Your Playstyle is not My Playstyle

You either attracted attention, or were left behind to attract more attention. Ow.

You either attracted attention, or were left behind to attract more attention. Ow.

As you might’ve gleaned from my last post, I’ve gotten a few more gripes about the lack of Improved Precise Shot on my Zen Archer that I was in the mood to handle.

But after speaking with some friends, I realized it was more of an opportunity for me to discuss why I play more conservatively than more players than I realized. 

Let me ask you several questions based on my observations over the years. Just make a mental note if you answered “yes” or “no” to each. The questions are in no particular order or emphasis.

  1. After your party buffs, do you surge ahead into a pile of enemies?
  2. Do you tend to attack first, no matter what your class?
  3. Do you tend to use builds that emphasize very high DPS?
  4. Are your builds primarily multiclassed?
  5. Do you tend to always just surge ahead and fight, and not worry about generating dungeon alert?
  6. Have you ever made a character that has a Move Silently or Hide score greater than 20?
  7. If you play a Monk, do you think the finishing moves are too complex or useless?
  8. If you play a mage, do you tend to use your spells without worrying about attracting attention?
  9. If you play a ranged character, do you use Improved Precise Shot at all times?
  10. If you play a Rogue Assassin, do you complain how your Assassinate doesn’t work?

If you answered “yes” to most of these, you really shouldn’t be reading my blog.

Aggro Means Aggression

DDO is designed to kill you. If you carelessly approach a group of enemies without a plan of attack, death is sure to come. Sure, you could be a veteran player of many years and even memorized the location and appearance of monsters. That doesn’t change the conditions of the quest, especially if you have party members that aren’t strong enough yet in experience (player or character) or have sufficient firepower or protections to survive.

There are two type of aggro-magnets I know. One kind is the player that simply isn’t watching the mechanics carefully enough. They may be new to the game or very experienced. They often try a special attack and, next thing you know, they forget a critical mechanic and cry out “Help!” moments before others hear a “ding!”

The second are the zerging, all-knowing, high-speed players that measure XP per hour. They know many quests by heart, set up quest and raids with “know it” in their description, and blast forward. They often can dish out the damage and maximize every single ability and have the best of the best gear. Sometimes they’re often completionist-lovers.

Now, there’s nothing inherently wrong with either situation–except when you claim that the way you play is the only way to play and become intolerant to any other ideas.

You Don’t Need to be Perfect at Everything

DDO’s D&D roots mean that some classes will be superior to others at a given thing. You can make a high-DPS fighter with UMD and good Search and Spot but you will eventually meet a challenge you cannot do alone. Many Epic quests now laugh at your True Seeing, requiring a fully functioning Rogue or Artificer to find that door. Your high DPS is useless in part 3 of The Shroud. You will get very, very bloody in many quests if you simply fight without thinking.

What’s “thinking?”

  1. Pulling enemies. You break up a large group and pick them off one by one. Even if you do this only a little, it makes your eventual charge less rigorous. This is the Zen Archer’s job. In a party, I remain stationary, targeting enemies that are being kited or that are targeting others in a party. 
  2. Turning off Improved Precise Shot. Unless you are certain that you can kill all eighteen of the orcs you just hit at once, you’re not only endangering the quest but party members. And even if you can kill off all of those orcs, you’re showing off and being a kill hog. No one wants “leet” players in party because they’re an assassin of joy of whatever you find likeable in a quest’s storyline, including party esprit de corps. The Zen Archer can’t do its job with IPS.
  3. Remembering that you’re in a freaking party. Share the fame. Let people read the story, speak to the NPCs, even grab a collectible. Do some optionals. Do something wacky like letting the Rogue scout, and not leaving the newbie Sorcerer behind as dungeon fodder.

I’m really digressing from my central point. Fighting is what DDO is about. I’m not arguing that. I question how some of you think that what others get out of DDO (or any game) must be the same as what you get out of the game, else, you’re patently convinced that others “aren’t doing it right.”

I am not advocating that any player should make a stealth character, or play only single-classed characters and love it. Nor am I suggesting that you should rip out feats and skills and enhancements that please you and work for your character.

I’m simply telling you to stop your proselytizing about how important you think a skill or feat or enhancement may be. Many players, me included, come to learn and realize what’s cool or useful by experience, not by somebody sauntering into a forum thread to drop in their sage knowledge in clipped, 3rd grade English. In that sense, my blog and the Monk and stealth guides might be filled with “Captain Obvious” information to you. That’s fine. There’s other places you can go to find what you need.

It’s clear I’m not tranquil here. It’s because players that become too godly in their minds just aggro me.

I only have two builds I’ve made. They aren’t necessarily original but they are effective for me and thought it would be nice to share them. My responsibility is to communicate how to play them. Strangely, seems that other builds are more self-explanatory.

I hope your builds work for you. But if you’re going to say that feat X is a must, I’m going to consider what I know about it–and then decide for myself.