In this second installment, Kiricletica enters “A Lesson in Deception,” the second of the five-quest Wheloon Prison series.
Like the first, “Friends in Low Places,” this quest requires some fighting to proceed. But that doesn’t mean your characters have to fight on the enemy’s terms. Here, I’m able to use stealth with more tactical effect.
You start with greeting several NPCs whose sole purpose is to get captured so you can save them from a snarky Netherese mage. Then again, have we yet met a non-snarky Netherese mage?
After the building collapses near the entrance, a mob chases you down. Using stealth, you can maneuver away and use a single footstep to lure and dispatch enemies one at a time.
In the alleys are several squads you must dispatch to open a couple of gates that lead you to the sewers. I sneak behind some camping enemies and, without moving, kill each one of them as they stare away or sit. They simply won’t move or react to your presence unless you cause a glancing blow, make a footfall, or get in their line-of-sight.
In the sewers, I use a combination of quick movement and ninja invisibility to use the two levers that clear the way out of the sewer–without having to fight the many guards that suddenly appear at each one. You know how the Batman seems to vanish when you glance away for just a second? I managed to do that. Twice.
Once out of the sewers, no kills are required except at the last gate. Your only shrine is behind a guarded door. As with all alternate paths that could save another poor innocent, using this shrine puts you at risk at losing an ally–and the extra chest you get for saving all your allies.
I use a hireling, parked entirely through the quest until the end-fight, to create a hate-magnet to allow me to kill off the orange-named mage, kick away the ladders that bring reinforcements, and then finish off the red-named boss.
Captions are included–be sure to click the CC button to read them.
The last three quests will not require a hireling. Next installment: “The Thrill of the Hunt.”