AC and Cold resistance. The Epic version is more powerful and, combined with its Epic helm, may be the strongest protection an Epic Monk could wear.

The Black Dragonscale Robe might be useful for Monks with ranged attacks as it features the Armor-Piercing property that bypasses some fortification.

The Dragoncraft Robes aren’t bad at all, as they are a “mini” version of their ‘Scale versions. They require fewer ingredients and can be worn at level 10.

The Flawless versions of these robes from Epic play are equally as attractive, but requires some luck in getting three rare Commendations of Heroism as part of the process, as well as beating up enough Epic Tor dragons for their Flawless dragon scales.

Don’t confuse these clothing types with the Dragontouched crafted apparel that’s made through the ponderous “Reaver’s Refuge” series. Gianthold’s updated armor and clothing far outweighs what few advantages that the DT armors once had.

Green Steel Crafting

The addition of Cannith Crafting as well as Epic gear and better Heroic gear has softened the blow that we still cannot craft Green Steel Handwraps. Perhaps the recently announced quests that may add an Epic Devil Battlefield and a new Green Steel update might see this finally resolved.

The good news is that we can craft any other conventional weapon. Star-throwers should make a Mineral II shuriken as their go-to weapon for most enemies and Silver-Good bosses (excepting clay golems and undead) and a Triple-Positive star as a very potent Greater Disrupting weapon that hates, just hates undead giant skeletons.

Ninjas should make better short swords and have a star on hand for special needs, such as Silver of Pure Good or even Metalline of Pure Good.

Unarmed Monks should look into the Alchemical Crafting for customized handwraps if, for some ungodly reason, you’re not enjoying the many new handwraps such as the Ivy Wraps, the Adamantine Knuckles, Grave Wrappings and more.

But the problem here is that you have to run “The Master Artificer” raid to find a pair of wraps to start crafting, or pay an ungodly sum from the Auction House or Shard Exchange. And there’s the matter of ingredients from the Cannith areas and raids. I’m not fond of this crafting option.

I’ve often crafted GS gear for permanent Blur, 45 HP, Displacement and the like. There’s a downside to this in that only one Green Steel non-weapon item can be worn at a time, or the effect of wearing two will quickly try to kill you without cleaning one of the items with a special ingredient, the Essence of Cleansing, found in your rewards list at the end of your 20th Shroud run.

Incredible Potential rings

Since the introduction of Eveningstar and beyond, not many people run the Devil Battlefield’s raid, “Tower of Despair” as often now. This was where Monks could find a special ring from that raid that they could craft up, using Green Steel ingredients, to form rings with Holy Burst effects to help DR busting.

These rings (and their companion necklaces) are still great to have. But I’ll admit that there’s far easier options now to gain DR bypassing than running this raid at least 7 times for a special ingredient.

It would be nice to see that Shavarath Trophy of War drop as on occasional ingredient in Elite runs of the Devil Battlefield quests or in Epic “Devil’s Assault.”

Syncletica is the only character I have that has the matching Shintao Monk set and an unlocked ring. Together, she bypasses Good/Evil DR.

Thunder-Forged Weapons

The best way to officially describe these highest-level Epic weapons is “Holy shit.

They are comparatively very easy to obtain by collecting enough of one ingredient to generate a weapon of your choice (including handwraps). You can upgrade them three times. Non-handwrap items are unbound at Tier 0 (creation) and Tier 1 levels, only becoming Bound to Character once you craft it further.

But, as handwraps are not weapons, any versions of these become Bound to Character on Equip. That means that, while any character that can enter Thunderholme to reach the forge (an NPC will grant you this once you make it there for the first time) and craft for you, don’t let any others equip those wraps except the Monk they’re slated for use.

Now, crafting TS items to Tier 2 and later requires far more dedication than I have–something on the order of running the two Thunderholme raids about 20 or more times. But even in their Tier 1 state, a Thunder-Forged weapon often has 3x the damage of anything you own, period. And they leave you an Augment slot for additional happy.

Quest-Based Upgrading and Live Events

I mentioned the Jidz-Tet’ka bracers, which are actually a type of quest-based upgrading. There are others.

As with other classes, the Minos Legens helm from the Orchard of the Macabre for 100% Fortification and Vitality are popular, but my ninjas have become fans of the Muffled Veneer, which adds to Hide/Move Silently and has a Yellow augment slot. It’s farming for the 20 Tapestry Pieces that tend to make a man want to throw themselves off the top of Amrath.

There’s also the newer version of the Nightforge Gorget, which has 100% Fortification and a convenient Yellow gem slot for a Deathblock gem. This crafting option is the only one I know of where you find the crafting materials and crafter inside a quest: “A Relic of a Sovereign Past.” Just gather up Adamantine ore and craft all you want. (Previous updates made this stuff Exclusive but now you can make and own as much as you have ore to generate.)

There’s still a few live events to take advantage, although handwraps and weapons for Monks aren’t typically available.

The Crystal Cove events can gain you the Cutthroat’s Smallblade for ninjas. While the damage is okay, the Hide/Move Silently numbers are good to have, wielding the item as you need to without compromising your overall protections. Greater Nimble Trinkets are excellent to get your ninja’s Blur on, with a little Dodge, as early as level 4.

What’s your favorite thing to craft up for your Monk?