The Efficient Gamer

Ryn4Being an older gamer (“When I was your age, we played with 8-bits…and we LIKED IT!) I’m not as keen as jumping on the bandwagon of some other new game. I have been tempted to try out WoW just to see what the fuss was about.

My new job (yay!) consists of three or four 12-hour work days. The advantage of that is a LOT of days off to decompress, sleep and catch up on work.

This new routine has reduced my DDO time a bit, because, as my guild’s prime rule says, “real life comes first.”

That doesn’t mean I’m not playing at least two to three hours per week. Still doing the same things, just a bit slower.

Pynthetica is nearing 29 once more as a Zen Archer. I’m looking into improving this build once more, as I might have noted, by checking out other races and classes. My last task from a gear standpoint is (1) craft up level 30-ish items that are optimally placed (WIS, DEX) so to allow use of named items, replacing some loot-gen items that aren’t in good spots; (2) Complete a Legendary Shroud and craft up ingredients to make my Legendary Green Steel Mineral Longbow with “You Cannot Evade Me”: an augment that spikes Insightful DEX by 1d8+2 for 20 seconds and causes 1d8+2 Dexterity damage. Apropos for the ever-evading Zen Archer, do you think?

Paracleta, my very successful Zen Bowmaster, finally has her Complete Thunder-Forged Longbow. Being a first-lifer, I’ll possibly eTR her first and burn Shiradi karma for a Doubleshot 3% bonus to bring her ultimate standing Doubleshot to 74% with gear but before any use of Ten Thousand Stars or Manyshot, which sends her Doubleshot to as high as 241%. I should begin work on her Legendary Green Steel Longbow, too. Once back at level 30, it’ll be back to a regular Heroic True Reincarnation to play around with some things. Paracleta was built as a counter-attack to comments about the Zen Archer. As serendipity would have it, she found a very strong niche. This character will have a long and very dangerous life.

I’d love to get more time in on Ryncletica, my third build, the Poison Master. She’s incredibly dangerous with her DPS and poison damage but could use some offensive adjustments over several areas. The great thing about her is that she’s effective at any level because of her build design. Time to play with other races, although this may reduce a little poison damage and require feats I get for free as a Drow. She’s also lacking powerful Thunder-Forged weapons, but her innate speed and damage is already good. Defense is the central need for the Poison Master.

Lynncletica has proven herself as a very versatile tank over many raids. There’s little more she can be, so I may never TR her again, reserving her as a contingency tank for raids that lack one. We’ll see. Meanwhile, new Dragonborn Shintao Scythetica may be filling in as I test this race with Shintao training.

Been thinking of how to improve Szyncletica, my old original Shuricannon. I should look at Firewall’s Shuricannon 2.0 notes and integrate them into her next life. Meanwhile she’s working on a Thunder-Forged shuriken since Pyn, Paracleta and Lynn are done with their many “Deathwyrm” raid rotations. Like Pyn, Szyn is desperately in need for optimizing her gear, so she’s aiding that being the central contributor of loot-gen gear to be crunched into Cannith essences for my crafter to use and grow.

With the Update 33 changes, I’d also want to revisit some older ideas. One that fell by the wayside with the enhancement tree introduction was the “Avatar” build that leverages the strengths of each and every Monk stance. Now that the Monk stances are themselves augmented yet again and with improvements (and more personal experience with) Epic Destinies, I might be able to take one of my characters through such a development.

And then there’s the recent changes that have made stealth (and, in the case of Rogues, assassination) that make this ability much more hazardous to use. I still have my solo-stealth master, Kiricletica, to study how to augment stealth skills against a dungeon that, on sensing you, truly alerts whole squads at you. Can a ninja still use their disappearance and stealth skills to escape reliably?

Thanks for still coming by to read, although I cannot post as often as I’d like.

A Final Review of My Builds

So, all three of the builds I created are sufficiently leveled and geared. I can now update the Monk guide with guidelines on what to expect as you start and level them.

Thanks so much for your suggestions, criticisms and patience as I’ve played through each one. I hope you will find them (or variants you design from them) useful and fun.

I don’t think I’ve made a post where I’ve spoken of them all in-depth. To avoid cluttering up the guide with such subjective drivel, I’ll post it here.

The Zen Archer


Purpose: High miss-chance, high Ranged Power Elven defensive sniper. 20 Monk (Harper Agent/Ninja Spy)

Best environments:

  • Attacking enemies using missiles or magic, as they have a very hard time making a successful hit against the build due to its high Concealment, Incorporeality, Dodge, Improved Evasion, PRR, AC and Spell Resistance
  • Quests where stealth can be used to allow sniping from a distance. Enemies often never reach this build before she kills them with Deception, Epic Destiny abilities, and Tendon Slice effects.

Worst environment:

  • Legendary raids, where the enemy CR is sufficient to bypass most of the build’s layered defenses
  • Raids with mostly Red-named enemies (such as “Defiler of the Just”), where the build’s DPS and single-target enemy controls to slow or stop enemies is neutralized

Strengths and Weaknesses:

  • High sustained ranged DPS, second only to Zen Bowmaster, thanks to higher Ranged Power from Harper Agent
  • Fast takedown with higher innate Ranged Power and Deception effects that add Sneak Attack damage
  • Useful 33% standing Doubleshot with EDs and gear
  • Strongest stealth skills, but slower movement speed in stealth
  • Miss-chance effects, spell resistance and PRR allow sustained DPS even when attacked by several enemies at once
  • Using Harper Agent and Elf Dragonmark enhancements, can gain 6-minute Displacement
  • Can use Ten Thousand Stars and Manyshot, works well with “Furyshot.”
  • High Diplomacy, useful in several instances
  • Damage dependent on DEX, bow quality and arrows
  • Has best fortification-bypass options; can land 100+ hits against Legendary Shroud planar gateways with 55% fortification bypass thanks to Epic Destiny abilities and Thunder-Forged longbow
  • Easy build to train other EDs, once Pin and Otto’s Whistler are available in Twist of Fate slots
  • Uses Precise Shot only to build up damage bonuses and limit Threat generation
  • As a stationary fighter, generates the best sustained damage against toughest enemies

The Zen Archer was discussed on the forums, and you can find more build information in the Monk guide.

The Zen Bowmaster


Purpose: High-DPS offensive ranged attacker. 20 Monk (Arcane Archer)

Best environment: Enemies with low Will saves.

Worst environment:

  • Quests or raids against some special Red-named enemies or enemies with higher Will saves (enemy Clerics, Paladin/Blackguards, shamans) that resist attack DCs
  • Quest or raids where the build generates too much aggro; the build has the lowest overall defenses

Strengths and Weaknesses:

  • Very high DPS. Bow damage combines with Ranged Power and arrow imbues augmented by spell power from the AA tree.
  • Uses both Ten Thousand Stars and Manyshot for highest burst Doubleshot while in Divine Crusader ED – up to 240%
  • Highest standing Doubleshot on first life (75% with feats, ED, AA and gear)
  • Versatile attack options from the AA tree (blunt/piercing/slash/Doubleshot) and elemental, force, paralyzing, banishing and smiting effects
  • AA imbues are based on WIS modifier. As a Monk, build can greatly boost WIS to use as to-hit modifier (Zen Archery feat), generating extra AC, and creating DCs for arrow effects that operate even in Legendary Elite raids, especially paralyzing
  • Fair fortification bypass
  • Useful, but not superior miss-chance effects
  • Sustained damage lower than Zen Archer but imbued spell power attacks compensate often for increased damage per attack for some enemies over Zen Archer
  • Not as weapon-dependent as Zen Archer unless enemy resists AA attacks due to higher fortification
  • Uses Improved Precise Shot, which often causes great Threat generation

You’ll find the fundamental build information in the Monk guide.

The Poison Master Ninja


Purpose: High-DPS offensive melee Drow. 20 Monk (Ninja Spy)

Best environment: Enemies with low Fortitude saves.

Worst environment:

  • Quests or raids where enemies can resist special attacks that cause Helplessness, Nausea, or Blindness
  • Quest or raids where enemies are immune from Negative Energy or Poison

DPS and Weaknesses:

  • Medium High to Very High DPS, depending on whether Helplessness can be used
  • Second-best stealth skills (second to Zen Archer), fastest movement speed while Sneaking
  • Best instant-kill power against isolated enemies, using finishing moves or Quivering Palm attack
  • Ninja Spy training augments stealth, defense, movement speed, Dexterity to-hit and to-Damage with shortswords and shuriken, Sneak Attack damage and Ninja Poison, a powerful DoT effect that cannot be resisted except by Poison-immune enemies
  • Drow racial feats and enhancements add Shuriken and Shortsword prowess as well as additional Poison damage
  • Optional Epic Destiny Feat choices can add greater Doublestrike, Doubleshot and bonuses to Dodge and Dodge cap (to 34%)
  • Some Ninja Spy Monk finishing moves cause Helplessness, allowing No Mercy enhancement (and, in Epic, stacking with Fury of the Wild’s Sense Weakness) to generate 30 to 60% additional damage on Helpless enemies
  • As a melee fighter without a shield, defenses are limited to WIS (AC bonus), Combat Expertise, high miss-chance effects, and movement speed

Detailed information can be found in the Monk guide.

The Wisdom to Stop Time


Lolth picked a fight with the wrong adventurers.

I’m sorry for being way-off my 2 per month post goals. Lots of real-life stuff, particularly losing my job. Hated the place anyway and had been on the market for several weeks prior. Prospects are good, however, so at present, when I’m not job searching each day, I’m getting a lot of play time.

Each of the three builds I’ve made turned out to have a certain “schtick”–a fortunate bonus to its design for which I didn’t originally plan.

For Pynthetica the Zen Archer, the high-DEX also makes her very difficult to kill, even against the party-wiping AoE from the end-boss of “Defiler of the Just” or the electro-bombs from the Stormreaver in “Fall of Truth.” She just upgraded her Thunder-Forged Longbow to tier 3 with Mortal Fear and life is very, very good. After she completes leveling Fury of the Wild, I plan to make her my first Epic TR character, going Primal for more Doubleshot through Epic Past Lives.

For Ryncletica the Poison-master, her Drow heritage not only adds to her poison skills but also made her just as deadly with shuriken, a type of “Shuricannon“-lite. She’s my “on-timer” character right now when the archers are on raid timers.

In the case of Paracleta the Zen Bowmaster, my desire for a build with a very high Doubleshot has found serendipity from her core abilities as an Arcane Archer.

Before the recent updates to the AA tree, Paralyzing Shot showed this pitiful quality to this and many of its special non-elemental arrow imbues:


Those arrows were fine until you hit Epic levels, where a DC of 26 gained you slightly better than “Improved Paralyzing” weapon effects. In other words, you weren’t likely to freeze anything except on a low enemy save.

Now, AAs have WIS modifiers combined with any Enchantment focus DCs as your modifier.


The changes in the AP for the tree helped free up some points for defense from Ninja Spy, as well.

Now, the classes that tend to use WIS offensively are few. Clerics and Rangers and Paladins use it to get more spell points or qualify for certain spells. Favored Souls use WIS for their offensive DCs. Monks use WIS to influence their level of ki, calculate the DCs for Stunning Fist, and gain an AC bonus based on the modifier.

But they also use WIS as the to-hit modifier for bows when the Zen Archery feat is used.

For a Ranger AA to appreciate the AA DC change, they’d have to give up something important: STR (damage rolls) or DEX (to-hit) to raise WIS more than the usual 14 points that the class requires to use all of their small cache of spells.

Monkchers also will sacrifice decent DCs since they, too, will want to add more to STR. Their benefits from Zen Archery simply come from being centered with the bow. They can’t add more WIS if they want to follow their high-DPS damage track.

This is where Paracleta shines. She has only two central stats that form her offensive joy: WIS and DEX. Unlike Pyncletica, however, things are turned around in importance. WIS applies a higher AC bonus and ki management while also giving the to-hit. All I need to do is add a bit more DEX for the Elven DEX-to-damage. And as an AA, spell power really brings out extra damage that doesn’t require me to go nuts with DEX (although I’m still adding effects where I can). I can deal over 100 points of Fire damage to go with the 100 physical damage of one arrow.

So I’ve pumped WIS as high as I can go.

How high? You’re invited to view a spreadsheet with the estimates.

I filled in what I could expect in the best scenario in the row on level 30. Let me summarize.

By level 30, Par has a 58 minimum WIS, no matter the destiny, now that she’s read a +6 WIS tome. That’s only with the base, tomes, Ocean Stance, an Insightful WIS +6 item, a +15 WIS item, a +2 Festive WIS augment. With the +2 untyped bonuses of the Yugoloth and DDO elixirs, it’s 62 minimum.

Now add in up to +6 WIS from either the Primal Avatar or Divine Crusader destinies. If I go Primal Avatar, the Spirit Boon ability gives another +2 WIS for as long as I have Spirit to supply it. Better and more flexible: I can Twist the Fury of the Wild’s tier 2 ability Acute Instincts for a +2 WIS with just a Rage potion.

House Deneith potions can give up to +3 Alchemical bonus to WIS for about 1 minute or two.

The last item I needed to find that stacks is the Legendary Earthen Mantle, the only game item with Quality WIS, +4 in this case. That’s in “Search and Rescue,” with a long fight through the Underdark optional. Thanks to some great guildmates, I have that item, and helped them score some sought-after gear of their own afterward.

As a bonus for spell power, in “Memoirs of an Illusory Larcener” is an incredible spell power-boosting tiara, the Legendary Pansophic Circlet, that will be good for special occasions.

I could also Twist at least +1 WIS from any other destiny, but at the compromise of ki (Enlightenment from GMoF) or extra fortification (Brace for Impact from Unyielding Sentinel).

Finally, in a party with a good Bard, Inspire Excellence gives a +2 Competence to WIS. The Fatesinger destiny could add a +2 additional WIS and a boost to already-hasted attack speed but gives no other WIS bonus.

That’s at least a possible, but brief, 76-80 WIS, or a 53 minimum Will DC to stop many things cold. WIS 72 is sustainable for 1 to 15 minutes. Add in a +5 Enchantment item and that’s a 61 DC, with Insightful and Enhancement bonuses added for a few more DC points, including this lovely gem that dropped for me for use very recently. Other Enchantment DC boosts are Equipment or untyped bonuses, so yay for me.

Topaz of Gr Enchantment


I might have mentioned this before. So why am I excited?

To start, several weeks ago, I completed a level 32 Epic Elite “Grim and Barrett” and paralyzed hordes of CR 50ish Abishi very reliably at only 53 WIS, or a 41 DC. I’ve also kept great control of trash in a “Caught in the Web” EH run a couple of weekends back.

Later, the team entered a Legendary Tempest’s Spine on Elite. It was grueling, but we made it. I made a video of it, which you can find here. Sadly, a glitch in my sound settings left the video silent with no audio at all.

Just for giggles as a comparison to Szyncletica’s effort, I decided to run a solo Heroic Shroud with Paracleta on Normal. I was proud of Szyn’s effort but she was nowhere close to what an AA can do. In Shiradi mode, Par’s DPS blew away the portals and I got a good set of lieutenants to mow down in part 2. I did part 3 deliberately slow to avoid colliding into the prismatic wall with 7 rooms left to fill with water, bypassing the puzzle solving. I took down Harry in one round in part 4 and bested him again in part 5 to conclude the raid in about 45 minutes.

But the real adventure, a very, very grueling one, was with the cool kids in our meta-guild with Legendary Shroud on Hard. With fatal one-shot sneak-attacks from Troglodyte Assassins on part 1 and deadly ghost kittehs in part 2, it was challenging from the beginning. The great news was that Paracleta was able to stop just about everything to slow down the attacks on the party. But there were more trials, especially in part 4 where we had to work out a plan when we couldn’t kill Harry in one go. The team devised one idea to help against the hyper-healing gnolls, and that involved Paracleta’s bow.

The video is captioned and there is lots of sound except from my own mic. (Lousy voice, anyway). It took us 2 hours and we were slightly short-manned to boot, but it was a success. The video is not edited so here are the timestamps for each part:

  • Part 1: Start
  • Part 2: 27 min 56 sec
  • Part 3: 1 hour 10 min 31 sec
  • Part 4: 1 hour 21 min
  • Part 5: 1 hour 47 min 55 sec

Paracleta seems to find that 70 WIS is the magic number for reliability in raids where paralysis can work. The most practical configuration will be any destiny with +6 WIS and the Legendary Earthen Mantle with all stacking items, or 72-74 WIS. There are no other items with stacking WIS that I can find except perhaps some Exceptional WIS +1 item, but this matters little if the ability score is even to make the modifier. There’s a remote chance of finding a WIS 16 item.

Paracleta can still be a tad squishy, though far less than a Ranger that aggros as much as she does.Thankfully, with enough WIS to stop things cold, they have to reach me first. The downside, for now, in paralysis mode, is that I’m dependent on killing damage from the bow alone. Even with spell power boosts and the Thunder-Forged bow, the time it takes to remove a hardy CR 53 enemy can take too long alone. It’ll take the tier 3 upgrade with Mortal Fear to help more here–though not on Legendary raids, where Mortal Fear is deliberately nerfed, although its extra Force damage will work nicely with the Legendary Earthen Mantle’s Impulse spell power boost.

So, we’ll see, sometime, if Legendary Elite (is that “Reaper?”) enemies can be stopped by Paracleta’s paralysis.

Now with an Epic Dynamistic Quiver and Shadow Arrows kicked on, Paracleta has a standing 78% Doubleshot. Whatever attacks isn’t going to do it for long, especially when I switch to Divine Crusader and kick on Zeal of the Righteous for that 50 Doubleshot buff and Ranged Power boost, combined with either of the many-shot feats: 220 to 240%.

Bowmaster Ascendant

Paracleta22Skipping low-reward chains to reach level 20 and beyond, the Bowmaster Paracleta is remarkably adept at controlling trash and even some minibosses as she wins Elite quests.

Gear, especially bows, is important but not as critical as leveling and flagging for raids that can yield greater rewards than plodding through the usual chains repeatedly.

One important point I neglected to account from the original build (and a change in the enhancement tree with a recent update) is that the Arcane Archer tree is cheaper to work up to 40 action points. This left me with enough remaining to fully complete the core Elven racial enhancements and add Shadow Veil from Ninja Spy into the fold, reserving 2 AP for the last AA cores. I previously noted how the use of WIS modifiers for the DCs of several imbues are what give this Zen build its characteristic flavor. Thanks to a reader that noted that they were able to accommodate Shadow Veil in a variant of this build.

Another matter involves Doubleshot. At level 20, I have 30% and can’t account for the sources. I’ve got the 5% effect of Shadow Arrows now at level 22, the 10% bonus on capping the AA core to come at level 25, and but Epic Destiny Doubleshot feat until level 27. But who am I to complain? I’m sure I can trace it, but time is a bit limited.

She’s working her way through the Devil Battlefield now for Yugoloth favor and the +2 ability potions, but low bow damage made it hard going. At level 21, she has the Combat Archery feat for extra weapon damage and completed the Eveningstar Drow quests, holding my experience levels so that destiny levels are completed. Starting from Grandmaster of Flowers to the primal tree to get Rejuvenation Cocoon and Shiradi Champion’s Pin and Otto’s Whistler and fill all destinies to get Twists unlocked and filled. I’d like to have Shiradi running by the time Paracleta enters her first “Caught in the Web.”

There’s so much going on as this character grows swiftly that I’m worried I will miss out on some XP opportunity. But that’s why raid flagging and the support I can get there might make a difference. I’m using sagas more and more on this. Paracleta is raid-designed. Hopefully she can keep substantial amounts of trash too afraid to fight in “Fire on Thunder Peak” and “Caught in the Web” or help in the DPS in other raids. I so want to get this girl into the weekend raid parties that remain the awesome group they’ve always been for fun raids, even in failure.

A comment or two in the last post from Teacher Jammond reminded me that AA imbues get damage bonuses from spell power. So destinies in the Arcane tree could be just as nasty as others. I’ve began study of adding Equipment bonuses of Magnetism (for great Electric imbue boosts against pit fiends), Combustion (icy enemies), and Impulse (Force damage) to have an enhanced DPS solution on hand against certain bosses. Still using my Unwavering Ardency bow in the Storm Horns, that bow with the Fire Arrows imbue, boosted with the Improved enhancement, really fry fire-sensitive enemies.

At level 22 now, Pynthetica granted her sister a Tier 0 Thunder-Forged longbow. Pyn’s early advantages in Harper Agent Ranged Power helps in damage as Paracleta’s damage is less than Pyn’s at the same level—the difference caused by the Ranged Power variation as well as slightly lower DEX. All this superb crowd control isn’t useful if Paracleta can’t slay bosses before they slay her, or if it takes too long to rid herself of a held mob before one enemy gets in a lucky strike. Going Shiradi will help, as will Epic Power as she levels a bit more.

Paracleta will hold her level at 23 as she pumps XP only into as many Epic Destinies, particularly Primal, for healing, fate points, and of course boosts to abilities and damage. As with Pynthetica and Mericletica, getting Pin as a Twisted ability is helpful. I wonder if Pin works with Improved Precise Shot, affecting all in the line of that arrow’s fire. If so, my, my. Same for Otto’s Whistler. I want to take significant Epic Destiny feats when I’m eligible.

A guildmate donated what I needed for a Seal of the Black Abbot to unlock my Unwavering Ardency bow’s Blinding power and requested a video. Time is short to get one in on this post, but perhaps I can work one in next time, on Heroic Elite, with one of my favorite quests, “What Goes Up.” That will also illustrate Paracleta’s near-perfect paralysis crowd control. Only enemy Clerics and a few Champions resist my AA Paralysis to be a serious threat.

To keep that perfect control with paralysis means I’ve got to keep that WIS high. Right now she’s around 40. Good, but not great. I want 50 at minimum and expect that 60 is my Epic Elite minimum for 75% or better DC success. For that, I need to keep an eye on better Insightful Wisdom items, WIS 10 or better items, and get the special Festive bonus when I’m able.

The Irresistable Bowmaster


Tauriel from the film of the book, “The Hobbit.” She’s got nothing to do with the post. I just think she’s lovely.

With Pynthetica the Zen Master at 5,000 favor, capped all levels and relevant destinies, and completing raids to gather ingredients and gear to create and improve her Legendary Green Steel and Thunder-Forged bows, it was time to finally dust off Paracleta.

Paracleta, as you might remember, is an experimental build that’s the opposite of the stealthy, high-defense, virtually uninterruptable damage on single-target zen mastery of Pynthetica. The “Zen Bowmaster” build is intended to a swift-moving DPS build that does not stay still.

The challenges I have with Paracleta involve the near-exclusive use of the Elven Arcane Archer tree. Rather than glomming resources from both Ninja Spy and Harper Agent trees, I need to max out the AA tree at 40+ action points so I can have a much-higher inherent Doubleshot than Pyn’s 32%. Paracleta’s base Doubleshot should be nearly 58% by level 25.

Because I haven’t enough action points to spare after adding the required AP for the Elf racial enhancements for Dexterity-to-Damage, Paracleta won’t have a high Incorporeality, losing out on Ninja Spy’s 25% Shadow Veil. Her Dodge won’t be as high (perhaps 27% at Epic). She can still gain Lesser Displacement (25% Blurry) with an item–but even Pyn hasn’t found that item for herself yet. Ranged Power damage will be a bit less, too, with no use of the Harper enhancements.

I could be wrong on the AP as the AA update clearly adjusted ranks and some point requirements. If I can find points for Shadow Veil, I will use it.

But, as with other builds, serendipity often comes from gameplay.

At the end of level 11, I added Terror Arrows to the mix.

Now I’ve played Pynthetica in her first life as a Human Ranger Arcane Archer, so I’m familiar enough with Arcane Archers. But it seems the Arcane Archer’s recent enhancement update has improved the potential effectiveness of Terror Arrows greatly to Paracleta’s benefit. This is the current definition:

On Hit: Target is feared. (Will save vs. DC: 20 + Wisdom Modifier + Enchantment Spell Bonuses)
On Vorpal: Target is subject to a Phantasmal Killer effect.
Passive: +1 bonus to DC of Enchantment Spells


So, what’s a Monk known for, in terms of ability stats? Often, a very high WIS.

Pyn’s higher WIS serves for stronger damage and Doubleshot using Ten Thousand Stars, in addition to great Will saves and total available ki. Paracleta will gain greater benefit from the same stat but, since the success of Terror Arrows is based on a high WIS modifier, Paracleta stands to halt more enemies with these arrows than many other builds, including Rangers, who might add 14 base points to WIS to gain their spells but not add much more to the stat. Likewise, monkcher builds, often using STR from their Ranger levels as the bow damage, concentrate on STR with just enough WIS to have enough ki for Ten Thousand Stars.

Therefore, while DEX is the ruling damage stat on both Zen builds, a higher WIS (50 or more) on Paracleta will mean not only that Terror Arrows could be an incredible crowd-controller, but so will all the other specialty arrow imbues, including Paralyzing Arrows, Smiting Arrows and Banishing Arrows, now all using the same definition. Short of red-named immunity, there would be few enemies that will resist a hit.

So imagine a single arrow on Improved Precise Shot that paralyses or Fears a mob very reliably. Standard paralysis is only DC 17, while I will have much more, as high as my WIS will go: At 50 WIS, that’s a 40 DC at least. So if spell casters can still charm and do related things at similar modifiers on INT or CHA, I should be able to make do–I hope.

And if I can understand the arcane bonuses from Enchantment bonuses and where and how I can boost those to improve the overall DC of all these arrows, so much the better. Tips are appreciated. I found some named goggles to add a point.

I ran Paracleta through some level 6 quests on Elite to get their XP. On her first life she can just sneeze and gain 100 XP, so leveling up is less a priority than to experiment with what Paracleta can do.

In “Redwillow’s Ruins”, “Taming the Flames” and “Tear of Dakkaan”, Paracleta ruled those places with Terror Arrows, causing all kinds of things that should be hard to Fear to run away. My keyboard controller is set up for me to quickly change targets so I can keep everything Feared while also shooting them dead. My hireling Cleric even survived “Flames”, a place where hirelings quickly die because of spamming fireballs from the fire elementals. But these things can’t spam if they’re too busy running away. Same for the hobgoblins. I kept them at bay, with my Frozen Tunic occasionally entombing enemies, or Vorpal hits activating Phantasmal Killer effects for a quick kill.

With level 15 now banked after a powerful run through the Red Fens and Vault of Night chains, I watched Paracleta nail Fear or Ph.Killer with 98% success in some Demon Sands side quests. The real test comes in the Droaam quests. Those guys have better saves over many other enemies.

But when I tackle them, I’ll have a +2 WIS tome and at least 32 WIS.

I guess I shouldn’t worry too much about Paracleta’s overall defense. It may be no worse than Szyncletica the Shuricannon. With a high DEX (at least 45, I hope, by cap) Paracleta will also have good reflexes, too. Not using Improved Precise Shot on the Zen Archer build to avoid getting attention was the deal there. But with several levels of mob-stopping power available to the Arcane Archer, IPS is not only back on the table, but desired.

After all, the whole purpose of the build is to see how hard you can push the all-Monk build using existing enhancements. Since Monks have a great overall default set of saves, it shouldn’t be impossible to make due with even three-fourths of Pyn’s defense.

At level 15 it’s time to wear more stout armor than the Level 12 Frozen Tunic, so either a stored Icy Raiment or White Dragonscale Robe is due. I have the insane Unwavering Ardency bow from the Anniversary event for equal measure. The modifier for that bow with a Seal of the Black Abbot is making me actually run the Orchard chain and explore the wilderness to get the needed items to get that seal.

With a goal of getting 50+ WIS by level 30, Paracleta should be something interesting to play. Now I can’t wait to go to level 15 and add Improved Precise Shot. That’s where the fun begins.

Paracleta will share one common trait with Pynthetica in that total weapon damage is less important than a secondary benefit from the build. In Pyn’s case, it’s total defense from high Reflex and miss-chance. High weapon damage came along as part of the design and n Epic Destinies and Ranged Power in Epic. In Paracleta’s situation, at this point, it’s the overall DC to speciality imbues for tactical control of a battlefield–and applying that pain to as many targets as possible with as many hits per attack as possible with high Doubleshot and Improved Precise Shot.

The Zen Archery feat also takes hold when WIS is higher than DEX in determining the attack roll. I just need to keep DEX high to keep damage going.

So Paracleta will gain so much from just boosting WIS throughout her lifetime to ensure her specialty arrows do their work no matter what the difficulty. She may end up becoming far more “Zen” than Pyn.

I’ll likely post a video sometime of Paracleta doing her thing in a Droaam quest just to show it off. I might have enough data to post the official build by 20 but want to push her further to find her big weaknesses since every build has one.

FYI: The character’s name (pear-uh-KLEET-uh) fits barely in my typical character naming scheme and is based on another name for the Holy Spirit in Christian theology: “Paraclete” means “the advocate.” She tries to invoke the spirit of the bow.

Bowmaster – The Aggressive Zen

A revisit to an old idea but with a bit more spice.

A revisit to an old idea but with a bit more spice.

(Updated: Thanks for the corrections, gentle readers.)

Now that I understand more on how to perfect a simple non-Ranger archer, it’s time to answer the other side of the question.

The Zen Archer excels in sniper shooting combined with high miss-chance defenses, evasion and spell resistance. To make all that work, she can’t call a lot of attention to herself, but especially not in melee fights.

The recent Update 28 Patch 1 has actually improved the overall Ranged Power of the Zen Archer because of the changes to Ten Thousand Stars. (That is, at least I think so.) I may make a variation where WIS is higher than DEX since Ranged Power is greatly increased with TTS.

But I digress. It’s time to create a more aggressive Monk Archer, or “monkcher.” One that stays a pure Monk (and thus maximizes the benefits of TTS) but, unlike the Zen Archer, sacrifices a bit of defense for Doubleshot bonuses as well as high damage over multiple targets.

An archer build that is designed to attack first and count the bodies later.

My working name for the build is the “Zen Bowmaster.”

I’ve tried this before with Pynthetica a while back and didn’t get a lot of traction because I neglected to research how bow damage is calculated.

It will be an Elf as well to use DEX to damage. However, WIS is boosted to give more Ranged Power and attack bonus for as long as she can spam TTS. That’s particularly important since Action Points will be at a premium in such a build and can’t be used to get Ranged Power elsewhere.

The Elf side needs 20 points or so to complete the Aerenal Weapon Training, Aerenal Grace (DEX-to-Damage for bows), Skill (3% Doubleshot), a point into Arcanum (some MP) and then 4 AP to activate the Elven Arcane Archer tree.

Most of the AP in the AA tree go into the things you’d expect. Since the Elf AA tree levels slowly, with the last two core abilities not available until levels 22 and 25, I have to reserve AP until those last cores are available, especially Master of Imbuement for 20% additional Doubleshot. This will go with any Enhancement bonuses from gear (the heroic and epic Dynamistic Quiver come to mind) and the Epic Destiny feat of Doubleshot for 10% more.

So, by level 28 I will have at least 5% (Skill and 2% guild ship buff) with Shadow Arrows (5%) and Master of Imbuement (20%) for a standing 30% Doubleshot, not counting any item Enhancements. The Epic Destiny feat gives 20% 10% at level 28 for a total standing 50% 40% Doubleshot without item Enhancements.

The magic is added with Ten Thousand Stars as it adds (Monk level x 5) to Doubleshot for 30 seconds. At level 28, that’s 140% 100% additional Doubleshot for a total of 140% Doubleshot. That’s a 80% chance to shoot an additional arrow on every attack in addition to the usual additional arrow. Ranged Power also goes through the roof, The higher the WIS, the more Ranged Power appears to boost overall damage.

The Bowmaster has to forsake the bonus features that the Zen Archer favored from the Harper Agent tree and most of the Ninja Spy tree. Although this Monk is aligned as a dark Monk like the Zen Archer, it simply won’t have enough AP to add more than a few points into Ninja Spy to train Stealthy for +1 passive ki regeneration and Acrobatic for some Dodge, perhaps. Shadow Veil, 25% Incorporeality, is too expensive, so Ghostly items may be the best the Bowmaster can do. They’ll be lots more Ranged Power from TTS than what I could manage from Harper Agent, in any case. Next to Shadow Veil, I’ll miss the Ninja Spy’s 30% extra damage from No Mercy.

The Bowmaster might have some stealth, but I don’t think it’s her calling. Perhaps I may experiment with Use Magic Device. I might, just might, be able to get enough UMD to use Heal scrolls with points and the right items. Others have done it, so all I need to do is emulate what’s been done. That first change from my initial tooling in Character Builder Lite was to have at least 10 CHA and get a +5 Tome for that ability to aid in UMD. That, and rip all skill points from Hide and Move Silently. I could also add in an INT tome for one or two more skill points to add to UMD, of course.

She’s going to need that healing. The Bowmaster, with Improved Precise Shot often active, is a berserker like her monkcher brethren. She’ll use her AA powers to punch through and heavily damage the hordes. She won’t be still at all like her counterpart Zen Archer except in the basic monastic defenses and movement speed, as well as benefits from Earth Stance and Ocean Stance to critical threat range and passive ki regeneration, respectively. Perhaps I can work in Shot on the Run for a bit more Ranged Power and remove any movement-based attack penalties.

The feats should be similar to the Zen Archer except: No Dragonmarks for eventual use of Displacement; Improved Precise Shot is added. Deflect Arrows may be optional in favor of Dodge or a feat to help with UMD. I also mentioned considering Shot on the Run.

Here’s the preliminary build for those interested. Comments welcome. I won’t be adding this one up for “discussion” on the DDO forums for now, at least until I get it working. I’m confident that you don’t need to spray levels in non-Monk classes to get the most out of a Monk archer. Like everything else I tend to build, I believe you simply need more monastic cowbell.

More to come as I move Paracleta, this Arcane Archer Monk version 2, through her paces.

Zen Bowmaster
Monk 20
Lawful Good Elf

. . . . . . . .28pt . . 32pt. . .34pt . . 36pt. . .Tome . . Level Up
. . . . . . . .---- . . ----. . .---- . . ----. . .---- . . --------
Strength. . . . 10. . . .10 . . . 10. . . .10 . . . . . . . .4: DEX
Dexterity . . . 16. . . .17 . . . 17. . . .18 . . . +5. . . .8: DEX
Constitution. . .6. . . . 8 . . . 10. . . .11 . . . . . . . 12: DEX
Intelligence. . .8. . . . 8 . . . .8. . . . 8 . . . . . . . 16: WIS
Wisdom. . . . . 18. . . .18 . . . 18. . . .18 . . . +5. . . 20: WIS
Charisma. . . . 12. . . .12 . . . 12. . . .11 . . . +5. . . 24: DEX
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28: DEX

. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Spot. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
UMD . . . 2 .½. ½ .½. ½ .½. ½ .½. ½ .½. ½ .½. ½ .½. ½ .½. ½ .½. ½ .½. 11½
. . . . .------------------------------------------------------------
. . . . .12 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3. 3 .3


.1. . . . : Skill Focus: Use Magic Device
.1 Monk . : Deflect Arrows
.2 Monk . : Zen Archery
.3. . . . : Point Blank Shot
.3 Monk . : Path of Inevitable Dominion
.6. . . . : Rapid Shot
.6 Monk . : Ten Thousand Stars
.9. . . . : Manyshot
12. . . . : Precise Shot
15. . . . : Improved Critical: Ranged
18. . . . : Improved Precise Shot
21 Epic . : Combat Archery
24 Epic . : Great Ability: Wisdom
26 Destiny: Toughness
27 Epic . : Blinding Speed
28 Destiny: Doubleshot

Enhancements (40 of 80 AP)

Elf (20 AP)
. . • Elven Accuracy, Elven Dexterity, Elven Accuracy II
. . . . .1. Aerenal Weapon Training
. . . . .2. Aerenal Weapon Training, Arcanum I
. . . . .3. Aerenal Weapon Training, Arcane Archer
. . . . .4. Aerenal Grace, Aerenal Weapon Training, Skill

Elf-Arcane Archer (13 AP)
. . • Arcane Archer, Morphic Arrows
. . . . .1. Energy of the Wild III, Corrosive Arrows
. . . . .2. Force Arrows III

Ninja Spy (7 AP)
. . • Basic Ninja Training
. . . . .1. Stealthy III, Acrobatic III

Destiny (24 AP)

Shiradi Champion
. .1. Healing Spring III, Dexterity
. .2. Prism, Pin II, Wisdom
. .3. Rainbow, Otto's Whistler II, Wisdom
. .4. Double Rainbow
. .5. Nerve Venom III
. .6. Audience with the Queen

Twists of Fate (3 fate points)
. .1. Dance of Flowers (Tier 1 Flowers)
. .2. Rejuvenation Cocoon (Tier 1 Primal)