The Monk class is the strongest anti-mage class in the game.But Ryncletica the Poisonmaster was striking out last night against a few Netherese Wizards in a Heroic Hard run of “End of the Road” in the High Road quest chain.
Both starts were stupidly easy. Against squishy humans, Ryncletica’s attacks with an Envenomed Blade and Tiefling Assassin’s Blade or Vampiric Fury Shortsword dice up people quite well.
Then my little party approaches the multiple spell ward line and at least two enemy wizards. Despite some initial beatdowns with the blades to weaken their fortitude and hit them with a Freezing the Lifeblood paralysis or a Quivering Palm kill, the bastards stayed up.
The first one, a Champion, hurled a buttload of likely maximized magic missiles into me before I realized it, sending me to Dolurrh. Fine, fine. I will be more prepared next time.
The second one that clocked me wasn’t a champion at all but maneuvered himself into the spell wards line, making it nigh-impossible to hurt him sufficiently before he whipped off a Disintegrate or something and I was looking at my soulstone again.
I was fuming. My guild master, normally the one that makes sailors blush when she’s having a bad character day, was amused at how my calm was completely damaged.
I abandoned the attempt and joined up with the guild master’s party for a more successful and comparatively relaxing runs through Gianthold with Kiricletica.
Some Tips about the Netherese
Just wanted to give a few suggestions, no matter if you’re Heroic or Epic, for what it’s worth. After all, I’m a soulstone here.
- Always wear Deathblock and use Death Ward, especially against Champions. Often Netherese mages hit you with Dispel Magic before unleashing a series of nasty things.
- Carry a Shield clicky. Magic Missiles are extremely dangerous in the hands of these guys. Look at the picture.
- Kill them quickly. Screw anything else around you. Netherese mages aren’t support, they’re the central attacker in many quests, and for good reason. Fight magic with magic. Blast them with Finger of Death, send in your Assassins and Shintao Monks.
- If you’re not a high-level Monk or Drow, wear items with Spell Resistance and Evasion if possible. These things will help you shrug off commonly problematic non-damaging attacks that may debuff you.
- Disable them. Paralysis will be hard to land on these guys, so don’t rely on it. Try stunning, knockdowns, bashing, DoTs, Bard spells–just get these guys unable to cast, if only briefly.
My monastic calm totally left me. I wish there were a quest option where we could reprogram the flying glacier from “What Goes Up” to send it towards Netheril to drop that big magical-plutonium ball of mythallar on their city. And let one adventurer ride it back yelling, “Yippie-ki-yay, motherf____!!! Magic-missile THIS, you c___suckers!”