Life Finds A Way

I’ve planned to do something for what has turned into years now.

I’ve noticed a serious increase in the number of new players on my return. It’s obvious because most aren’t in a guild and so haven’t a guild name in their name. That’s OK: DDO doesn’t require a guild, although you get a lot of benefits (particularly buffs, extra storage options, faster crafting and resurrection options) if you are.

The Great Plague of 2020 has clearly been an influence on DDO gameplay. It was a very nice gesture for Standing Stone Games to make the entire world practically free for a time, and then offered a dirt-cheap offer to continue play with most of the original modules permanently for only a few DDO points and coupon code. Great sports in a time of need, especially since literally escaping to worlds free of COVID-19 was what some people really needed to relax a while.

COVID-19’s effects on my life, like many, have left me working from home. In real life, I help to keep 1/3 of the US power grid operating. While that has great job security (without us, both health care workers, food suppliers and those also isolated at home are in deep trouble) the boredom and tedium has been trying.

So between work, some gaming helped. But self-isolation has really made me lonely. Today’s announcement hopefully will both fix that and inspire me to get the updated Monk guide to a usable state.

The Order of Syncletica was often written in a third-person voice in past times to illustrate the many kinds of Monks and their non-Monk cohorts which I’ve played. Between this blog and the Monk guide, DDO became a new life for me, which, as life did, had some downs to go with the many ups.

Today, the dojo has become a real place on the Ghallanda server. There’s a new guild there, and I am the guild master.

The Syncletican Monastery is looking for members. There are a few caveats.

  • Unless you are a specialist class (all mages, Clerics, Rogues, some Bards), your character MUST take at least 3 Monk levels. That will require your character to be Lawful, as there are no un-lawful Monks. The whole goal of the guild is to train Monks in the monastic way. We do need some non-Monks and don’t expect everyone to keep their characters with Monk levels from life to life. The two classes which will likely be discouraged will be Fighters (unless adding Monk levels for Kensai) and Barbarians (non-Lawful). But that comes to the second caveat:
  • The Monastery’s purpose is a training guild. That is, if you are interested in creating a Monk and learning to use them from level 1 to 30, this is your place. Once you feel comfortable with your character, you can stick around with other Monks you make, leave the guild to grow in your next reincarnation or create a specialist character to aid others. The guild’s not trying to get the highest renown or the best buffs or even the greatest reputation, except as a great place to learn the Monk class.
  • Raids. I want nearly all-Monk raids. Years ago, my long-time guild managed to organize a virtually all-Monk raid for “The Shroud.” What a curb-stomp that was. From the simple to the complex, raids will test your mettle as a Monk.
  • New members may have a private goal. Your guild master is, naturally, Syncletica. But she has been a hermit. To get her back on the field, she will be donating anything she can give from her supplies to new and growing Monks to free herself from retirement and a horde of equipment. Until she can unburden herself, she can’t help out in adventures. I do have several other characters to aid at some levels, but I need more low-level ones for training.
  • Your home is one of the better guild ships that astral shards could get for its current level. I and a friend (who I fear no longer plays) have worked the guild alone to a respectable level 35. We can do better.

Now, these rules are somewhat flexible, save the first one, but being a Monk and learning how to play is the key reason I made the guild. The old Monk guide was moved to a new host but still has the basics.

I may schedule times where players can party up with me to learn the basics in several quests, traveling with one of my own as we do. It won’t be long before I need officers who share my vision of gameplay and fun.

My hope is that, as I play with more of you first-hand, I will find my way to completing the new guide with the new quests, gear and strategies you need to survive and win.

I will be online all day from 9:00 AM Eastern Daylight Time Saturday September 5 to get started. You can send a game mail to Syncletica if you are interested in signing up a character at any time. As things grow, I may get a guild website with scheduled events, roster and calendar. But for now, we’ll play it by ear.