A Final Review of My Builds

So, all three of the builds I created are sufficiently leveled and geared. I can now update the Monk guide with guidelines on what to expect as you start and level them.

Thanks so much for your suggestions, criticisms and patience as I’ve played through each one. I hope you will find them (or variants you design from them) useful and fun.

I don’t think I’ve made a post where I’ve spoken of them all in-depth. To avoid cluttering up the guide with such subjective drivel, I’ll post it here.

The Zen Archer

build1a

Purpose: High miss-chance, high Ranged Power Elven defensive sniper. 20 Monk (Harper Agent/Ninja Spy)

Best environments:

  • Attacking enemies using missiles or magic, as they have a very hard time making a successful hit against the build due to its high Concealment, Incorporeality, Dodge, Improved Evasion, PRR, AC and Spell Resistance
  • Quests where stealth can be used to allow sniping from a distance. Enemies often never reach this build before she kills them with Deception, Epic Destiny abilities, and Tendon Slice effects.

Worst environment:

  • Legendary raids, where the enemy CR is sufficient to bypass most of the build’s layered defenses
  • Raids with mostly Red-named enemies (such as “Defiler of the Just”), where the build’s DPS and single-target enemy controls to slow or stop enemies is neutralized

Strengths and Weaknesses:

  • High sustained ranged DPS, second only to Zen Bowmaster, thanks to higher Ranged Power from Harper Agent
  • Fast takedown with higher innate Ranged Power and Deception effects that add Sneak Attack damage
  • Useful 33% standing Doubleshot with EDs and gear
  • Strongest stealth skills, but slower movement speed in stealth
  • Miss-chance effects, spell resistance and PRR allow sustained DPS even when attacked by several enemies at once
  • Using Harper Agent and Elf Dragonmark enhancements, can gain 6-minute Displacement
  • Can use Ten Thousand Stars and Manyshot, works well with “Furyshot.”
  • High Diplomacy, useful in several instances
  • Damage dependent on DEX, bow quality and arrows
  • Has best fortification-bypass options; can land 100+ hits against Legendary Shroud planar gateways with 55% fortification bypass thanks to Epic Destiny abilities and Thunder-Forged longbow
  • Easy build to train other EDs, once Pin and Otto’s Whistler are available in Twist of Fate slots
  • Uses Precise Shot only to build up damage bonuses and limit Threat generation
  • As a stationary fighter, generates the best sustained damage against toughest enemies

The Zen Archer was discussed on the forums, and you can find more build information in the Monk guide.

The Zen Bowmaster

build2b.jpg

Purpose: High-DPS offensive ranged attacker. 20 Monk (Arcane Archer)

Best environment: Enemies with low Will saves.

Worst environment:

  • Quests or raids against some special Red-named enemies or enemies with higher Will saves (enemy Clerics, Paladin/Blackguards, shamans) that resist attack DCs
  • Quest or raids where the build generates too much aggro; the build has the lowest overall defenses

Strengths and Weaknesses:

  • Very high DPS. Bow damage combines with Ranged Power and arrow imbues augmented by spell power from the AA tree.
  • Uses both Ten Thousand Stars and Manyshot for highest burst Doubleshot while in Divine Crusader ED – up to 240%
  • Highest standing Doubleshot on first life (75% with feats, ED, AA and gear)
  • Versatile attack options from the AA tree (blunt/piercing/slash/Doubleshot) and elemental, force, paralyzing, banishing and smiting effects
  • AA imbues are based on WIS modifier. As a Monk, build can greatly boost WIS to use as to-hit modifier (Zen Archery feat), generating extra AC, and creating DCs for arrow effects that operate even in Legendary Elite raids, especially paralyzing
  • Fair fortification bypass
  • Useful, but not superior miss-chance effects
  • Sustained damage lower than Zen Archer but imbued spell power attacks compensate often for increased damage per attack for some enemies over Zen Archer
  • Not as weapon-dependent as Zen Archer unless enemy resists AA attacks due to higher fortification
  • Uses Improved Precise Shot, which often causes great Threat generation

You’ll find the fundamental build information in the Monk guide.

The Poison Master Ninja

build3a

Purpose: High-DPS offensive melee Drow. 20 Monk (Ninja Spy)

Best environment: Enemies with low Fortitude saves.

Worst environment:

  • Quests or raids where enemies can resist special attacks that cause Helplessness, Nausea, or Blindness
  • Quest or raids where enemies are immune from Negative Energy or Poison

DPS and Weaknesses:

  • Medium High to Very High DPS, depending on whether Helplessness can be used
  • Second-best stealth skills (second to Zen Archer), fastest movement speed while Sneaking
  • Best instant-kill power against isolated enemies, using finishing moves or Quivering Palm attack
  • Ninja Spy training augments stealth, defense, movement speed, Dexterity to-hit and to-Damage with shortswords and shuriken, Sneak Attack damage and Ninja Poison, a powerful DoT effect that cannot be resisted except by Poison-immune enemies
  • Drow racial feats and enhancements add Shuriken and Shortsword prowess as well as additional Poison damage
  • Optional Epic Destiny Feat choices can add greater Doublestrike, Doubleshot and bonuses to Dodge and Dodge cap (to 34%)
  • Some Ninja Spy Monk finishing moves cause Helplessness, allowing No Mercy enhancement (and, in Epic, stacking with Fury of the Wild’s Sense Weakness) to generate 30 to 60% additional damage on Helpless enemies
  • As a melee fighter without a shield, defenses are limited to WIS (AC bonus), Combat Expertise, high miss-chance effects, and movement speed

Detailed information can be found in the Monk guide.

Advertisements

The Wisdom to Stop Time

ScreenShot01991

Lolth picked a fight with the wrong adventurers.

I’m sorry for being way-off my 2 per month post goals. Lots of real-life stuff, particularly losing my job. Hated the place anyway and had been on the market for several weeks prior. Prospects are good, however, so at present, when I’m not job searching each day, I’m getting a lot of play time.

Each of the three builds I’ve made turned out to have a certain “schtick”–a fortunate bonus to its design for which I didn’t originally plan.

For Pynthetica the Zen Archer, the high-DEX also makes her very difficult to kill, even against the party-wiping AoE from the end-boss of “Defiler of the Just” or the electro-bombs from the Stormreaver in “Fall of Truth.” She just upgraded her Thunder-Forged Longbow to tier 3 with Mortal Fear and life is very, very good. After she completes leveling Fury of the Wild, I plan to make her my first Epic TR character, going Primal for more Doubleshot through Epic Past Lives.

For Ryncletica the Poison-master, her Drow heritage not only adds to her poison skills but also made her just as deadly with shuriken, a type of “Shuricannon“-lite. She’s my “on-timer” character right now when the archers are on raid timers.

In the case of Paracleta the Zen Bowmaster, my desire for a build with a very high Doubleshot has found serendipity from her core abilities as an Arcane Archer.

Before the recent updates to the AA tree, Paralyzing Shot showed this pitiful quality to this and many of its special non-elemental arrow imbues:

oldAAparalysis

Those arrows were fine until you hit Epic levels, where a DC of 26 gained you slightly better than “Improved Paralyzing” weapon effects. In other words, you weren’t likely to freeze anything except on a low enemy save.

Now, AAs have WIS modifiers combined with any Enchantment focus DCs as your modifier.

newAAparalysis

The changes in the AP for the tree helped free up some points for defense from Ninja Spy, as well.

Now, the classes that tend to use WIS offensively are few. Clerics and Rangers and Paladins use it to get more spell points or qualify for certain spells. Favored Souls use WIS for their offensive DCs. Monks use WIS to influence their level of ki, calculate the DCs for Stunning Fist, and gain an AC bonus based on the modifier.

But they also use WIS as the to-hit modifier for bows when the Zen Archery feat is used.

For a Ranger AA to appreciate the AA DC change, they’d have to give up something important: STR (damage rolls) or DEX (to-hit) to raise WIS more than the usual 14 points that the class requires to use all of their small cache of spells.

Monkchers also will sacrifice decent DCs since they, too, will want to add more to STR. Their benefits from Zen Archery simply come from being centered with the bow. They can’t add more WIS if they want to follow their high-DPS damage track.

This is where Paracleta shines. She has only two central stats that form her offensive joy: WIS and DEX. Unlike Pyncletica, however, things are turned around in importance. WIS applies a higher AC bonus and ki management while also giving the to-hit. All I need to do is add a bit more DEX for the Elven DEX-to-damage. And as an AA, spell power really brings out extra damage that doesn’t require me to go nuts with DEX (although I’m still adding effects where I can). I can deal over 100 points of Fire damage to go with the 100 physical damage of one arrow.

So I’ve pumped WIS as high as I can go.

How high? You’re invited to view a spreadsheet with the estimates.

I filled in what I could expect in the best scenario in the row on level 30. Let me summarize.

By level 30, Par has a 58 minimum WIS, no matter the destiny, now that she’s read a +6 WIS tome. That’s only with the base, tomes, Ocean Stance, an Insightful WIS +6 item, a +15 WIS item, a +2 Festive WIS augment. With the +2 untyped bonuses of the Yugoloth and DDO elixirs, it’s 62 minimum.

Now add in up to +6 WIS from either the Primal Avatar or Divine Crusader destinies. If I go Primal Avatar, the Spirit Boon ability gives another +2 WIS for as long as I have Spirit to supply it. Better and more flexible: I can Twist the Fury of the Wild’s tier 2 ability Acute Instincts for a +2 WIS with just a Rage potion.

House Deneith potions can give up to +3 Alchemical bonus to WIS for about 1 minute or two.

The last item I needed to find that stacks is the Legendary Earthen Mantle, the only game item with Quality WIS, +4 in this case. That’s in “Search and Rescue,” with a long fight through the Underdark optional. Thanks to some great guildmates, I have that item, and helped them score some sought-after gear of their own afterward.

As a bonus for spell power, in “Memoirs of an Illusory Larcener” is an incredible spell power-boosting tiara, the Legendary Pansophic Circlet, that will be good for special occasions.

I could also Twist at least +1 WIS from any other destiny, but at the compromise of ki (Enlightenment from GMoF) or extra fortification (Brace for Impact from Unyielding Sentinel).

Finally, in a party with a good Bard, Inspire Excellence gives a +2 Competence to WIS. The Fatesinger destiny could add a +2 additional WIS and a boost to already-hasted attack speed but gives no other WIS bonus.

That’s at least a possible, but brief, 76-80 WIS, or a 53 minimum Will DC to stop many things cold. WIS 72 is sustainable for 1 to 15 minutes. Add in a +5 Enchantment item and that’s a 61 DC, with Insightful and Enhancement bonuses added for a few more DC points, including this lovely gem that dropped for me for use very recently. Other Enchantment DC boosts are Equipment or untyped bonuses, so yay for me.

Topaz of Gr Enchantment

 

I might have mentioned this before. So why am I excited?

To start, several weeks ago, I completed a level 32 Epic Elite “Grim and Barrett” and paralyzed hordes of CR 50ish Abishi very reliably at only 53 WIS, or a 41 DC. I’ve also kept great control of trash in a “Caught in the Web” EH run a couple of weekends back.

Later, the team entered a Legendary Tempest’s Spine on Elite. It was grueling, but we made it. I made a video of it, which you can find here. Sadly, a glitch in my sound settings left the video silent with no audio at all.

Just for giggles as a comparison to Szyncletica’s effort, I decided to run a solo Heroic Shroud with Paracleta on Normal. I was proud of Szyn’s effort but she was nowhere close to what an AA can do. In Shiradi mode, Par’s DPS blew away the portals and I got a good set of lieutenants to mow down in part 2. I did part 3 deliberately slow to avoid colliding into the prismatic wall with 7 rooms left to fill with water, bypassing the puzzle solving. I took down Harry in one round in part 4 and bested him again in part 5 to conclude the raid in about 45 minutes.

But the real adventure, a very, very grueling one, was with the cool kids in our meta-guild with Legendary Shroud on Hard. With fatal one-shot sneak-attacks from Troglodyte Assassins on part 1 and deadly ghost kittehs in part 2, it was challenging from the beginning. The great news was that Paracleta was able to stop just about everything to slow down the attacks on the party. But there were more trials, especially in part 4 where we had to work out a plan when we couldn’t kill Harry in one go. The team devised one idea to help against the hyper-healing gnolls, and that involved Paracleta’s bow.

The video is captioned and there is lots of sound except from my own mic. (Lousy voice, anyway). It took us 2 hours and we were slightly short-manned to boot, but it was a success. The video is not edited so here are the timestamps for each part:

  • Part 1: Start
  • Part 2: 27 min 56 sec
  • Part 3: 1 hour 10 min 31 sec
  • Part 4: 1 hour 21 min
  • Part 5: 1 hour 47 min 55 sec

Paracleta seems to find that 70 WIS is the magic number for reliability in raids where paralysis can work. The most practical configuration will be any destiny with +6 WIS and the Legendary Earthen Mantle with all stacking items, or 72-74 WIS. There are no other items with stacking WIS that I can find except perhaps some Exceptional WIS +1 item, but this matters little if the ability score is even to make the modifier. There’s a remote chance of finding a WIS 16 item.

Paracleta can still be a tad squishy, though far less than a Ranger that aggros as much as she does.Thankfully, with enough WIS to stop things cold, they have to reach me first. The downside, for now, in paralysis mode, is that I’m dependent on killing damage from the bow alone. Even with spell power boosts and the Thunder-Forged bow, the time it takes to remove a hardy CR 53 enemy can take too long alone. It’ll take the tier 3 upgrade with Mortal Fear to help more here–though not on Legendary raids, where Mortal Fear is deliberately nerfed, although its extra Force damage will work nicely with the Legendary Earthen Mantle’s Impulse spell power boost.

So, we’ll see, sometime, if Legendary Elite (is that “Reaper?”) enemies can be stopped by Paracleta’s paralysis.

Now with an Epic Dynamistic Quiver and Shadow Arrows kicked on, Paracleta has a standing 78% Doubleshot. Whatever attacks isn’t going to do it for long, especially when I switch to Divine Crusader and kick on Zeal of the Righteous for that 50 Doubleshot buff and Ranged Power boost, combined with either of the many-shot feats: 220 to 240%.

Bowmaster Ascendant

Paracleta22Skipping low-reward chains to reach level 20 and beyond, the Bowmaster Paracleta is remarkably adept at controlling trash and even some minibosses as she wins Elite quests.

Gear, especially bows, is important but not as critical as leveling and flagging for raids that can yield greater rewards than plodding through the usual chains repeatedly.

One important point I neglected to account from the original build (and a change in the enhancement tree with a recent update) is that the Arcane Archer tree is cheaper to work up to 40 action points. This left me with enough remaining to fully complete the core Elven racial enhancements and add Shadow Veil from Ninja Spy into the fold, reserving 2 AP for the last AA cores. I previously noted how the use of WIS modifiers for the DCs of several imbues are what give this Zen build its characteristic flavor. Thanks to a reader that noted that they were able to accommodate Shadow Veil in a variant of this build.

Another matter involves Doubleshot. At level 20, I have 30% and can’t account for the sources. I’ve got the 5% effect of Shadow Arrows now at level 22, the 10% bonus on capping the AA core to come at level 25, and but Epic Destiny Doubleshot feat until level 27. But who am I to complain? I’m sure I can trace it, but time is a bit limited.

She’s working her way through the Devil Battlefield now for Yugoloth favor and the +2 ability potions, but low bow damage made it hard going. At level 21, she has the Combat Archery feat for extra weapon damage and completed the Eveningstar Drow quests, holding my experience levels so that destiny levels are completed. Starting from Grandmaster of Flowers to the primal tree to get Rejuvenation Cocoon and Shiradi Champion’s Pin and Otto’s Whistler and fill all destinies to get Twists unlocked and filled. I’d like to have Shiradi running by the time Paracleta enters her first “Caught in the Web.”

There’s so much going on as this character grows swiftly that I’m worried I will miss out on some XP opportunity. But that’s why raid flagging and the support I can get there might make a difference. I’m using sagas more and more on this. Paracleta is raid-designed. Hopefully she can keep substantial amounts of trash too afraid to fight in “Fire on Thunder Peak” and “Caught in the Web” or help in the DPS in other raids. I so want to get this girl into the weekend raid parties that remain the awesome group they’ve always been for fun raids, even in failure.

A comment or two in the last post from Teacher Jammond reminded me that AA imbues get damage bonuses from spell power. So destinies in the Arcane tree could be just as nasty as others. I’ve began study of adding Equipment bonuses of Magnetism (for great Electric imbue boosts against pit fiends), Combustion (icy enemies), and Impulse (Force damage) to have an enhanced DPS solution on hand against certain bosses. Still using my Unwavering Ardency bow in the Storm Horns, that bow with the Fire Arrows imbue, boosted with the Improved enhancement, really fry fire-sensitive enemies.

At level 22 now, Pynthetica granted her sister a Tier 0 Thunder-Forged longbow. Pyn’s early advantages in Harper Agent Ranged Power helps in damage as Paracleta’s damage is less than Pyn’s at the same level—the difference caused by the Ranged Power variation as well as slightly lower DEX. All this superb crowd control isn’t useful if Paracleta can’t slay bosses before they slay her, or if it takes too long to rid herself of a held mob before one enemy gets in a lucky strike. Going Shiradi will help, as will Epic Power as she levels a bit more.

Paracleta will hold her level at 23 as she pumps XP only into as many Epic Destinies, particularly Primal, for healing, fate points, and of course boosts to abilities and damage. As with Pynthetica and Mericletica, getting Pin as a Twisted ability is helpful. I wonder if Pin works with Improved Precise Shot, affecting all in the line of that arrow’s fire. If so, my, my. Same for Otto’s Whistler. I want to take significant Epic Destiny feats when I’m eligible.

A guildmate donated what I needed for a Seal of the Black Abbot to unlock my Unwavering Ardency bow’s Blinding power and requested a video. Time is short to get one in on this post, but perhaps I can work one in next time, on Heroic Elite, with one of my favorite quests, “What Goes Up.” That will also illustrate Paracleta’s near-perfect paralysis crowd control. Only enemy Clerics and a few Champions resist my AA Paralysis to be a serious threat.

To keep that perfect control with paralysis means I’ve got to keep that WIS high. Right now she’s around 40. Good, but not great. I want 50 at minimum and expect that 60 is my Epic Elite minimum for 75% or better DC success. For that, I need to keep an eye on better Insightful Wisdom items, WIS 10 or better items, and get the special Festive bonus when I’m able.

Bowmaster – The Aggressive Zen

A revisit to an old idea but with a bit more spice.

A revisit to an old idea but with a bit more spice.

(Updated: Thanks for the corrections, gentle readers.)

Now that I understand more on how to perfect a simple non-Ranger archer, it’s time to answer the other side of the question.

The Zen Archer excels in sniper shooting combined with high miss-chance defenses, evasion and spell resistance. To make all that work, she can’t call a lot of attention to herself, but especially not in melee fights.

The recent Update 28 Patch 1 has actually improved the overall Ranged Power of the Zen Archer because of the changes to Ten Thousand Stars. (That is, at least I think so.) I may make a variation where WIS is higher than DEX since Ranged Power is greatly increased with TTS.

But I digress. It’s time to create a more aggressive Monk Archer, or “monkcher.” One that stays a pure Monk (and thus maximizes the benefits of TTS) but, unlike the Zen Archer, sacrifices a bit of defense for Doubleshot bonuses as well as high damage over multiple targets.

An archer build that is designed to attack first and count the bodies later.

My working name for the build is the “Zen Bowmaster.”

I’ve tried this before with Pynthetica a while back and didn’t get a lot of traction because I neglected to research how bow damage is calculated.

It will be an Elf as well to use DEX to damage. However, WIS is boosted to give more Ranged Power and attack bonus for as long as she can spam TTS. That’s particularly important since Action Points will be at a premium in such a build and can’t be used to get Ranged Power elsewhere.

The Elf side needs 20 points or so to complete the Aerenal Weapon Training, Aerenal Grace (DEX-to-Damage for bows), Skill (3% Doubleshot), a point into Arcanum (some MP) and then 4 AP to activate the Elven Arcane Archer tree.

Most of the AP in the AA tree go into the things you’d expect. Since the Elf AA tree levels slowly, with the last two core abilities not available until levels 22 and 25, I have to reserve AP until those last cores are available, especially Master of Imbuement for 20% additional Doubleshot. This will go with any Enhancement bonuses from gear (the heroic and epic Dynamistic Quiver come to mind) and the Epic Destiny feat of Doubleshot for 10% more.

So, by level 28 I will have at least 5% (Skill and 2% guild ship buff) with Shadow Arrows (5%) and Master of Imbuement (20%) for a standing 30% Doubleshot, not counting any item Enhancements. The Epic Destiny feat gives 20% 10% at level 28 for a total standing 50% 40% Doubleshot without item Enhancements.

The magic is added with Ten Thousand Stars as it adds (Monk level x 5) to Doubleshot for 30 seconds. At level 28, that’s 140% 100% additional Doubleshot for a total of 140% Doubleshot. That’s a 80% chance to shoot an additional arrow on every attack in addition to the usual additional arrow. Ranged Power also goes through the roof, The higher the WIS, the more Ranged Power appears to boost overall damage.

The Bowmaster has to forsake the bonus features that the Zen Archer favored from the Harper Agent tree and most of the Ninja Spy tree. Although this Monk is aligned as a dark Monk like the Zen Archer, it simply won’t have enough AP to add more than a few points into Ninja Spy to train Stealthy for +1 passive ki regeneration and Acrobatic for some Dodge, perhaps. Shadow Veil, 25% Incorporeality, is too expensive, so Ghostly items may be the best the Bowmaster can do. They’ll be lots more Ranged Power from TTS than what I could manage from Harper Agent, in any case. Next to Shadow Veil, I’ll miss the Ninja Spy’s 30% extra damage from No Mercy.

The Bowmaster might have some stealth, but I don’t think it’s her calling. Perhaps I may experiment with Use Magic Device. I might, just might, be able to get enough UMD to use Heal scrolls with points and the right items. Others have done it, so all I need to do is emulate what’s been done. That first change from my initial tooling in Character Builder Lite was to have at least 10 CHA and get a +5 Tome for that ability to aid in UMD. That, and rip all skill points from Hide and Move Silently. I could also add in an INT tome for one or two more skill points to add to UMD, of course.

She’s going to need that healing. The Bowmaster, with Improved Precise Shot often active, is a berserker like her monkcher brethren. She’ll use her AA powers to punch through and heavily damage the hordes. She won’t be still at all like her counterpart Zen Archer except in the basic monastic defenses and movement speed, as well as benefits from Earth Stance and Ocean Stance to critical threat range and passive ki regeneration, respectively. Perhaps I can work in Shot on the Run for a bit more Ranged Power and remove any movement-based attack penalties.

The feats should be similar to the Zen Archer except: No Dragonmarks for eventual use of Displacement; Improved Precise Shot is added. Deflect Arrows may be optional in favor of Dodge or a feat to help with UMD. I also mentioned considering Shot on the Run.

Here’s the preliminary build for those interested. Comments welcome. I won’t be adding this one up for “discussion” on the DDO forums for now, at least until I get it working. I’m confident that you don’t need to spray levels in non-Monk classes to get the most out of a Monk archer. Like everything else I tend to build, I believe you simply need more monastic cowbell.

More to come as I move Paracleta, this Arcane Archer Monk version 2, through her paces.

Zen Bowmaster
Monk 20
Lawful Good Elf


Stats
. . . . . . . .28pt . . 32pt. . .34pt . . 36pt. . .Tome . . Level Up
. . . . . . . .---- . . ----. . .---- . . ----. . .---- . . --------
Strength. . . . 10. . . .10 . . . 10. . . .10 . . . . . . . .4: DEX
Dexterity . . . 16. . . .17 . . . 17. . . .18 . . . +5. . . .8: DEX
Constitution. . .6. . . . 8 . . . 10. . . .11 . . . . . . . 12: DEX
Intelligence. . .8. . . . 8 . . . .8. . . . 8 . . . . . . . 16: WIS
Wisdom. . . . . 18. . . .18 . . . 18. . . .18 . . . +5. . . 20: WIS
Charisma. . . . 12. . . .12 . . . 12. . . .11 . . . +5. . . 24: DEX
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: DEX

Skills
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Spot. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
UMD . . . 2 .½. ½ .½. ½ .½. ½ .½. ½ .½. ½ .½. ½ .½. ½ .½. ½ .½. ½ .½. 11½
. . . . .------------------------------------------------------------
. . . . .12 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3


Feats

.1. . . . : Skill Focus: Use Magic Device
.1 Monk . : Deflect Arrows
.2 Monk . : Zen Archery
.3. . . . : Point Blank Shot
.3 Monk . : Path of Inevitable Dominion
.6. . . . : Rapid Shot
.6 Monk . : Ten Thousand Stars
.9. . . . : Manyshot
12. . . . : Precise Shot
15. . . . : Improved Critical: Ranged
18. . . . : Improved Precise Shot
21 Epic . : Combat Archery
24 Epic . : Great Ability: Wisdom
26 Destiny: Toughness
27 Epic . : Blinding Speed
28 Destiny: Doubleshot


Enhancements (40 of 80 AP)

Elf (20 AP)
. . • Elven Accuracy, Elven Dexterity, Elven Accuracy II
. . . . .1. Aerenal Weapon Training
. . . . .2. Aerenal Weapon Training, Arcanum I
. . . . .3. Aerenal Weapon Training, Arcane Archer
. . . . .4. Aerenal Grace, Aerenal Weapon Training, Skill

Elf-Arcane Archer (13 AP)
. . • Arcane Archer, Morphic Arrows
. . . . .1. Energy of the Wild III, Corrosive Arrows
. . . . .2. Force Arrows III

Ninja Spy (7 AP)
. . • Basic Ninja Training
. . . . .1. Stealthy III, Acrobatic III


Destiny (24 AP)

Shiradi Champion
. .1. Healing Spring III, Dexterity
. .2. Prism, Pin II, Wisdom
. .3. Rainbow, Otto's Whistler II, Wisdom
. .4. Double Rainbow
. .5. Nerve Venom III
. .6. Audience with the Queen

Twists of Fate (3 fate points)
. .1. Dance of Flowers (Tier 1 Flowers)
. .2. Rejuvenation Cocoon (Tier 1 Primal)