Practicing What You Preach (Or, Why Syncletica Sucks)

MinotaurAggro

Sometimes, Syncletica is a moron. In this not-so-related capture, we see Syncletica’s stone floating peacefully, surrounded by the WHOLE minotaur city that came to greet and beat her.

Some time ago I mentioned an Epic Elite run with my guildmates into “The Portal Opens” where Syncletica felt all “Hey–I know kung fu” confident–right up to when she was killed like a gnat in the first 20 seconds of the adventure.

I’ve been playing and enjoying the game too much using other toons, dealing with real-life, updating the Monk guide and enduring many new and planned game updates to get around to giving Syncletica a decent post-mortem–until now.

Syncletica is my very first DDO character. Her other students, Lynncletica and Ryncletica, have an advantage in that they are built from the harsh lessons of Syncletica’s gameplay. For some reason, I didn’t meld much of Lynn and Ryn’s experience into Syn’s second life, and it gravely shows. I must’ve been sleeping on the day that I True Reincarnated her.

Poor Miss Chance

Syncletica’s Dodge bonus at level 23 was a puny 8%. Nope, that’s not a typo. Lynn, an Earth Stancer, has a respectable 18%, while Ryncletica runs at 21% at Level 17 and will have it perpetually maxed when back in Shadowdancer destiny.

That’s pretty lame. Syncletica plays fine in Heroic adventures but a mere 8% chance to save against an attack is a mortal flaw.

While Syncletica is a fan of the Dance of Clouds 20% concealment buff she can generate herself, she has no incorporeality bonus.

Summing it up, Syncletica needs some gear and a retool of her feats for better Dodge. She’s a Wind Stancer with very high Doublestrike (16% to 22%) but she won’t survive to use it until I add in some feats and a bit of gear to raise her Dodge to at least 16%. An Epic Gianthold Ring of Shadows would be useful here.

As with Ryncletica, it would be logical to adjust feats to add Whirlwind Attack. The prerequisite feats for it (Dodge, Mobility, Spring Attack) would add in an instant 7% Dodge bonus but also Combat Expertise to boost AC by 10%.  A Monk with Doublestrike and Whirlwind Attack should have crazy procs on off-hand attacks, helping to clear a room faster. I’ve long since required that all Monks have at least Cleave in their build, so this will eat three, not four, effective slots.

If time allows, Shadowdancer training to get Shadow Form for 25% incorporeality and better Dodge would also make Syn a longer lasting fighter.

Poor Epic Fortification

Syncletica was slaughtered in EE Portal Opens because she entered with only 100% fortification. The enemies in a typical EE are CR 40 or more. That means Syn needs at least 140% fortification to survive a direct critical hit at least once. Without that, Syn was instantly killed by a critical hit.

She’ll need to train a bit in Unyielding Sentinel for its tier 1 “Brace for Impact” which gives 40% stacking fortification and +2 to Reflex saves (handy for Evasion).

She owns a Fabricator’s Ingenuity set to add in additional 25% stacking fortification if needed, and she should own a 20% or higher exceptional fortification item to add to this.

Poor Saves

Syncletica’s saves are average. Her Wind Stance reduces her Fortitude saves. Her high DEX should help her Reflex saves, but something is missing. As I note in the Monk guide, based on DDO forum discussions and Lynncletica’s experience, a 40 save is minimal for Epic Elite, 50 is good, 60 is godly.

Syn should train more in Ocean Stance. She’s loved the use of Void Strike IV in the past. However, it’s now a liability since it’s not as reliable as a kill strike before Epic levels, as well as the massive AP drain in training other stances to qualify for it. Further, the Grandmaster of Flowers tier 6 ability, Everything is Nothing, is effectively a Void Strike IV, Mass, with a certain kill success, that requires destiny points, not action points. Syn needs the saves (and Dodge bonuses) that Grandmaster of Oceans can provide. The downside is that I might not be able to improve her Earth Stance beyond Adept level…there won’t be enough APs for more than two Master or greater stances, I suspect.

Speed is Not Enough

Wind Stance is a joy to play. It’s certainly more kung-fu than the other stances. But EE is an endurance game and Syn was far too spongy to succeed in her current level.

A thought came to me to consider training her more in the Legendary Dreadnought destiny. Aside from working to get Improved Combat Expertise (for more PRR; Syn currently hasn’t any), she can certainly take advantage of the action boosts. Syn can already seem a blur when fighting, but a haste action boost would make her essentially ethereal to her foes.

The damage and attack boosts would certainly not hurt, either. Training the destiny to maximum for the epic moment of Master’s Blitz would make Syn a powerfully fast fighter. The question remaining involves Syn’s ability stats, specifically, STR. I’ve learned from Lynn how important STR really can be in determining damage (I’ve not played other melees so forgive my Captain Obvious epiphany), yet I’ve often put STR on the lesser track. Syn has high DEX…maybe too high. Two or more points need to go from DEX to STR, if not a bit more. The change will affect Reflex saves but give far greater damage per second. On a Wind Stancer, that means you’re aren’t shooting faster, necessarily, but your bullets will be much larger.

Down on the Farm

Looks like Lynncletica will have to spend a bit more time in “Devil Assault”  to build up some Tokens of the Twelve so that I can reincarnate Syncletica once more. As it seems, Syn should become an interesting fusion from Lynn’s Earth schooling and Ryn’s shadowy Ocean schooling to make her a powerhouse fighter once more.

I guess I should prepare for the new enhancements, too, and how that will affect all of my characters. I’ll have to apply GamerGeoff’s workaround for the broken updated TurbineInvoker code to get my Lammania client started again.